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Too many vampires
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<blockquote data-quote="Warbridge" data-source="post: 4178604" data-attributes="member: 63977"><p>Contrary to recent sentiment, I think this thread has been a calm rational discussion. There's persuasive words on both sides, but no real argument involved. Moreover, no one is banning anything.</p><p></p><p>Two themes seem to keep coming back over and over. The first theme is whether vampires are good or evil by nature. I say toss the rulebooks back in your bags and zip those puppies closed. Who needs them anyway? This is purely a question of personal taste, and whatever a person thinks is their own vision. It might be incompatible with others, or it might not be that big a deal. Maybe it's just a good point of friction between a few characters, injecting a little heated IC conversation to the mix. No one will ever win the argument, but that doesn't mean it isn't worth a little RP effort. Maybe the player and the character don't even agree, but it won't be the first time that any of us play a role to stretch ourselves or explore an idea. So you have your idea and I have mine. Good or bad is up to the player. Hopefully they won't all be the same, that would just be boring as well as statistically improbable.</p><p></p><p>The next issue is animalistic vs intelligent vampires. This one is a little more complicated, but why not have both? Sounds like I'm not the only one who thinks WotC didn't put much thought into variety when it comes to challenging a group of PCs. But why not have both? One option is to have two different styles of vampires in the world. The first type maintains its human intelligence, either considering it useful for its survival or in an effort to not sink into the mindless animal that is the predator type of vampire. The predator vampires could have succumbed to the bloodlust and power, revelling in it with wild abandon. The latter wouldn't be a very good character to play, but would make a great threat to a group of PCs. The former might make a stronger villain type, but could also be an ally depending on the situation.</p><p></p><p>This isn't the only option for mixing animal and intelligent vampires. There is a lot of opportunity in a vampire that struggles to maintain his intelligence, keeping the humanity if you will, rather than sinking into a feral state. Why not have vampires that are intelligent most of the time but ocassionally go into a feeding frenzy or are driven to that state by hunger? Some might willingly surrender to it or not be able to put up much of a fight. For those seeking to maintain their intelligence, it might be a constant struggle and one full of some good story potential.</p><p></p><p>As for getting more victims, why no work out some kind of fair trade system with friendly players? They make a new DV, designated victim, and if they need some help with their schemes then you return the favor. It's not really a new trick: at one point I had five or six other players offering to help with a large plan. Would have worked too, if it wasn't for those meddling kids, though in this case I'm talking about work interfering.</p><p></p><p>None of this has anything to do with how obvious anyone is about the vampiric nature of their character in the Tavern. I think we've done beaten that horse into undeath.</p></blockquote><p></p>
[QUOTE="Warbridge, post: 4178604, member: 63977"] Contrary to recent sentiment, I think this thread has been a calm rational discussion. There's persuasive words on both sides, but no real argument involved. Moreover, no one is banning anything. Two themes seem to keep coming back over and over. The first theme is whether vampires are good or evil by nature. I say toss the rulebooks back in your bags and zip those puppies closed. Who needs them anyway? This is purely a question of personal taste, and whatever a person thinks is their own vision. It might be incompatible with others, or it might not be that big a deal. Maybe it's just a good point of friction between a few characters, injecting a little heated IC conversation to the mix. No one will ever win the argument, but that doesn't mean it isn't worth a little RP effort. Maybe the player and the character don't even agree, but it won't be the first time that any of us play a role to stretch ourselves or explore an idea. So you have your idea and I have mine. Good or bad is up to the player. Hopefully they won't all be the same, that would just be boring as well as statistically improbable. The next issue is animalistic vs intelligent vampires. This one is a little more complicated, but why not have both? Sounds like I'm not the only one who thinks WotC didn't put much thought into variety when it comes to challenging a group of PCs. But why not have both? One option is to have two different styles of vampires in the world. The first type maintains its human intelligence, either considering it useful for its survival or in an effort to not sink into the mindless animal that is the predator type of vampire. The predator vampires could have succumbed to the bloodlust and power, revelling in it with wild abandon. The latter wouldn't be a very good character to play, but would make a great threat to a group of PCs. The former might make a stronger villain type, but could also be an ally depending on the situation. This isn't the only option for mixing animal and intelligent vampires. There is a lot of opportunity in a vampire that struggles to maintain his intelligence, keeping the humanity if you will, rather than sinking into a feral state. Why not have vampires that are intelligent most of the time but ocassionally go into a feeding frenzy or are driven to that state by hunger? Some might willingly surrender to it or not be able to put up much of a fight. For those seeking to maintain their intelligence, it might be a constant struggle and one full of some good story potential. As for getting more victims, why no work out some kind of fair trade system with friendly players? They make a new DV, designated victim, and if they need some help with their schemes then you return the favor. It's not really a new trick: at one point I had five or six other players offering to help with a large plan. Would have worked too, if it wasn't for those meddling kids, though in this case I'm talking about work interfering. None of this has anything to do with how obvious anyone is about the vampiric nature of their character in the Tavern. I think we've done beaten that horse into undeath. [/QUOTE]
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