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<blockquote data-quote="Alzrius" data-source="post: 4676484" data-attributes="member: 8461"><p>Hm, this seems like fun - I'll join in (though these are in no particular order). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>1) I can make any multiclass combination I want.</strong> Seriously, this is great. Who cares if it's not combat-optimized? If I'm really having fun with my fighter/bard/cleric, and maybe want add a level or two of rogue to the mix, there's nothing stopping me.</p><p></p><p><strong>2) I can play as monstrous characters easily.</strong> Not just various goblinoids, but seriously monstrous monsters are available. I don't need any special rules for playing a rakshasa character; the mechanics are all right there.</p><p></p><p><strong>3) Make your own magic items.</strong> I don't just mean having item-creation rules. Rather, there are great guidelines on constructing types of items that allow you to create what you really want/need. Want a magic ring that lets you turn invisible and teleport? Sure it'll be more expensive, but you can make it no problem. Want your sword to also bestow a feat on you when you wield it? It can do that. The sky (or the price guidelines) is the limit.</p><p></p><p><strong>4) No limits on epic levels.</strong> Yeah, most of the time it'll never get that high. But even if it is just as a pet project, I think it's cool that I can design that <a href="http://d20npcs.wikia.com/wiki/Nihil%2C_Gestalt_Monk/Psion%2C_CR_43" target="_blank">ECL 44 character</a> if I feel like it. Or even run a game that high should the urge ever strike me. </p><p></p><p><strong>5) The sheer plethora of rules options.</strong> Experimental Might. Unearthed Arcana. d20 Past, Modern and Future. And so many more, there's so many things here that really, almost anything you want for your 3.5 game is out there somewhere. And more is still appearing!</p><p></p><p><strong>6) A great back-catalogue of adventures.</strong> Yeah, this is really an extension from the last point, but what can I say? Adventure paths from Paizo, Rappan Athuk Reloaded, The World's Largest Dungeon...there's really a lifetime's worth of campaign material out there.</p><p></p><p><strong>7) A wide variety of magic and monsters.</strong> Need a spell for a specific purpose? It's almost certainly out there somewhere, even if you don't want to go outside of WotC's rulebooks. Need a monster your players aren't familiar with? There's volume upon volume of monsters, which you can pick and choose at your leisure. </p><p></p><p><strong>8) Easy variants.</strong> Even if 3.5 isn't the game I'm in the mood for, there are many other games out there that are similar enough that I can pick up and play them with relative ease. From E6 to M&M to True20, 3.5 sets a great foundation that these games expand on.</p><p></p><p><strong>9) The SRD.</strong> It's so convenient to have all the rules right there. Sites like <a href="http://www.d20srd.org" target="_blank">The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org</a> make it possible to find stuff by subject, rather than flipping through pages. Not everyone has to bring or share their PHB so long as there's a computer in the room, and most of the monsters are at the DM's fingertips. It's a great resource.</p><p></p><p><strong>10) The OGL.</strong> Yeah, it's what makes a lot of what I previously mentioned possible. But hey, it's just that great. That I can freely reuse what others have chosen to make available, that I can make what I write similarly available, all under a no-hassle umbrella license that can't ever be revoked or altered (or at least lets me ignore alterations)? It's really just that great.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4676484, member: 8461"] Hm, this seems like fun - I'll join in (though these are in no particular order). :) [b]1) I can make any multiclass combination I want.[/b] Seriously, this is great. Who cares if it's not combat-optimized? If I'm really having fun with my fighter/bard/cleric, and maybe want add a level or two of rogue to the mix, there's nothing stopping me. [b]2) I can play as monstrous characters easily.[/b] Not just various goblinoids, but seriously monstrous monsters are available. I don't need any special rules for playing a rakshasa character; the mechanics are all right there. [b]3) Make your own magic items.[/b] I don't just mean having item-creation rules. Rather, there are great guidelines on constructing types of items that allow you to create what you really want/need. Want a magic ring that lets you turn invisible and teleport? Sure it'll be more expensive, but you can make it no problem. Want your sword to also bestow a feat on you when you wield it? It can do that. The sky (or the price guidelines) is the limit. [b]4) No limits on epic levels.[/b] Yeah, most of the time it'll never get that high. But even if it is just as a pet project, I think it's cool that I can design that [url=http://d20npcs.wikia.com/wiki/Nihil%2C_Gestalt_Monk/Psion%2C_CR_43]ECL 44 character[/url] if I feel like it. Or even run a game that high should the urge ever strike me. [b]5) The sheer plethora of rules options.[/b] Experimental Might. Unearthed Arcana. d20 Past, Modern and Future. And so many more, there's so many things here that really, almost anything you want for your 3.5 game is out there somewhere. And more is still appearing! [b]6) A great back-catalogue of adventures.[/b] Yeah, this is really an extension from the last point, but what can I say? Adventure paths from Paizo, Rappan Athuk Reloaded, The World's Largest Dungeon...there's really a lifetime's worth of campaign material out there. [b]7) A wide variety of magic and monsters.[/b] Need a spell for a specific purpose? It's almost certainly out there somewhere, even if you don't want to go outside of WotC's rulebooks. Need a monster your players aren't familiar with? There's volume upon volume of monsters, which you can pick and choose at your leisure. [b]8) Easy variants.[/b] Even if 3.5 isn't the game I'm in the mood for, there are many other games out there that are similar enough that I can pick up and play them with relative ease. From E6 to M&M to True20, 3.5 sets a great foundation that these games expand on. [b]9) The SRD.[/b] It's so convenient to have all the rules right there. Sites like [url=http://www.d20srd.org]The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org[/url] make it possible to find stuff by subject, rather than flipping through pages. Not everyone has to bring or share their PHB so long as there's a computer in the room, and most of the monsters are at the DM's fingertips. It's a great resource. [b]10) The OGL.[/b] Yeah, it's what makes a lot of what I previously mentioned possible. But hey, it's just that great. That I can freely reuse what others have chosen to make available, that I can make what I write similarly available, all under a no-hassle umbrella license that can't ever be revoked or altered (or at least lets me ignore alterations)? It's really just that great. [/QUOTE]
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