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<blockquote data-quote="Eryk" data-source="post: 4175959" data-attributes="member: 37779"><p>That's one of the reasons I could never get too terribly into playing hunter characters when I had them. It's easy enough to say, 'Well, I've been hunting the undead for 'x' number of years, I have powers of my own and I'm a force to be reckoned with and yadda yadda', but when it comes right down to it...you can't kill someone else's character without their say-so. So no matter how good your slayer may or may not be in all intents and purposes of their back story...it doesn't matter. They're still going to have to co-habit the Tavern, (for example) peacefully (for the most part) with the same creatures they supposedly have a vendetta of some sort against. Talk about on the job frustration. Damnable Freedom of Destiny always getting in the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And yes, quite a few people are very nice and will let you beat up on their leeches to an extent, at least most people that I've ever interacted with have been so curtious. They're not, however, going to let you just turn their beloved character into ash merely because it satisfies -your- character's expectations. And they shouldn't. There's an investment of emotion and time in our favorite characters, and it shouldn't ever be able to be yanked unceremoniously out from under one's feet. However, on the flip side of that, it comes back to the earlier point which I'll reiterate for those of you sitting in the back: you CANNOT KILL THEM. So I guess in a sense they are, in all technical aspects, invulnerable. Like every other character played in every other room available on ISRP. Yes, you can mess them up a bit, but at the end of the day, you'll just have to do it again, and again, and again every time you see them (working from the standpoint of a generic, obsessive vampire hunter who wouldn't just let it drop after a while), and that leads to nothing but grief. Maybe you don't want your character tied up in the same endless story of trouncing a leech just to have it bounce back up again. Maybe -they- want to play their own storylines without some hunter sneaking up and trying to have a stake barbeque every time they take their vampire into the tavern. And really, what self respecting hunter is going to say, "All right, mister blood-sucking monster. Now that you've had a good thrashing, I'm sure you've learned your lesson and we can leave it there.' </p><p></p><p> Bah. I've never had the patience required to play a character who would take such dedication and effort just to not be a frustrating experience. Of course, I am very, very lazy, which could account for quite a bit of that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Eryk, post: 4175959, member: 37779"] That's one of the reasons I could never get too terribly into playing hunter characters when I had them. It's easy enough to say, 'Well, I've been hunting the undead for 'x' number of years, I have powers of my own and I'm a force to be reckoned with and yadda yadda', but when it comes right down to it...you can't kill someone else's character without their say-so. So no matter how good your slayer may or may not be in all intents and purposes of their back story...it doesn't matter. They're still going to have to co-habit the Tavern, (for example) peacefully (for the most part) with the same creatures they supposedly have a vendetta of some sort against. Talk about on the job frustration. Damnable Freedom of Destiny always getting in the way. ;) And yes, quite a few people are very nice and will let you beat up on their leeches to an extent, at least most people that I've ever interacted with have been so curtious. They're not, however, going to let you just turn their beloved character into ash merely because it satisfies -your- character's expectations. And they shouldn't. There's an investment of emotion and time in our favorite characters, and it shouldn't ever be able to be yanked unceremoniously out from under one's feet. However, on the flip side of that, it comes back to the earlier point which I'll reiterate for those of you sitting in the back: you CANNOT KILL THEM. So I guess in a sense they are, in all technical aspects, invulnerable. Like every other character played in every other room available on ISRP. Yes, you can mess them up a bit, but at the end of the day, you'll just have to do it again, and again, and again every time you see them (working from the standpoint of a generic, obsessive vampire hunter who wouldn't just let it drop after a while), and that leads to nothing but grief. Maybe you don't want your character tied up in the same endless story of trouncing a leech just to have it bounce back up again. Maybe -they- want to play their own storylines without some hunter sneaking up and trying to have a stake barbeque every time they take their vampire into the tavern. And really, what self respecting hunter is going to say, "All right, mister blood-sucking monster. Now that you've had a good thrashing, I'm sure you've learned your lesson and we can leave it there.' Bah. I've never had the patience required to play a character who would take such dedication and effort just to not be a frustrating experience. Of course, I am very, very lazy, which could account for quite a bit of that. ;) [/QUOTE]
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