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Too scared to DM!
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<blockquote data-quote="Thanee" data-source="post: 1512226" data-attributes="member: 478"><p>One other comment: A good rule of thumb if you are not too confident in the rules... less rules more roleplaying!</p><p></p><p>Not that this is a bad thing... not at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One girl in our group, when she DM'ed for the first time in D&D, she used a campaign from another system (The Enemy Within - Warhammer FRPG), which she liked a lot when she played it as a player (with the actual RPG not D&D). She didn't have a very good grasp of the rules (altho not a complete rookie as well and also not new to RPG in general) and made up a lot of stuff as it seemed to fit the situation. Some of that was kinda ridiculous, like the Skaven (a race of whimpy ratmen in the Warhammer world with no direct equivalent in D&D) were converted to Ogre Magi (not exactly 'whimpy' *eeek*), but nonetheless it was a lot of fun. It was a campaign full of heroics, humor, adventure, and romance. Even though rules weren't 100% perfect sometimes (which was no problem at all, if she didn't know how to do something, she just asked or just decided based on the situation) I can tell you that this campaign was a hell of a lot of fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The only thing you really need when DMing is a certain flow... don't let the rules stand in your way and don't try to do everything completely right, it's really not that important to have fun!</p><p></p><p>It would be a shame if you would let all the great ideas you surely have slip away...</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1512226, member: 478"] One other comment: A good rule of thumb if you are not too confident in the rules... less rules more roleplaying! Not that this is a bad thing... not at all. :) One girl in our group, when she DM'ed for the first time in D&D, she used a campaign from another system (The Enemy Within - Warhammer FRPG), which she liked a lot when she played it as a player (with the actual RPG not D&D). She didn't have a very good grasp of the rules (altho not a complete rookie as well and also not new to RPG in general) and made up a lot of stuff as it seemed to fit the situation. Some of that was kinda ridiculous, like the Skaven (a race of whimpy ratmen in the Warhammer world with no direct equivalent in D&D) were converted to Ogre Magi (not exactly 'whimpy' *eeek*), but nonetheless it was a lot of fun. It was a campaign full of heroics, humor, adventure, and romance. Even though rules weren't 100% perfect sometimes (which was no problem at all, if she didn't know how to do something, she just asked or just decided based on the situation) I can tell you that this campaign was a hell of a lot of fun. :D The only thing you really need when DMing is a certain flow... don't let the rules stand in your way and don't try to do everything completely right, it's really not that important to have fun! It would be a shame if you would let all the great ideas you surely have slip away... Bye Thanee [/QUOTE]
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