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Top sellers on DM's Guild, Categorized
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<blockquote data-quote="J-H" data-source="post: 7925338" data-attributes="member: 7020951"><p>The recent posting of my <a href="https://www.dmsguild.com/product/304118/Extended-Item-Tables" target="_blank">first time selling anything</a> got me curious. I did some quick categorizing of the top-selling items on DM's Guild. I used their "metal" system, and kept it to a reasonable count by only looking at the Adamantine and Mithral items, which represent some multiple of thousands in sales.</p><p></p><p>My numbers may be slightly off, as this was a manual count based on the title+cover of each item, or the description if I clicked through because I wasn't sure.</p><p></p><table style='width: 100%'><tr><td>Category</td><td>Count</td><td>% Total</td></tr><tr><td>Adventure</td><td>44</td><td>34%</td></tr><tr><td>Adventure Expansions</td><td>11</td><td>8%</td></tr><tr><td>Class</td><td>5</td><td>4%</td></tr><tr><td>Subclass/Backgrounds/Feats</td><td>13</td><td>10%</td></tr><tr><td>Guide</td><td>5</td><td>4%</td></tr><tr><td>Setting</td><td>2</td><td>2%</td></tr><tr><td>Items</td><td>6</td><td>5%</td></tr><tr><td>Crafting</td><td>2</td><td>2%</td></tr><tr><td>Spells/Diseases/etc.</td><td>3</td><td>2%</td></tr><tr><td>DM Resources</td><td>13</td><td>10%</td></tr><tr><td>Monsters</td><td>9</td><td>7%</td></tr><tr><td>Races</td><td>5</td><td>4%</td></tr><tr><td>Other</td><td>8</td><td>6%</td></tr><tr><td>NPCs</td><td>2</td><td>2%</td></tr><tr><td>Pseudo-PHB (races+classes+spells+etc.)</td><td>3</td><td>2%</td></tr></table><p>A number of these items, such as the CR-originated Blood Hunter class, are PWYW. I perhaps should have skipped the PWYW items to get a better perspective on what actually brings in dollars. Some old blog posts I found indicate that PWYW items generate revenue on 5-20% of sales.</p><p></p><p></p><p>Obviously adventures dominate, but beyond that, player options (race+class+subclass+pseudo-PHB) collectively are much more popular than DMing tools, settings, monsters, items, diseases, etc.</p><p></p><p>I was surprised to find only one book of spells. I suspect that it's easier to get DM buy-in on a 2-page class/subclass or race than it is on a list of 20-40 spells that all have to be individually reviewed and then remembered later.</p></blockquote><p></p>
[QUOTE="J-H, post: 7925338, member: 7020951"] The recent posting of my [URL='https://www.dmsguild.com/product/304118/Extended-Item-Tables']first time selling anything[/URL] got me curious. I did some quick categorizing of the top-selling items on DM's Guild. I used their "metal" system, and kept it to a reasonable count by only looking at the Adamantine and Mithral items, which represent some multiple of thousands in sales. My numbers may be slightly off, as this was a manual count based on the title+cover of each item, or the description if I clicked through because I wasn't sure. [TABLE] [TR] [TD]Category[/TD] [TD]Count[/TD] [TD]% Total[/TD] [/TR] [TR] [TD]Adventure[/TD] [TD]44[/TD] [TD]34%[/TD] [/TR] [TR] [TD]Adventure Expansions[/TD] [TD]11[/TD] [TD]8%[/TD] [/TR] [TR] [TD]Class[/TD] [TD]5[/TD] [TD]4%[/TD] [/TR] [TR] [TD]Subclass/Backgrounds/Feats[/TD] [TD]13[/TD] [TD]10%[/TD] [/TR] [TR] [TD]Guide[/TD] [TD]5[/TD] [TD]4%[/TD] [/TR] [TR] [TD]Setting[/TD] [TD]2[/TD] [TD]2%[/TD] [/TR] [TR] [TD]Items[/TD] [TD]6[/TD] [TD]5%[/TD] [/TR] [TR] [TD]Crafting[/TD] [TD]2[/TD] [TD]2%[/TD] [/TR] [TR] [TD]Spells/Diseases/etc.[/TD] [TD]3[/TD] [TD]2%[/TD] [/TR] [TR] [TD]DM Resources[/TD] [TD]13[/TD] [TD]10%[/TD] [/TR] [TR] [TD]Monsters[/TD] [TD]9[/TD] [TD]7%[/TD] [/TR] [TR] [TD]Races[/TD] [TD]5[/TD] [TD]4%[/TD] [/TR] [TR] [TD]Other[/TD] [TD]8[/TD] [TD]6%[/TD] [/TR] [TR] [TD]NPCs[/TD] [TD]2[/TD] [TD]2%[/TD] [/TR] [TR] [TD]Pseudo-PHB (races+classes+spells+etc.)[/TD] [TD]3[/TD] [TD]2%[/TD] [/TR] [/TABLE] A number of these items, such as the CR-originated Blood Hunter class, are PWYW. I perhaps should have skipped the PWYW items to get a better perspective on what actually brings in dollars. Some old blog posts I found indicate that PWYW items generate revenue on 5-20% of sales. Obviously adventures dominate, but beyond that, player options (race+class+subclass+pseudo-PHB) collectively are much more popular than DMing tools, settings, monsters, items, diseases, etc. I was surprised to find only one book of spells. I suspect that it's easier to get DM buy-in on a 2-page class/subclass or race than it is on a list of 20-40 spells that all have to be individually reviewed and then remembered later. [/QUOTE]
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