"Toot! Toot!" - The sound of my own horn!

Congrats, Baraendur!

I downloaded it today and skimmed through it imediately! The background section is wonderfully done, and the adventure is very challenging. I think Ashardalon just got a new follower IMC... :)
 

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I really liked the detail you put into the Death Knight story. Kudos on getting to the "big time"! I hope to one day, make my own mark.

Anyway, I only have one problem with the keep: it has no anti-magic defenses. A party could easily go in and teleport the guy out then teleport in, looking for their target. 15th level has a plethora of options to choose from, especially with spells like discern location and scrying.

Otherwise, it looks pretty sound.
 

Congrats again, my friend!! I am most impressed, as usual, of your work and your ability to show up at all the right places at just the right times... :)

Now it's time for us to get on to our....ahem.....*other* projects, aye? ;)
 

Congrats. Consider this used in a soon to be campaign. I also like the plot hook concerning the necromancer/ally/friend I believe I will take one of those as well.

Anything else in the hopper that we may look forward to?

The Seraph of Earth and Stone
 


Reading the adventure reminds me:

Why was the con damage taken away from melee weapons of death knights (from the LGG version)?
 

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