the_mighty_agrippa
First Post
My PCs have thrown themselves against a Githyanki citadel on the Prime. The fortress is set atop a razor sharp peak in a volcanic region, where ash is the dominant substance for 20+ miles in any direction.
The PCs triggered an Alarm spell on the way in - a PC jumped the gun and said "I'm going in" - and I gave the Giths 30 seconds to start getting their crap together. Within 30 seconds, the cut the main stairway in two with a single-use Wall of Stone spell, which the PC monk battered down in a single round. The Gith & Duthka'gith used that time to destroy their battlemaps and war plans using breath weapons and alchemical fire.
Note: the PCs entered at a lower level than the War Room, so it took longer to get to than if they came in from the top.
Here's where it gets hairy. The PCs have bypassed or ignored over 20 Gith soldiers (not very powerful). Those Gith are trying to organize a withdrawal of the nearly 100 Gith children before the enemy wises up. After a full minute, a modified Guards & Wards spell went up in the areas BELOW the main tower. The entire point of the spell is to slow intruders to a crawl or get them to commit resources while the remaining Gith prepare for a fight.
The Gith leader is a necromancer. Her resources are pretty considerable; she has a number of scrolls at her disposal and is luring the PCs into a trap where a bound demon waits in a fog-bound room inside of a Stinking Cloud (G&W). The room has been sealed with a Wall of Stone. The demon has been instructed to use Con damaging attacks on living foes to either kill them outright, weaken them severely or force the enemy to commit more resources.
In the meantime, the PCs have announced their arrival by filling a vertical shaft with Fireball spells to clear the webs caused by the Guards & Wards. As soon as the PCs engage the demon, the necromancer is going to seal off the PCs exit with two Wall of Stone spells and then fall back behind her mummy guardians, fully expecting Con drained PCs to be coming after her. Her plan is to cast several spells from scrolls, down a potion or three and then hit the PCs with a Quickened Web spell, followed up with a Cloudkill. From there on, her remaining undead minions are going to close in and kill the PCs.
Is this too much? I've already removed a number of low-ECL encounters (ECL 7) and one (ECL 11) powerful mummy. The party is effectively 11th level with 5 characters and lots of gear, scrolls, etc.
Thanks!
The PCs triggered an Alarm spell on the way in - a PC jumped the gun and said "I'm going in" - and I gave the Giths 30 seconds to start getting their crap together. Within 30 seconds, the cut the main stairway in two with a single-use Wall of Stone spell, which the PC monk battered down in a single round. The Gith & Duthka'gith used that time to destroy their battlemaps and war plans using breath weapons and alchemical fire.
Note: the PCs entered at a lower level than the War Room, so it took longer to get to than if they came in from the top.
Here's where it gets hairy. The PCs have bypassed or ignored over 20 Gith soldiers (not very powerful). Those Gith are trying to organize a withdrawal of the nearly 100 Gith children before the enemy wises up. After a full minute, a modified Guards & Wards spell went up in the areas BELOW the main tower. The entire point of the spell is to slow intruders to a crawl or get them to commit resources while the remaining Gith prepare for a fight.
The Gith leader is a necromancer. Her resources are pretty considerable; she has a number of scrolls at her disposal and is luring the PCs into a trap where a bound demon waits in a fog-bound room inside of a Stinking Cloud (G&W). The room has been sealed with a Wall of Stone. The demon has been instructed to use Con damaging attacks on living foes to either kill them outright, weaken them severely or force the enemy to commit more resources.
In the meantime, the PCs have announced their arrival by filling a vertical shaft with Fireball spells to clear the webs caused by the Guards & Wards. As soon as the PCs engage the demon, the necromancer is going to seal off the PCs exit with two Wall of Stone spells and then fall back behind her mummy guardians, fully expecting Con drained PCs to be coming after her. Her plan is to cast several spells from scrolls, down a potion or three and then hit the PCs with a Quickened Web spell, followed up with a Cloudkill. From there on, her remaining undead minions are going to close in and kill the PCs.
Is this too much? I've already removed a number of low-ECL encounters (ECL 7) and one (ECL 11) powerful mummy. The party is effectively 11th level with 5 characters and lots of gear, scrolls, etc.
Thanks!