Too much prose in RPGs?


I started prepping the Deadlands campaign Horror on Headstone Hill and immediately thought of this thread. It looks like a great open world campaign but I am definitely going to have to scour the walls of text for informto build my own flowcharts and NPC and faction relationship maps.

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When you are 19, nursing a hangover, running a 2e game for 8 people, turning the page as they enter room 43, being able to read out a boxed text description of the room is fracking useful. Make my life easier, don't force me to regurgitate a room back in on the fly Mathew Mercer prose. Get out of here.

Voidrunner's Codex

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