Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tor-eal (1000 years after the Devils win the Blood War)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8113920" data-attributes="member: 7023887"><p>[SPOILER="Felshen"]</p><p>Felshen:</p><p></p><p>Spoiler (click to show)</p><p>As a Felshen, your race was crafted from lab-grown, alchemically-customized, living flesh. The flesh was a mix of a multitude of races, from humans, elves, gnomes, dwarves, magen, and many other races. This flesh was melded together and animated by fleshmancers, magen-creators, and imbued with sentience from their artificially-grown, quasi-magical brains. This race originated as constructs, and type of Golmeng, very similar to Flesh Golems, but are now a fully reproducing, completely independent, magical and psionic people, no scattered across all of the lands of Tor-eal. </p><p>They originated on Lantanea, like the other Golmeng subraces, but as they were capable of typical reproduction, they spread across the world. Felshen are highly intelligent, highly adaptable, and a vibrant people with a unique culture. Psionics was rediscovered by the Felshen among the surface humanoids of Tor-eal, as the Duregair dwell in the Underdark, Githxei, Gem Dragons, and Illithids mostly left to wildspace, and psychic mysticism was abandoned with the change in the Weave of Magic. In the cities of the Felshen, all who discover the powers of psionics from any benevolent race and species are welcome, as the Felshen accept any who pracice the Shei (Mind). Their society revolves and evolves around the Shei, which is their spiritual and philosophical lifestyle, whose practitioners seek out knowledge, admire creativity, and venerate all forms of intelligence, social, intellectual, emotional, and all others. </p><p>Though they were crafted from living flesh that was stitched together and animated with elemental spirits, the Felshen have evolved. Their changes were physical, cultural, and mental adaptations, which happened over the course of the last 570 years. Their skin no longer bears the scars of the stitched flesh, they are no longer colored as they were when first created, most often being magenta, turquoise, aqua, or paper-white, but can also be cyan, cream-orange, obsidian-black, and lemon-yellow. They have developed telepathic and other psionic abilities, as well as psionic devices and magic items. The Felshen have also developed their own language, called Felsheen, which allows them to communicate their telepathic thoughts through speech with those who don't have telepathy. </p><p>The Felshen are a peaceful, proselytizing, and mentally innovative race. They know that intelligence can be created and spread, as they were born solely from the experiments and testing's of artificers and other mages. They want to spread psionics and intelligence across the world, to cause all good psionic creatures to thrive. Thus, their settlements often attract flumphs, gem dragons, and occasional gnome ceremorphs. Their merging with psionic intelligence allows them to create mental libraries and databases in their largest settlements using large psionic crystalline pillars called Sheitharlin (Mindhouse beacons).</p><p>They've also created Psiphoel (Psi-Crystal Poles Chains), which can extend the range of the telepathy of creatures with the help of the Ihnzule (psi-crystals). They have also invented many other innovations, like Psiets, which are bonded animal companions, similar to psionic familiars. They also made Sheidarr, which are dream-hubs that telepathic creatures can venture into as they sleep, which the majority of their larger settlements have. </p><h4>Felshen Names</h4><p>Female Names: Azia, Arshieli, Bevisorae, Cedella, Dya, Eilora, Hevara, Ithari, Jyla, Kelo, Lliza, Maelarie, Neri, Opal, Psia, Qyava, Rillya, Suulaia, Twia, Veeri, Xylilah, Ythi, Zphorallya, Zya</p><p>Male Names: Ailar, Alvri, Delinth, Egfrith, Fulrin, Galrist, Hyspothor, Innuth, Javlith, Krevyx, Lathort, Naokljt, Psihvlar, Pyth, Qexrath, Rilvath, Syivar, Tisbloer, Ves, Wyx, Yphlin, Zyaer</p><p>Ego Names: Ahkish, Belvohrt, Cerlees, Duenfar, Elshone, Figmont, Gallow, Highrote, Illmund, Jakehan, Keeldower, Lifmenth, Nospilt, Oghest, Piltuk, Qwaylehr, Rowspuck, Silvar, Telemoeth, Zykis</p><h2>Felshen Traits</h2><p>Your felshen character has the following racial traits.</p><h4>Ability Score Increase.</h4><p>Your Intelligence score increases by 2, and any other ability score of your choice increases by 1. </p><h4>Age.</h4><p>Felshen reach maturity at 20 years of age, and can live to up to 150 years. </p><h4>Alignment.</h4><p>Felshen are typically neutral good, but may be any alignment.</p><h4>Size.</h4><p>Your size is Medium. Felshen are the same height and weight as humans. </p><h4>Speed.</h4><p>Your base walking speed is 30 feet.</p><h4>Psychic Discipline.</h4><p>You have resistance to psychic damage, and have advantage on saving throws against being charmed or frightened.</p><h4>Telepathic.</h4><p>You have telepathy out to a range of 10 feet times your proficiency bonus.</p><h4>Psychic.</h4><p>You can cast the [Tooltip Not Found] cantrip. At 3rd level, you may cast the <a href="https://www.dndbeyond.com/spells/unseen-servant" target="_blank">unseen servant</a> once using this feature, regaining the ability to do so when you finish a long rest. At level 5, you gain the agility to cast <a href="https://www.dndbeyond.com/spells/levitate" target="_blank">levitate</a> once with this feature, regaining the ability to do so when you finish a long rest. Intelligence is your spellcasting ability modifier for these spells. </p><p>Additionally, the following spells are added to your spell lists if you have the Spellcasting or Pact Magic feature. </p><table style='width: 100%'><tr><th>Spell Level</th><th>Spells</th></tr><tr><td>1st</td><td><a href="https://www.dndbeyond.com/spells/identify" target="_blank">identify</a>, <a href="https://www.dndbeyond.com/spells/mage-armor" target="_blank">mage armor</a></td></tr><tr><td>2nd</td><td><a href="https://www.dndbeyond.com/spells/detect-thoughts" target="_blank">detect thoughts</a>, <a href="https://www.dndbeyond.com/spells/mind-spike" target="_blank">mind spike</a></td></tr><tr><td>3rd</td><td><a href="https://www.dndbeyond.com/spells/clairvoyance" target="_blank">clairvoyance</a>, <a href="https://www.dndbeyond.com/spells/fly" target="_blank">fly</a></td></tr><tr><td>4th</td><td><a href="https://www.dndbeyond.com/spells/arcane-eye" target="_blank">arcane eye</a>, <em>intellect fortress</em></td></tr><tr><td>5th</td><td><a href="https://www.dndbeyond.com/spells/synaptic-static" target="_blank">synaptic static</a>, <a href="https://www.dndbeyond.com/spells/telekinesis" target="_blank">telekinesis</a></td></tr></table><h4>Learned.</h4><p>You gain proficiency with the Intelligence skill.</p><h4>Languages.</h4><p>You can speak, read, write, and understand Common, Felsheen, and one other language of your choice.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8113920, member: 7023887"] [SPOILER="Felshen"] Felshen: Spoiler (click to show) As a Felshen, your race was crafted from lab-grown, alchemically-customized, living flesh. The flesh was a mix of a multitude of races, from humans, elves, gnomes, dwarves, magen, and many other races. This flesh was melded together and animated by fleshmancers, magen-creators, and imbued with sentience from their artificially-grown, quasi-magical brains. This race originated as constructs, and type of Golmeng, very similar to Flesh Golems, but are now a fully reproducing, completely independent, magical and psionic people, no scattered across all of the lands of Tor-eal. They originated on Lantanea, like the other Golmeng subraces, but as they were capable of typical reproduction, they spread across the world. Felshen are highly intelligent, highly adaptable, and a vibrant people with a unique culture. Psionics was rediscovered by the Felshen among the surface humanoids of Tor-eal, as the Duregair dwell in the Underdark, Githxei, Gem Dragons, and Illithids mostly left to wildspace, and psychic mysticism was abandoned with the change in the Weave of Magic. In the cities of the Felshen, all who discover the powers of psionics from any benevolent race and species are welcome, as the Felshen accept any who pracice the Shei (Mind). Their society revolves and evolves around the Shei, which is their spiritual and philosophical lifestyle, whose practitioners seek out knowledge, admire creativity, and venerate all forms of intelligence, social, intellectual, emotional, and all others. Though they were crafted from living flesh that was stitched together and animated with elemental spirits, the Felshen have evolved. Their changes were physical, cultural, and mental adaptations, which happened over the course of the last 570 years. Their skin no longer bears the scars of the stitched flesh, they are no longer colored as they were when first created, most often being magenta, turquoise, aqua, or paper-white, but can also be cyan, cream-orange, obsidian-black, and lemon-yellow. They have developed telepathic and other psionic abilities, as well as psionic devices and magic items. The Felshen have also developed their own language, called Felsheen, which allows them to communicate their telepathic thoughts through speech with those who don't have telepathy. The Felshen are a peaceful, proselytizing, and mentally innovative race. They know that intelligence can be created and spread, as they were born solely from the experiments and testing's of artificers and other mages. They want to spread psionics and intelligence across the world, to cause all good psionic creatures to thrive. Thus, their settlements often attract flumphs, gem dragons, and occasional gnome ceremorphs. Their merging with psionic intelligence allows them to create mental libraries and databases in their largest settlements using large psionic crystalline pillars called Sheitharlin (Mindhouse beacons). They've also created Psiphoel (Psi-Crystal Poles Chains), which can extend the range of the telepathy of creatures with the help of the Ihnzule (psi-crystals). They have also invented many other innovations, like Psiets, which are bonded animal companions, similar to psionic familiars. They also made Sheidarr, which are dream-hubs that telepathic creatures can venture into as they sleep, which the majority of their larger settlements have. [HEADING=3]Felshen Names[/HEADING] Female Names: Azia, Arshieli, Bevisorae, Cedella, Dya, Eilora, Hevara, Ithari, Jyla, Kelo, Lliza, Maelarie, Neri, Opal, Psia, Qyava, Rillya, Suulaia, Twia, Veeri, Xylilah, Ythi, Zphorallya, Zya Male Names: Ailar, Alvri, Delinth, Egfrith, Fulrin, Galrist, Hyspothor, Innuth, Javlith, Krevyx, Lathort, Naokljt, Psihvlar, Pyth, Qexrath, Rilvath, Syivar, Tisbloer, Ves, Wyx, Yphlin, Zyaer Ego Names: Ahkish, Belvohrt, Cerlees, Duenfar, Elshone, Figmont, Gallow, Highrote, Illmund, Jakehan, Keeldower, Lifmenth, Nospilt, Oghest, Piltuk, Qwaylehr, Rowspuck, Silvar, Telemoeth, Zykis [HEADING=1]Felshen Traits[/HEADING] Your felshen character has the following racial traits. [HEADING=3]Ability Score Increase.[/HEADING] Your Intelligence score increases by 2, and any other ability score of your choice increases by 1. [HEADING=3]Age.[/HEADING] Felshen reach maturity at 20 years of age, and can live to up to 150 years. [HEADING=3]Alignment.[/HEADING] Felshen are typically neutral good, but may be any alignment. [HEADING=3]Size.[/HEADING] Your size is Medium. Felshen are the same height and weight as humans. [HEADING=3]Speed.[/HEADING] Your base walking speed is 30 feet. [HEADING=3]Psychic Discipline.[/HEADING] You have resistance to psychic damage, and have advantage on saving throws against being charmed or frightened. [HEADING=3]Telepathic.[/HEADING] You have telepathy out to a range of 10 feet times your proficiency bonus. [HEADING=3]Psychic.[/HEADING] You can cast the [Tooltip Not Found] cantrip. At 3rd level, you may cast the [URL='https://www.dndbeyond.com/spells/unseen-servant']unseen servant[/URL] once using this feature, regaining the ability to do so when you finish a long rest. At level 5, you gain the agility to cast [URL='https://www.dndbeyond.com/spells/levitate']levitate[/URL] once with this feature, regaining the ability to do so when you finish a long rest. Intelligence is your spellcasting ability modifier for these spells. Additionally, the following spells are added to your spell lists if you have the Spellcasting or Pact Magic feature. [TABLE] [TR] [TH]Spell Level[/TH] [TH]Spells[/TH] [/TR] [TR] [TD]1st[/TD] [TD][URL='https://www.dndbeyond.com/spells/identify']identify[/URL], [URL='https://www.dndbeyond.com/spells/mage-armor']mage armor[/URL][/TD] [/TR] [TR] [TD]2nd[/TD] [TD][URL='https://www.dndbeyond.com/spells/detect-thoughts']detect thoughts[/URL], [URL='https://www.dndbeyond.com/spells/mind-spike']mind spike[/URL][/TD] [/TR] [TR] [TD]3rd[/TD] [TD][URL='https://www.dndbeyond.com/spells/clairvoyance']clairvoyance[/URL], [URL='https://www.dndbeyond.com/spells/fly']fly[/URL][/TD] [/TR] [TR] [TD]4th[/TD] [TD][URL='https://www.dndbeyond.com/spells/arcane-eye']arcane eye[/URL], [I]intellect fortress[/I][/TD] [/TR] [TR] [TD]5th[/TD] [TD][URL='https://www.dndbeyond.com/spells/synaptic-static']synaptic static[/URL], [URL='https://www.dndbeyond.com/spells/telekinesis']telekinesis[/URL][/TD] [/TR] [/TABLE] [HEADING=3]Learned.[/HEADING] You gain proficiency with the Intelligence skill. [HEADING=3]Languages.[/HEADING] You can speak, read, write, and understand Common, Felsheen, and one other language of your choice.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tor-eal (1000 years after the Devils win the Blood War)
Top