Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Top Ten Reasons I Love 3E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Green" data-source="post: 4681448" data-attributes="member: 3297"><p><strong>What I loved in 3E:</strong></p><p>1) OGL and SRD. Finally a license that does two important things: 1) clarifies and clearly defines what is allowed and what is not; and 2) allows you to create fan (or even commercial) material for d20 within these guidelines without having to deal with any significant copyright/licensing issues. This led to an explosion of new creative material, both fan and commercial.</p><p>2) Anyone could be anything; no level limits, no race-class restrictions.</p><p>3) Bonus spells for most spellcasters (2E had only for clerics).</p><p>4) The ability to add class levels to most monsters so if you want to fight, say, orcs at level 20 you CAN do it without it being a cakewalk.</p><p>5) Easy multiclassing (except for the math at higher levels, that is) without 2E's many restrictions on this.</p><p>6) AC that goes UP! No THAC0!</p><p>7) A unified core mechanic rather than having a different system for each portion of the rules.</p><p>8) A wide selection of options - you could find sourcebooks for almost any conceivable campaign type.</p><p></p><p><strong>What I didn't like in 3E:</strong></p><p>1) Prep time, prep time and more prep-time. This was the big fun-killer for me: it made running a game incompatible with my sometimes-tight RL schedule. It also made prepping a game into a chore rather than an enjoyable task.</p><p>2) Too many options, some of them having pitfalls; the need for rules mastery and optimized characters to avoid character-building pitfalls; building a higher-level character became a chore.</p><p>3) Too much of everything. This was both a blessing and a curse: on one hand it added a lot of variety, but on the other hand it meant too many skills, too many stats on the character sheet, too many stats per monster, and too many things to consider during combat (especially with higher-level characters).</p><p>4) Page-flipping and book-referencing during gameplay. This slows down the game and interrupts the fun.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4681448, member: 3297"] [B]What I loved in 3E:[/B] 1) OGL and SRD. Finally a license that does two important things: 1) clarifies and clearly defines what is allowed and what is not; and 2) allows you to create fan (or even commercial) material for d20 within these guidelines without having to deal with any significant copyright/licensing issues. This led to an explosion of new creative material, both fan and commercial. 2) Anyone could be anything; no level limits, no race-class restrictions. 3) Bonus spells for most spellcasters (2E had only for clerics). 4) The ability to add class levels to most monsters so if you want to fight, say, orcs at level 20 you CAN do it without it being a cakewalk. 5) Easy multiclassing (except for the math at higher levels, that is) without 2E's many restrictions on this. 6) AC that goes UP! No THAC0! 7) A unified core mechanic rather than having a different system for each portion of the rules. 8) A wide selection of options - you could find sourcebooks for almost any conceivable campaign type. [B]What I didn't like in 3E:[/B] 1) Prep time, prep time and more prep-time. This was the big fun-killer for me: it made running a game incompatible with my sometimes-tight RL schedule. It also made prepping a game into a chore rather than an enjoyable task. 2) Too many options, some of them having pitfalls; the need for rules mastery and optimized characters to avoid character-building pitfalls; building a higher-level character became a chore. 3) Too much of everything. This was both a blessing and a curse: on one hand it added a lot of variety, but on the other hand it meant too many skills, too many stats on the character sheet, too many stats per monster, and too many things to consider during combat (especially with higher-level characters). 4) Page-flipping and book-referencing during gameplay. This slows down the game and interrupts the fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Top Ten Reasons I Love 3E
Top