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Too scared to DM!
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<blockquote data-quote="Mystic_23" data-source="post: 1515547" data-attributes="member: 11693"><p>Hey Randomling,</p><p></p><p>I know I'm a bit late in this, but I know exactly where you're coming from. I am currently running a Star Wars D20 game. It's kinda scary because the guy who typically GM's for us (who I consider one of the best GM's I've ever had) is in the game. </p><p></p><p>If S'mon and StalkingBlue are like him (and from reading their posts, it sounds like they are) you won't have any problem with them. I think most good GM's are willing to help less exprienced GM's because the more people that GM a game the more they will be able to play every now and again. (Wow...I used GM too many times in that sentence.) </p><p></p><p>My advice is to have fun. Don't get stressed out about it. Watch your players' reactions. If a plot hook or idea peaks your player's interest, no matter how unimportant it really is, make sure it is an important part of the game. If one of your major plots seems to bore the players, downplay it. Don't be afraid to change the game to suit the players. The opposite side of that coin is also important. If the players dodge a scene that you were looking forward to, try to find a way to sneak it back in. Remember, you're here to have fun too.</p><p></p><p>As others have said, if you get stuck with something, don't be afraid to stop the game for a few minutes to organize your thoughts. I've even gone so far as to tell the players that I'm stuck and need a few minutes. They're usually pretty willing to give it a few minutes and socialize while I figure things out. </p><p></p><p>I don't know if this advice is all that helpful, but I hope you at least give it a try. Gamemastering can be a fun, rewarding experience. It's not for everyone, but it sounds like, on some level, you want to do it. You may not realize it, but since you have 2 good GM's who are willing to play in your game, you're in a great position to learn how to GM properly and make it fun for everyone.</p><p></p><p>Have fun</p></blockquote><p></p>
[QUOTE="Mystic_23, post: 1515547, member: 11693"] Hey Randomling, I know I'm a bit late in this, but I know exactly where you're coming from. I am currently running a Star Wars D20 game. It's kinda scary because the guy who typically GM's for us (who I consider one of the best GM's I've ever had) is in the game. If S'mon and StalkingBlue are like him (and from reading their posts, it sounds like they are) you won't have any problem with them. I think most good GM's are willing to help less exprienced GM's because the more people that GM a game the more they will be able to play every now and again. (Wow...I used GM too many times in that sentence.) My advice is to have fun. Don't get stressed out about it. Watch your players' reactions. If a plot hook or idea peaks your player's interest, no matter how unimportant it really is, make sure it is an important part of the game. If one of your major plots seems to bore the players, downplay it. Don't be afraid to change the game to suit the players. The opposite side of that coin is also important. If the players dodge a scene that you were looking forward to, try to find a way to sneak it back in. Remember, you're here to have fun too. As others have said, if you get stuck with something, don't be afraid to stop the game for a few minutes to organize your thoughts. I've even gone so far as to tell the players that I'm stuck and need a few minutes. They're usually pretty willing to give it a few minutes and socialize while I figure things out. I don't know if this advice is all that helpful, but I hope you at least give it a try. Gamemastering can be a fun, rewarding experience. It's not for everyone, but it sounds like, on some level, you want to do it. You may not realize it, but since you have 2 good GM's who are willing to play in your game, you're in a great position to learn how to GM properly and make it fun for everyone. Have fun [/QUOTE]
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