TrippyHippy
Hero
As it says on the lid.
What are your Top Ten Science Fiction RPGs and why?
For me:
1) Traveller - The grand-daddy. Some people highlight the conservative nature of it’s tech and original setting, but it has been one of the most brilliantly innovative systems ever in its time (why else would it’ve lasted as long?). Like D&D, it creates endless possibilities within it’s gaming conventions (careers and life-path chargen, Tech levels, starship and world design, etc). Which edition? The classic is, well, Classic Traveller (the original), but all editions have different strengths (and weaknesses!). The current Mongoose Traveller edition doesn’t have the most eye-catching art, but it is very accessible and very playable - and branches the game system into any sci-fi sub-genre you like (from Space Opera to Hard Science to Cyberpunk) as was implied in the design of the original game.
2) Paranoia - Mainly celebrated as a seminal comedy game, but its role as a science-fiction game shouldn’t be ignored either - at very least it introduces players to the subtleties of cloning and the visible electromagnetic spectrum! Currently enjoying a very successful Kickstarter campaign at the moment, it presents a classic dystopian world in the tradition of Brave New World or 1984. Yet it twists it into a uniquely comical satire that sets all PCs against each other in increasingly farcical situations. The mechanics have always been a secondary issue in the game, but the new edition seems to be seeking to put together some fresh innovation using cards and a D6 pool based system (taken from Ghostbusters RPG), although the full details are not yet revealed.
3) Doctor Who - Adventures in Time and Space. A relatively recent, but practically flawless rendition of the world’s longest running Sci-Fi TV series as a RPG. With supplements, it manages to cover all generations of the Doctor which, considering the premise of travelling through all ’space and time’, covers a vast variety of narrative potential and ideas. The use of ‘Story points’ as an expendable resource alongside a simple 2d6 system allows for characters of differing power levels to play together in a balanced party. Easy on the eye and easy to read too - a perfect introductory RPG. I’ve not included Primeval on this list (which uses the same system, but for a different time-travelling TV show) but it’s near 100% compatibility means you can add a slightly harder edge to the science fiction, along with a greater range of campaign types and…dinosaurs!
4) Eclipse Phase. Qualified on the grounds that it wasn’t the first Transhuman themed RPG, nor the most recent. It is the one that maintains the biggest following however, and pushes the concepts involved in this literary sub-genre to their greatest extent in gameable terms with a near evangelical zeal. The setting manages to be eerily familiar (set in our local solar system some time in the relatively near future) and unbelievably alien at the same time - no mean feat, considering you can play such a wide diversity of weird character types while maintaining good verisimilitude throughout. Any game that plausibly suggests playing whale-like beings swimming through the electro-magnetic radiation of the Sun has got to be good! The game system and mechanics are curiously conventional, although there has been some adaptations to other systems, while the full colour production standards are astonishing for a small press company.
5) Call of Cthulhu - Nominally a horror rpg but, like Paranoia, people forget it’s potential as a pure science fiction game too. The various monsters and gods are uniquely beguiling because the are soooo malevolently alien, in as much that they make humanity seem so insignificant. This is what makes it great sci-fi. H.P. Lovecraft’s visions are sourced as direct inspiration for movies like Alien, Prometheus and The Thing, as well as providing a massive body of dark science fiction literature. Worth a shout out for the Cthulhu: Strange Aeons setting Kickstarter that is currently running - if indeed you want to play an Aliens scenario as is.
6) Star Wars. A tricky one as, to be sure, this has everything to do with the near universal recognition of the brand and setting much more than anything to do with game system itself. Like D&D, every gamer gets Star Wars. This works both ways though - I never liked any of the prequel series! It’s been through a variety of different systems (both official and unofficial) with the original licensed game, based on D6 dice pools, remaining popular with fans. Star Wars was also one of the flag bearers of the d20 system after this, including a pretty polished Saga edition. For my money though, the recent FFG versions with their colourful dice and three core rule books (based on different aspects of the original movies) are all as good as it gets in gaming.
7) Shadowrun - Is it science fiction? Or is it just an urban fantasy with cyberpunk tropes? Not sure - but you cannot doubt its popularity or the ease in which you can get into the game world and play. It does base its premise on sci-fi ideas which get updated through each new edition, and remains one of the few classic cyberpunk RPGs still chugging along since the 80s. You simply cannot ignore Shadowrun on this list.
8) Dark Heresy - Another big, big IP licensed by FFG (though not as big as Star Wars, nor indeed it’s mother miniatures wargame). The ‘grimdark’ experience, like Shadowrun, is something that has huge appeal to gamers (and progrock fans, arguably), and the mechanics are a pretty tight (but conventional) percentile system. Like Star Wars, Dark Heresy is the first of several games all set in the same galaxy but from different aspects.
9) Rocket Age - another game based on the same mechanics that drive Doctor Who (coined ’the Vortex System) and an even more recent release. As a non-licensed original setting, its even more impressive in some ways. Set in the 1930s Solar System, in an age imagined by Jules Verne and (especially) Edgar Rice Burroughs, this is the pulp science romance genre of Flash Gordon, John Carter and Buck Rogers. This has been done before, but not to this level of setting detail in gaming form. There are a multitude of different alien races (including human) to play, some slightly comical and the game play is fast and easy. It’s retro-science and square-chinned heroics is a change of pace from the cold materialism of Traveller, or the cynicism of cyberpunk - and it’s all the better for it.
10) HoL: Human Occupied Landfill….only joking! (Or am I!?)
What are your Top Ten Science Fiction RPGs and why?
For me:
1) Traveller - The grand-daddy. Some people highlight the conservative nature of it’s tech and original setting, but it has been one of the most brilliantly innovative systems ever in its time (why else would it’ve lasted as long?). Like D&D, it creates endless possibilities within it’s gaming conventions (careers and life-path chargen, Tech levels, starship and world design, etc). Which edition? The classic is, well, Classic Traveller (the original), but all editions have different strengths (and weaknesses!). The current Mongoose Traveller edition doesn’t have the most eye-catching art, but it is very accessible and very playable - and branches the game system into any sci-fi sub-genre you like (from Space Opera to Hard Science to Cyberpunk) as was implied in the design of the original game.
2) Paranoia - Mainly celebrated as a seminal comedy game, but its role as a science-fiction game shouldn’t be ignored either - at very least it introduces players to the subtleties of cloning and the visible electromagnetic spectrum! Currently enjoying a very successful Kickstarter campaign at the moment, it presents a classic dystopian world in the tradition of Brave New World or 1984. Yet it twists it into a uniquely comical satire that sets all PCs against each other in increasingly farcical situations. The mechanics have always been a secondary issue in the game, but the new edition seems to be seeking to put together some fresh innovation using cards and a D6 pool based system (taken from Ghostbusters RPG), although the full details are not yet revealed.
3) Doctor Who - Adventures in Time and Space. A relatively recent, but practically flawless rendition of the world’s longest running Sci-Fi TV series as a RPG. With supplements, it manages to cover all generations of the Doctor which, considering the premise of travelling through all ’space and time’, covers a vast variety of narrative potential and ideas. The use of ‘Story points’ as an expendable resource alongside a simple 2d6 system allows for characters of differing power levels to play together in a balanced party. Easy on the eye and easy to read too - a perfect introductory RPG. I’ve not included Primeval on this list (which uses the same system, but for a different time-travelling TV show) but it’s near 100% compatibility means you can add a slightly harder edge to the science fiction, along with a greater range of campaign types and…dinosaurs!
4) Eclipse Phase. Qualified on the grounds that it wasn’t the first Transhuman themed RPG, nor the most recent. It is the one that maintains the biggest following however, and pushes the concepts involved in this literary sub-genre to their greatest extent in gameable terms with a near evangelical zeal. The setting manages to be eerily familiar (set in our local solar system some time in the relatively near future) and unbelievably alien at the same time - no mean feat, considering you can play such a wide diversity of weird character types while maintaining good verisimilitude throughout. Any game that plausibly suggests playing whale-like beings swimming through the electro-magnetic radiation of the Sun has got to be good! The game system and mechanics are curiously conventional, although there has been some adaptations to other systems, while the full colour production standards are astonishing for a small press company.
5) Call of Cthulhu - Nominally a horror rpg but, like Paranoia, people forget it’s potential as a pure science fiction game too. The various monsters and gods are uniquely beguiling because the are soooo malevolently alien, in as much that they make humanity seem so insignificant. This is what makes it great sci-fi. H.P. Lovecraft’s visions are sourced as direct inspiration for movies like Alien, Prometheus and The Thing, as well as providing a massive body of dark science fiction literature. Worth a shout out for the Cthulhu: Strange Aeons setting Kickstarter that is currently running - if indeed you want to play an Aliens scenario as is.
6) Star Wars. A tricky one as, to be sure, this has everything to do with the near universal recognition of the brand and setting much more than anything to do with game system itself. Like D&D, every gamer gets Star Wars. This works both ways though - I never liked any of the prequel series! It’s been through a variety of different systems (both official and unofficial) with the original licensed game, based on D6 dice pools, remaining popular with fans. Star Wars was also one of the flag bearers of the d20 system after this, including a pretty polished Saga edition. For my money though, the recent FFG versions with their colourful dice and three core rule books (based on different aspects of the original movies) are all as good as it gets in gaming.
7) Shadowrun - Is it science fiction? Or is it just an urban fantasy with cyberpunk tropes? Not sure - but you cannot doubt its popularity or the ease in which you can get into the game world and play. It does base its premise on sci-fi ideas which get updated through each new edition, and remains one of the few classic cyberpunk RPGs still chugging along since the 80s. You simply cannot ignore Shadowrun on this list.
8) Dark Heresy - Another big, big IP licensed by FFG (though not as big as Star Wars, nor indeed it’s mother miniatures wargame). The ‘grimdark’ experience, like Shadowrun, is something that has huge appeal to gamers (and progrock fans, arguably), and the mechanics are a pretty tight (but conventional) percentile system. Like Star Wars, Dark Heresy is the first of several games all set in the same galaxy but from different aspects.
9) Rocket Age - another game based on the same mechanics that drive Doctor Who (coined ’the Vortex System) and an even more recent release. As a non-licensed original setting, its even more impressive in some ways. Set in the 1930s Solar System, in an age imagined by Jules Verne and (especially) Edgar Rice Burroughs, this is the pulp science romance genre of Flash Gordon, John Carter and Buck Rogers. This has been done before, but not to this level of setting detail in gaming form. There are a multitude of different alien races (including human) to play, some slightly comical and the game play is fast and easy. It’s retro-science and square-chinned heroics is a change of pace from the cold materialism of Traveller, or the cynicism of cyberpunk - and it’s all the better for it.
10) HoL: Human Occupied Landfill….only joking! (Or am I!?)
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