Kahuna Burger
First Post
As I was reading the new feats in Savage Species, I found myself occasionally thinking "why do we need a feat for this, again?" Big example : Power Dive. This a feat which allows the obvious (diving down and doing slam damage with your body), with a possible drawback (if you miss you do the damage to yourself). Why not just include this as a new mechanic? Worse, by including it as a feat, it by implication removes the ability to do it otherwise.
Player who has transformed into a griffin "I want to just dive down on him and knock him down."
DM "Do you have power dive?"
Player "huh? I just want to fly down at him, I'll do it at a penalty..."
DM "That takes a feat."
Are there too many feats? Moreso, are mechanics that should just be 'try it and see' turned into feats so no one but a high level fighter is gonna end up doing obvious things?
(yes, you could apply this logic to Power Attack. And I do. A less efficient form of power attack should be a default mechanic with a feat for the 1 for 1 tradeoff.)
-Kahuna Burger
Player who has transformed into a griffin "I want to just dive down on him and knock him down."
DM "Do you have power dive?"
Player "huh? I just want to fly down at him, I'll do it at a penalty..."
DM "That takes a feat."
Are there too many feats? Moreso, are mechanics that should just be 'try it and see' turned into feats so no one but a high level fighter is gonna end up doing obvious things?
(yes, you could apply this logic to Power Attack. And I do. A less efficient form of power attack should be a default mechanic with a feat for the 1 for 1 tradeoff.)
-Kahuna Burger