Top 10 D&D and D20 items

Razuur

First Post
If you had to name off your top ten D&D (3rd edition) and D20 products, what would you choose?

In no particular order:

1. Quintissential Rogue - Mongoose

2. Occult Lore - Atlas

3. Mercenaries - AEG

4. Nyambe - Atlas

5. Swashbucker - AEG

6. Kalamar Player's guide - Kenzer

7. Wheel of Time campaign sourcebook - WOTC

8. Call of Cthulhu D20 - WOTC

9. Magic of Faerun - WOTC

10. Spells and Spellcraft - Fantasy Flight

Of course this of 08/19/02!

These are the books out of all of them, I keep going back to to look at.

What are yours?

Razuur
 
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I'm not Numbering them becasue I have no idea on order, and I may forget some as my books are at my other place. Moving is no fun.

Spells and Spellcraft (FFG)
Quintessential Cleric (Mongoose)
Masters of the Wild (Wizards)
Mercenaries (AEG)
Rokugen (AEG)
Necromancy (Mongoose)
Touched by the Gods (Atlas) (I hope I have the title right and publisher right, this is from memory)
Occult Lore (Atlas)
Path of Swords (FFG)
Epic Level Handbook (Wizards)
 



Occult Lore
Oriental Adventures
Rokugan
Kalamar (DMs guide, not players)
Path Of the Sword
Shamans (Mongoose)
Demonology
Sov Stone Campaign Setting
Wheel of Time D20
Dragonstar Players Handbook
 

PHB
DMG
MM
DragonStar: Starfarers Handbook
DragonStar: GUide to the Galaxy
Wheel of Time
Spycraft
Forgotten Realms Corebook
PsiHB


Those are the ones I can think of off the top of my head. Not in any real order, just as they came to me.
 

My favorite stuff:

1. Star Wars Revised Edition Manual- This game rocks my world. Best SWRPG ever made. The original d20 game was too flawed, IMHO, and the d6 game did some things better (Vehicle and Starship Combat) but absolutely sucked at others (Force Powers, Jedi, Power Scaling, Game Balance...)

2. Whell of Time RPG- HELL YES! My favorite fantasy world in playable form. The channeling system blew me away- it's the most intriguing magic system I've ever seen in an RPG (with the possible exception of Earthdawn's magic system, which, while interesting, was often far too complex for easy use).

3. Oriental Adventures- I love the elegance of this book- it is a relatively painless way of changing setting without totally rewriting the underlying D&D game. It goes far in showing how versatile even Core D&D (not necessarily d20) is.

4. Dragonstar Starfarer's Handbook- See #3, only this time think Space Fantasy or Pseudo-Cyberpunk (like Shadowrun). Useful for more than just the Dragonstar Setting, it's all you need to add high tech, vehicle combat, space travel, or other future weirdness to your D&D game.

5. Spells and Spellcraft- FFG knows how to make a good book. Their materials don't step on the toes of established WotC D&D rules, and are far superior (IMHO) to the softcover splatbooks that WotC has cranked out. Spells and Spellcraft provides a way to add interesting new dimensions to D&D magic WITHOUT unnecessary Prestige Classes or mechanics.

6. Spells and Magic- Bastion Press, on the other hand, presents a lode of alternate magic systems using prestige classes- and, unlike WotC, does them well.

7. Manual of the Planes- Planescape fans, take note. This book is the ticket back to those lands we know and love- and beyond.

8. Epic Level Handbook- It's crazy. It's cheesy. And it's a whole lotta fun.

9. Seafarer's Handbook- Like underwater adventures? (Sounds almost like a porn advertisement...) Like pirates? Like the age of exploration? Like airships? Get this book- it's your ticket to adventure.

10. The Forge of Fury- So far, my favorite 3e/d20 Adventure Module... but I still need to see Necropolis... and I'm eagerly awaiting WotC's new Drow adventure as well...
 


Going by best, which includes, but is not limited to, most useful:

1. Dungeon Master's Guide
2. Forgotten Realms Campaign Setting
3. Living Greyhawk Gazetteer
4. Player's Handbook
5. Dungeon Magazine
6. Magic of Faerun
7. Kingdoms of Kalamar
8. Dragon Magazine
9. Book of Eldritch Might
10. Stronghold Builder's Guidebook
 

Of course, in no particular order:

Player's Handbook
Dungeon Master's Guide
Monster Manual
Forgotten Realms Campaign Setting
Oriental Adventures
Rokugan
Magic of Faerun
Magic of Rokugan
Relics and Rituals
Manual of the Planes
 

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