D&D 4E Top 5 Encounter Powers That Need Fixing in 4e

cdrcjsn

First Post
Here is a short list of encounter powers in 4e that I think need fixing.

#5 Unicorn’s Touch (Arcane Power, Swordmage Utility 6) – This power allows healing without using any healing surges. Surgeless healing isn’t supposed to be that common at these levels, and most healing powers like this at these levels usually only work while bloodied. In actual practice though, the effects are minimal. Being forced to rest due to a lack of healing surges is quite rare and the limitless healing is only able to be done outside of combat. So this power breaks the mechanics, but isn’t really all that broken in terms of character effectiveness, making it the last power on this list.

#4 Storm of Blades (PHB2, Barbarian Attack 13) – You get an attack for each point of your constitution. Barbarians (and the fighters/rangers that MC just to get this power) can afford to have at least an 18 Con by this level to easily get 4 attacks. Any power that allows you to attack the same target multiple times needs to be carefully examined, since the static bonuses you can stack for a single round of attacks can greatly magnify the base power. It is possible to kill a single monster in one round with this power, and it’s better than many of the other encounter powers even up to epic levels.

#3 Righteous Rage of Tempus (PGtF, Channel Divinity Feat) – A minor action to auto crit on your next hit? Seriously, what were they thinking? Compare this to any other feat and you can see the discrepancy in power. If there is a feat that says, “if you hit with your next attack, add 30 points of damage”, it would never be approved, which makes me wonder how this one got through R&D. Whole builds have been created to take advantage of this feat, involving Paladins, Clerics, and Avengers wielding high-crit weapons.

#2 Guileful Switch (Martial Power, Warlord Utility 6) – As a minor action, you switch initiatives with an ally, netting the party an extra set of actions. As a daily power, this would still be good. I’ve seen people MC into the warlord class just to get this power, which immediately rings warning bells in my head. Directing the movement of allies is one of the warlord’s shticks. Now it seems they can manipulate time as well as space. One step closer to becoming a Q I suppose.

#1 Rain of Blows (PHB, Fighter Attack 3) – A potential 4 attacks against a single target and we encounter the same problems as Storm of Blades. Except that this time, it’s a 3rd level power! This is as good as some epic level encounter powers that the Fighter has in terms of dealing damage. Static bonuses can stack to ridiculous amounts, often dwarfing the weapon die, and multiple attacks against the same target exacerbates the discrepancy. If an epic level fighter needs to think twice about replacing a power he got when he was 3rd level, then that power definitely needs to be looked at for balance issues.

What’s in your list of encounter powers that you think need fixing?
 

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Depends a lot on what you're objecting to - you definitely picked some really good ones, but frankly I'd be okay putting all (yes, all) of the stun encounter powers on that list.
 

Depends a lot on what you're objecting to - you definitely picked some really good ones, but frankly I'd be okay putting all (yes, all) of the stun encounter powers on that list.

Why not just put stun condition on the chopping block. I think stunning monsters are pretty wrong too. Change Stunned to:

* You're dazed.
* You take a -4 penalty to attack rolls.
 

Storm of Blades - You know you have to hit to make the next attack(s)? As soon as you miss, the chain stops. Might be obvious, but I didn't realize that the first time. :)

Rain of Blows - Not a bad power, but it's given at far too low a level. It's should be nerfed or moved to a higher level.

Righteous Rage of Tempus - This one is broken. Should be removed completely.
 

I'm not familiar with Storm of Blades, but it sounds an awful lot like Blade Cascade the daily...

RoB could probably safely be a level 23 encounter power.

RRoT would probably be decent if it just added a die of damage to your next attack, similar to the half-orc racial ability.

I'd rather just toss Guileful Switch entirely.

Unicorn's Touch could probably just change to let you trigger a healing surge, though I'd have to verify how it compares to Bastion of Health at that point. Or maybe just change it entirely to get away from healing - automatically removes poison and gives you a save against other conditions.
 

Storm of Blades - You know you have to hit to make the next attack(s)? As soon as you miss, the chain stops. Might be obvious, but I didn't realize that the first time. :)

Yeah, that's why it's not in the top 3 ;)

Like someone said, it's very similar to Blade Cascade, except it's at a lower level and an encounter power.
 

Unicorn's Touch could probably just change to let you trigger a healing surge, though I'd have to verify how it compares to Bastion of Health at that point. Or maybe just change it entirely to get away from healing - automatically removes poison and gives you a save against other conditions.

If they change it so it only heals a bloodied target, then it would be more balanced. It would still be very good (since it has another option to grant a save), but it wouldn't break any mechanics for surgeless healing.
 

Certain justice (Champion of Order 11) is at the top of my list. Almost guaranteed daze + weaken for potentially infinite time is a tad too much.

Oh, and Guileful Switch is second.
 

Unicorn's Touch? Really? 5 + Con Mod HP vs. all the great movement options in that group? You think that one needs "fixed" because it's a problem?!?! I can see the Righteous Rage dislike, but the rest I just don't. If people want to spend the feats and stats for Guileful Switch, for example, let 'em. I'm generally short on feats for what I want to do anyway and have to make hard choices. It's a very Warlord-themed power and very good, but by no means "broken".
 
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Unicorn's Touch? Really? 5 + Con Mod HP vs. all the great movement options in that group? You think that one needs "fixed" because it's a problem?!?! I can see the Righteous Rage dislike, but the rest I just don't. If people want to spend the feats and stats for Guileful Switch, for example, let 'em. I'm generally short on feats for what I want to do anyway and have to make hard choices. It's a very Warlord-themed power and very good, but by no means "broken".

I'd say that Unicorn's Touch is hardly that powerful in combat, but that infinite out-of-combat healing at level 6 is very much against the design philosophy - and balance of 4E.

As for Guileful Switch... it is a level 6 utility power that gives an entire extra turn to the user every single combat. I don't see any other power at that level that really can compare. Honestly, I think you'd have to look deep into Epic - and I'd be doubtful of finding something even then.
 

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