buzz said:Another thing to keep in mind is that prices in D&D are set according to considerations of game balance, not an economic simulation. Make too drastic a change to a price and you're possibly messing with a given item's intended availability.
buzz said:Basically, gold is not currency in D&D. It's a point-buy system for character abilities. Keep that in mind, and you don't have to be worried by economic realities.![]()
As far as I can tell from what I've read by the WotC staff, it's how the game has been designed. Ryan Dancey, in his Fear the Boot interview, said outright that D&D is not an economic simulation and that prices are based on game balance, not realism.el-remmen said:But some of us don't want that to be the case and thus don't play it that way. . .
painandgreed said:My pet peeve is marzipan which is 20 gp/oz when the only two ingredients, sugar and almonds, which are mixed in equal parts are 2 and 3 gp per pound.
buzz said:D&D is not an economic simulation and that prices are based on game balance, not realism.
Hey, it wouldn't be D&D without illusions...el-remmen said:And it doesn't have to be - I only want it to have the illusion of being so. . . Just like we have the illusion of complete cultures, governments and religions, for example. . .