diaglo said:yes. the issues were better back then. and the ideas in the newer issues are rehashes of material done by other companies or stories or games.
Steel_Wind said:By way of example, Mad God's Key is a damn fine Dungeon adventure and easily rates much higher than most of the stuff quoted in this thread. It's "sin" is simply that people don't look back on it and remember it through the haze of nostalgia.
Steel_Wind said:I don't think it's any of those things.
I think it's just pure nostalgia distorting people's views and recollections. It's not a fault peculiar to gaming - but it is one that is becoming increasingly prevalent.
There were some fine older adventures in Dungeon - and some stinkers too. There have been some poor newer adventures - and some great ones too.
I would love to see the occasional adventure that's tailored for home brew, in the sense that it sets out some ways in which it varies from the default assumptions, whether they be racial demographics, literacy, prevalence of magic, deity worship, existence of monsters. I don't mind which level range it's in.Tyler Do'Urden said:...they just don't fit my campaign setting... ...where monsters like beholders, mind flayers, and other bizzare aberrations don't exist, demihumans and humans seldom co-exist together in communities, and wizards are few and far between. Yet I search my collection of early dungeon issues, and I find piles of adventures that fit quite well.
Prince of Happiness said:I've been gaming for quite some time, and I'm putting Mad God's Key, you bet. That chase on the docks, how a fella had his character killed for the first time since he was a kid (those twins are deadly!), the Green Dagger's hideout on fire, Cyrathas got away, and now he's going to be the thorn in the PCs' side.Now they're almost finished with the Tomb of Blood Everflowing. This one's definitely going down in the memory banks.