3.5 Dnd Most powerful creation EVER lvl 1 (5) No items
Ladies and gents, I have a fully built COMPLETELY off the wall creation. You want something broken? You want to destroy everything at level 1??? Read this!
Name: Tybor Sept
Size: Small
Race: Pixie(+4 level adjust)
Class: Monk lvl 1
Total Level: 5
Str:10 + 0
Dex:26 + 8
Con:12 + 1
Int:21 + 5
Wis:22 + 6
Cha:18 + 4
AC:29 (You can take soft cover from any creature 2 sizes larger than you if you are in the same space as them (AKA your Trained Creature) for a total of 33)
AC Calculations: 10 base + 8 dex mod + 6 wis (monk) + 1 (small size) + 1 (Natural Armor Bonus)
+ 1 (dodge) + 1 (Monk Bonus)+ 1 (Aeiral Superiority feat)
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BA+2
BA Calculations: Monk level +1 size bonus +1
Total attack bonus (Unarmed attack): + 10
Minimum damage per attack action: 9 (crit 11)
Maximum damage per combat round: 32 (critx2 64)
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Other Atributes of Merit:
Damage Reduction: 10/cold iron 15+classlevels(Spell resistence)
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Greater Invisability: "A Pixie remains invisable even when it attacks. This ability is CONSTANT,
But the pixie can suppress or resume it as a free action."
Invisable Info:Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against
sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). (Invisibility has no
effect against blinded or otherwise nonsighted creatures.) An invisible creature's location cannot be
pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly
guesses the invisible creature's location, the attacker has a 50% miss chance in combat
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Spell-like Abilities: 1/day-
Lesser Confusion (DC 14)
Dancing Lights
Detect Chaos
Detect Good
Detect Evil
Detect Law
Detect Thoughts (DC 15)
Dispel Magic
Entangle (DC 14)
Permanent image (DC 19)
Polymorph (self only)
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Special Arrows: 0 damage + Effects bellow
Memory Loss

Perminent! DC 15 (Cha) retains skills/ languages/class abilities)
"Forgets everything else until he or she recieves a heal spell or memory restoration WITH
limited wish, wish, or miracle.
Sleep: "Any opponent struck by this arrow, regardless of Hit Dice must succeed on a DC 15 Fortitude save
or be affected as though by a sleep spell.
Low Light Vision
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Skills:
(Small Size Adjustments)
Hide: +4
Grapple: -4
(Racial Adjustments)
Listen: +2
Search: +2
Spot: +2
(Class Skills(4+ int modifier)x4)
Total points to expended: 36
Balance: +4
Climb: +0
Concentration: +0
Craft: +2
Diplomacy: +5
Escape Artist: +5
Hide: +5
Jump: +0
Knowledges: +0
Listen: +0
Move Silently: +6
Perform: +0
Profession: +7
Sense Motive: +2
Spot: +2
Swim: +3
Tumble: +0
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Profession: Mimic Trainer and Breader
Craft: Carpenter! Master of Woodwork, and Furnature Expert.
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Feats:
Dodge: +1 dodge Bonus to AC against some attacks of opportunity
Aerial Superiority:"You can use your flying ability to gain an advantage against landbound foes or
airborne foes that you can outmaneuver.
Benefit: While flying, you gain a +1 dodge bonus to armor class against opponents who cannot fly or
have a lower maneuverability than you."
Improved Grapple: You do not provoke an attack of opportunity when you make a touch attack to start a
grapple.
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Class Abilities:
Unarmed Strike: 1d6+Dex Mod
Flurry of Blows: You may perform an additional unarmed strike each turn (-2)
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Animal Companion: Agustace (Otherwise known as "Big Mama" or "Old Ben")
Race: Mimic
Size: Large (Up to 10 feet tall)(4000 pounds)(Can be as small as 5x5x6 box)
16,10,17,16,16,17 Reroll lowest=18 (stats are read like pixies, any number over 10 is the mimics racial bonus
Since all mimics have the same core stats in dnd 3.5)
Totals:
Str:25 + 7
Dex:18 + 4
Con:24 + 7
Int:18 + 4
Wis:20 + 5
Char:16 + 3
Languages

Naturally speaks Common)(Int Modifier adds 4 more: Dwarven, Goblin, Elven, Sylvan)
AC:18
AC Calculations: (-1 (size) + 4 (Dex) + 5 (Natural Armor))
HP:103
HP Calculations: (7d8+21+7 per level (Con)) (16+14+9+11+11+9+12(+21))
Abilities of Merit:
Adhesive: A Succesful slam automatically grapples, If attacked a creature must make a reflex save (DC 16)
or the weapon is stuck on the mimic.
Crush: If an enemy is grappled the mimic can crush them dealing 1d8+(str mod)
Darkvision
Immunity to Acid
Mimic Shape
Skills:
Climb: +9
Disguise: +8
Listen: +8
Spot: +8
Feats:
Alertness- +2 bonus to all listen and Spot checks
Lightning Reflexes- +2 on all reflex saving throws
Weapon Focus (Slam)- +1 on all attack rolls with this attack.
BA:+5 to attack +9 to grapple
Total attacking bonuses: +13 to attack (with slam) +16 to grapple
Slam: 1d8+(str mod)
Books used: 3.5 Players handbook, 3.5 Monster manual (Pixie)(Mimic), 3.5 Wild races.