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<blockquote data-quote="Wombat" data-source="post: 1511941" data-attributes="member: 8447"><p>Well, my suggestion is that if you wish to DM for the group, start small. Offer to run a one-shot adventure, maybe of very low level, just as a change of pace for the group. </p><p></p><p>Not every scenario has to be tricky. Not every session has to be intense. Gaming is about being together with a group of friends as much as anything. I know in my group, although I am the primary GM, all of the players except one have taken a hand at being Behind The Screen at least for a one-shot. And though there might have been a couple of slipped rules or other trivial matters, the group as a whole was very forgiving. The point, again, is to have fun communally.</p><p></p><p>Each GM is going to have a different style, a different emphasis. Maybe you could set up something as simple as a gladiatoral arena for an afternoon -- characters wouldn't have to worry about motivation as much as survival. Of, if you wanted to run something a little more ambitious without getting deeply involved, try designing a terminal campaign, something that could play out over 2-4 session, with a specific goal. </p><p></p><p>Law degrees and PhDs mean a lot in their own field, as well I know, but no one is master of everything. Talk to the group. Find what they would like to do that is a little out of the ordinary that you also feel comfortable with as a game setting or as a type of scenario. </p><p></p><p>Relax. Have fun. Enjoy your friendships. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Oh, and you have a very cool picture <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1511941, member: 8447"] Well, my suggestion is that if you wish to DM for the group, start small. Offer to run a one-shot adventure, maybe of very low level, just as a change of pace for the group. Not every scenario has to be tricky. Not every session has to be intense. Gaming is about being together with a group of friends as much as anything. I know in my group, although I am the primary GM, all of the players except one have taken a hand at being Behind The Screen at least for a one-shot. And though there might have been a couple of slipped rules or other trivial matters, the group as a whole was very forgiving. The point, again, is to have fun communally. Each GM is going to have a different style, a different emphasis. Maybe you could set up something as simple as a gladiatoral arena for an afternoon -- characters wouldn't have to worry about motivation as much as survival. Of, if you wanted to run something a little more ambitious without getting deeply involved, try designing a terminal campaign, something that could play out over 2-4 session, with a specific goal. Law degrees and PhDs mean a lot in their own field, as well I know, but no one is master of everything. Talk to the group. Find what they would like to do that is a little out of the ordinary that you also feel comfortable with as a game setting or as a type of scenario. Relax. Have fun. Enjoy your friendships. :) Oh, and you have a very cool picture ;) [/QUOTE]
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