Aus_Snow
First Post
Mutants & Masterminds, 2nd edition (Green Ronin)
Legends of Sorcery (RPG Objects)
Tome of Horrors (Necromancer)
Advanced Bestiary (Green Ronin)
Occult Lore (Atlas)
Spycraft 2.0 (Alderac / Crafty)
A Game of Thrones (Guardians of Order)
True20, revised (Green Ronin)
Interface Zero (Reality Deviant)
Darwin's World, 2nd edition (RPG Objects)
Psychic's Handbook (Green Ronin)
From Stone to Steel (Monkey God)
Torn Asunder: Critical Hits (Bastion / Dragonwing)
Book of Fiends (Green Ronin)
Conan: The Roleplaying Game, Atlantean edition (Mongoose)
Nyambe: African Adventures (Atlas)
A Magical Medieval Society: Western Europe (Expeditious Retreat)
Complete Control (Dreamscarred)
Testament: Roleplaying in the Biblical Era (Green Ronin)
Book of Iron Might (Malhavoc)
Just what comes to mind. Mostly books that have really changed the way things have been done, in interesting and effective ways, and books that have practically defined (or redefined) a certain genre or style in d20 gaming.
Legends of Sorcery (RPG Objects)
Tome of Horrors (Necromancer)
Advanced Bestiary (Green Ronin)
Occult Lore (Atlas)
Spycraft 2.0 (Alderac / Crafty)
A Game of Thrones (Guardians of Order)
True20, revised (Green Ronin)
Interface Zero (Reality Deviant)
Darwin's World, 2nd edition (RPG Objects)
Psychic's Handbook (Green Ronin)
From Stone to Steel (Monkey God)
Torn Asunder: Critical Hits (Bastion / Dragonwing)
Book of Fiends (Green Ronin)
Conan: The Roleplaying Game, Atlantean edition (Mongoose)
Nyambe: African Adventures (Atlas)
A Magical Medieval Society: Western Europe (Expeditious Retreat)
Complete Control (Dreamscarred)
Testament: Roleplaying in the Biblical Era (Green Ronin)
Book of Iron Might (Malhavoc)
Just what comes to mind. Mostly books that have really changed the way things have been done, in interesting and effective ways, and books that have practically defined (or redefined) a certain genre or style in d20 gaming.