Top Ten Reasons I Love 3E
1. I love our core-only game. We have plenty of classes and races, and with multiclassing it there is even more. I love my single-classed gnome fighter.
2. I love spending my skill points when I go up a level. Sure, some places are automatic picks, but I usually give my character enough intelligence so I can take a few ranks of swim or profession(sailor) after an extended sea voyage.
3. I love rolling for stats. Who would have expected a fighter to have a 13 charisma. I gladly forgo optimization for uniqueness.
4. I love rolling for hit points. I love the excitement of hitting that 10 for my fighter. I gladly accept the chance of rolling a 1.
5. I love save or die. Say what you will, but it is dramatic. The barbarian intentionally sets off a save or die trapping knowing full well he could die if he rolls a 1. That's heroism. The mage kills a significant NPC with a single finger of death. We will be talking about that for years to come.
6. I love buff spells. I love buffing up the party to take on a green dragon that is way out of our league. I love hacking part the buffed NPC after the mage takes him down twenty notches with a well-placed Greater Dispelling.
7. I love Mordenkainen's Disjunction. It is a nuclear bomb. If someone drops it on you, you are hosed as your current wealth is decimated. If you drop it on someone, you are also hosed as your potential wealth is decimated. We fear it in a way that is hard to reach in RPGs.
8. I love level drain. If I had one wish for 3E, it would be that level drain was more old school and permanent like 1E then it would have the same fear potential as Mordenkainen's Disjunction. Still level drain can kill you quickly and turn you undead. Fighting against something like that is just too cool.
9. I love attribute drain. One shadow can teach your mage to dump stat strength, one allip can teach you to grab a high wisdom for your next character. And nothing quite hurts as much as the constitution drain of the wraith. Charisma-drain is also loads of fun.
10. When we get sick of core only (which ain't happened yet), we have literally hundreds of books from various publishers to choose from. We have cool variants from Monte Cook, from Wizards' own Unearthed Arcana, from Necromancer, etc. Not to mention loads of adventures (although we tend to run stuff we write outselves).
1. I love our core-only game. We have plenty of classes and races, and with multiclassing it there is even more. I love my single-classed gnome fighter.
2. I love spending my skill points when I go up a level. Sure, some places are automatic picks, but I usually give my character enough intelligence so I can take a few ranks of swim or profession(sailor) after an extended sea voyage.
3. I love rolling for stats. Who would have expected a fighter to have a 13 charisma. I gladly forgo optimization for uniqueness.
4. I love rolling for hit points. I love the excitement of hitting that 10 for my fighter. I gladly accept the chance of rolling a 1.
5. I love save or die. Say what you will, but it is dramatic. The barbarian intentionally sets off a save or die trapping knowing full well he could die if he rolls a 1. That's heroism. The mage kills a significant NPC with a single finger of death. We will be talking about that for years to come.
6. I love buff spells. I love buffing up the party to take on a green dragon that is way out of our league. I love hacking part the buffed NPC after the mage takes him down twenty notches with a well-placed Greater Dispelling.
7. I love Mordenkainen's Disjunction. It is a nuclear bomb. If someone drops it on you, you are hosed as your current wealth is decimated. If you drop it on someone, you are also hosed as your potential wealth is decimated. We fear it in a way that is hard to reach in RPGs.
8. I love level drain. If I had one wish for 3E, it would be that level drain was more old school and permanent like 1E then it would have the same fear potential as Mordenkainen's Disjunction. Still level drain can kill you quickly and turn you undead. Fighting against something like that is just too cool.
9. I love attribute drain. One shadow can teach your mage to dump stat strength, one allip can teach you to grab a high wisdom for your next character. And nothing quite hurts as much as the constitution drain of the wraith. Charisma-drain is also loads of fun.
10. When we get sick of core only (which ain't happened yet), we have literally hundreds of books from various publishers to choose from. We have cool variants from Monte Cook, from Wizards' own Unearthed Arcana, from Necromancer, etc. Not to mention loads of adventures (although we tend to run stuff we write outselves).