Top Ten Reasons for DMs to Buy Lost Empires of Faerun...

http://www.wizards.com/default.asp?x=dnd/news/20050202news

Interesting stuff...one that REALLY caught my eye(and may be what convinces me to buy the book):

5. Randomize Your Ruins: Thanks to the tables in chapter 2, ruins can just pop up out of nowhere in your campaign. You can create entire ruined cities and castles or add features to existing ones in just a couple of minutes using percentile dice. You can also use these tables to create random extradimensional spaces, complete with interesting features and mishaps.
 

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Good advertising indeed! It has given me the desire to know more about this book and maybe put it on my wish list! (Otherwise, I would never have noticed its existence)
 

Sounds like a nifty book! The random ruins definately caught my interest, since my players and I love a good dungeon-crawl through ancient ruins. :)

4. Add Secretive Elves to Your Campaign: Try adding in Olin Gisir -- an elf who works to keep ancient knowledge secret and out of the wrong hands (probably nonelven hands, from her point of view).

3. Add More Mythals:Lost Empires of Faerûn described mythals -- those elven expressions of high magic long recognized as the pinnacle of the Art -- in great detail. In these pages, you'll find out how to make them, what spells and magic they can produce, and how to tweak them into more dangerous threats.

I hope this isn't an indication that we'll have another FR suppliment that gushes over how great and wonderful the elves are. :eek:
 


Yeah, given the topic it covers in Forgotten Realms and the various "extras" (like ruin generation systems) I've already pre-ordered this with a copy of Miyazaki's Nausicaa: Valley of the Wind, since both are coming out around the same time. Ahh... I look forward to the beginning of March.
 



Add Secretive Elves to Your Campaign

Great. Another elven subrace, the Secretive Elves. :(

Just joking, but really, does "working to keep ancient knowledge secret" seems like an Elvenish thing to do? Gnomes, OK. Cultists of Vecna, why not. But elves? If anything, they should organize rave parties in ancient places of power, not try to keep them secret.
 

Dark Jezter said:
Sounds like a nifty book! The random ruins definately caught my interest, since my players and I love a good dungeon-crawl through ancient ruins. :)

Especially with one with lots of doors and tunnels and no huge rooms (with mounds and mounds of treasure guarded by a lone, unarmed kobold, who if slain will bring no penalty down upon the players heads ever).
 

JoeGKushner said:
(Waiting to see if diaglo buys the Dummies guide. It's not an official product but...)

i'm buying a copy for everyone in my New Edition group.

Bobby Brown excluded of course.. he can get Whitney to buy him one.
 

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