Too many cooks - the problem with Campaign Settings

Yes. Only one person should ever dictate how a world should be. Just like in the real world.

As an author, I like having a fair amount of control on my world, but I wouldn't begrudge others using the same setting. I still would prefer to have primary control, but by now I've learned that the visions of others are just that; they're not supposed to be the same as the ones I use.
 

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As a counterexample, though, there have been at least three different design teams/eras on Ravenloft that typically are held up as examples of the best stuff the setting had to offer: The original team, the run directed by Steve Miller and then Cindi Rice, and the Kargatane work on 3E.

Matthew L. Martin
 
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Incidentally, I don't mean to suggest that successors to the original design team are inferior... but it is most likely that the campaign setting will change in approach as those designing for it are replaced.

However, a fan of any particular design strategy may well not like other people's approaches!
 

Matthew L. Martin said:
As a counterexample, though, there have been at least three different design teams/eras on Ravenloft that typically are held up as examples of the best stuff the setting had to offer: The original team, the run directed by Steve Miller and then Cindi Rice, and the Kargatane work on 3E.

I don't know about this. The Kargatane, for example, were rather critical of the design philosophy of the original Ravenloft team.

When Ravenloft first started out as a campaign setting, it focused on the "Weekend in Hell" paradigm: your characters started out on another world, got sucked up by the Mists, had an adventure, and escaped. No major development for the Ravenloft campaign world was needed, since the focus was on foreign characters who wanted to escape.

The Kargatane, by contrast, wanted to focus much more on Ravenloft as its own world, wherein most of the gaming was done by native characters, and de-emphasized the "Weekend in Hell" scenario to the point of it being virtually non-existent.
 


MerricB said:
So, even though Weis has a role in ongoing DL development, without Tracy Hickman, I don't think DL is quite as the original. :)
Even if he were there, Dragonlance is a perfect example of how the original creators of a setting can have a vision for its development that ruins what made it enjoyable for many fans.

I doubt Tracy Hickman would reverse the changes made by the Chaos War and the Age of Mortals any more than Margaret Weis has done so. To that extent, Dragonlance has probably changed more than most D&D settings.
 

mhacdebhandia said:
Even if he were there, Dragonlance is a perfect example of how the original creators of a setting can have a vision for its development that ruins what made it enjoyable for many fans.

I doubt Tracy Hickman would reverse the changes made by the Chaos War and the Age of Mortals any more than Margaret Weis has done so. To that extent, Dragonlance has probably changed more than most D&D settings.

To paraphrase Homer Simpson, "I guess some settings never change...or they do change, and then they change right back again."

I'm not sure, but I think the Chaos War was prompted by TSR to try out their SAGA system, and not the other way around. Likewise, Margaret Weis has said in an interview that Peter Adkison requested that they do the War of Souls to try and bring Dragonlance back to how it was before.
 

All true, but they haven't. The Age of Mortals isn't the same as the War of the Lance. "An epic War of Souls had to be fought to restore some of what was lost", after all.

There's nothing wrong with that - I'm not saying Weis and Sovereign Press should be ignoring the new era of novels, not when Weis herself is writing some of them! I don't really care what happens with d20 Dragonlance, since I moved on from the setting years ago.

But it's not the same. which was the entirety of my point.
 

To a point, I do have to agree with the "too many cooks" concept regarding campaign settings (and to a degree, other games/forms of media). I also think that, to a certain extent, things can be dragged out so much that it kills any enjoyment the original(s) brought to the table.

Forgotten Realms, pre-Time of Troubles, pre-tons-of-tie-in-novels/book-series, IMHO, was a cool setting. I liked the FR of the Grey Box days. However, I lost interest in FR when (a) a lot of books set in the FR were released, often introducing new weird stuff that many players of the game would want to use/emulate, and (b) FR was blown up ala Time of Troubles. That really killed my interest in the setting.

Along the same lines, I grew to dislike Dragonlance because it seemed to, IMHO, basically retread the same old issue over & over again: the epic clash between good & evil, providing a small amount of peace afterward before the whole place goes to the Abyss in a Handbasket once more.

Eberron is nice; it has potential. However, part of me thinks is that all it will take is a fair amount of time for it to wind up getting a dramatic change. Will it go through another war just as 4th ed. D&D shows up (whenever it does)? Will some books in the series introduce some weird, new stuff that'll mess up the feel of the game, sorta how the FR was post-ToT? I dunno. But then again, I could see it happening. It could happen as soon as there's a creative team change, or it could happen as soon as the setting gets a real sales slump. Ya never know.

But, it's pretty much my dissatisfaction with the way a lot of campaign settings evolve (or OTOH, my general uninterest in the settings in the first place) that has led me to pretty much sticking with homebrew stuff for my own campaigns. In a way, sorta how Greyhawk originally was--a locale with little originally defined that could easily have stuff dropped in if need be--it pretty much became defined more & more as the players went along.
 

AFGNCAAP said:
Will some books in the series introduce some weird, new stuff that'll mess up the feel of the game, sorta how the FR was post-ToT?

I guess this is what leads me away from campaign settings and keeps me in the homebrew court. If control is an issue for a game master I'm not sure why they would not homebrew. I enjoyed looking through Ebby, but the feel was just not right for me. I hope it is hugely popular, however - Keith Baker seems like a very nice man.
 

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