Deadguy
First Post
Gothmog, you use a rolling mechanic to see if a spellcaster can cast a spell. Do you also retain the "spells/day" mechanic too? It would seem that combining the two means that the spellcaster is left with only a chance of working a spell and only a limited number of times to try per day. That combination, seems to me, very dispiriting to a player. Most systems that require dice rolls to produce effects also tend to remove the limit of X/day attempts. In other words, you either 'fire-and-forget' a la D&D, or you have 'unceratin' magic, but you can at least attempt at will.
I can see that you have players that accept this, but I would see a far wider market where people would not accept playing a character who is neither effective nor reliable.
I can see that you have players that accept this, but I would see a far wider market where people would not accept playing a character who is neither effective nor reliable.