Trevalon Moonleirion
Explorer
William Ronald said:I will chime in on this as well, as I think Whispering Woodwind has a lot to recommend to it as an adventure. It is designed to be readily flexible for different DMs and different levels of power and player skill for a fledgling band of adventure. The system used to describe characters is useful, and the adventure is highly portable between different campaign settings.
Unlike many low-level adventures, it is not set in an isolated dungeon. The characters have a chance to help shape the life of a small community, and can even help it recover after they deal with the main threats in the adventure.
The adventure can be run in very different ways. The gypsy-like Trundlefolk can be left in or out of the adventure, and can help serve as recurring characters. Similarly, the urban part of the Whispering Woodwind -- urban settings being a rarity for low level adventures -- can be reused and alterred to fit a DMs specific needs.
I think the Whispering Woodland's great strength is that it does not assume one size fits all as many adventures do. The adventure features advice on how DMs can run the adventure, alter the pace of the adventure, and features several good opportunities for role-playing. Thus, a DM can really make this adventure fit into his type of campaign -- whether his players are problem solvers, role players, warriors, or a mixture of the preceding.
I'd like to echo mr. ronald's points here. I ran this adventure a few gameday's back at the EN Chicago Gameday, and had a real blast doing so. In running for the gameday environment, I elected to skip the Trundlefolk encounter, and the adventure still worked fine. There's definately a good balance of city and woodland encounters. The comment I think I got from a lot of the players afterwards, was that it would make a much better adventure if actually placed IN a campaign. That, I think, would help make this adventure the best it can be, since Mark Clover throws in some great sidebars about how to scale the adventure and fit it to your home campaign. Additionally, each encounter is individually scalable, so you can sort of make things easier or harder on-the-fly--perfect for those DMs who really want to throw "grudge monsters" i suppose...

Great PDF, go buy it!
