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Tor-eal (1000 years after the Devils win the Blood War)
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8121376" data-attributes="member: 7023887"><p><h2>Deities and Demigods Part 1</h2><p>Though most of the deities and quasideities of the Forgotten Realms perished due to the Catastrophe (most with the Great Sacrificed), some survived, others were reborn in some way, and others emerged as new entities after this calamitous event. The main deities and demipowers that survived were those that lived in the Inner Planes, but not all whose abodes were in the Inner Planes were spared, some of them dying before the Great Sacrifice, and some dying afterwards, for example; Auril who was killed by the PRince of Frost after the Catastrophe, Sardior chose to sacrifice himself to protect the Inner Planes, and so on.</p><p></p><p>There are no longer hundreds of true deities or dozens of pantheons, as there were before the Great Sacrifice. There are also longer specific deities for different races and creatures, but some races do prefer specific deities and quasideities over others, such as the Yikkan Goblinoids who worship the Yikare, or the unseelie fey who revere Queen Umbra.</p><p></p><h3>True Deities</h3> <table style='width: 100%'><tr><th>Deity</th><th>Alignment</th><th>Portfolio</th><th>Domains</th><th>Symbol</th></tr><tr><td>Icaernei</td><td>LE</td><td>ice, fate, freezing time, cold, winter, control</td><td>Fate*, Frost, Order</td><td>An icicle wand with streaming magical effects</td></tr><tr><td>King Orivan</td><td>NG</td><td>woodlands, tracking, hunters, wild-knights, survival</td><td>Nature, War</td><td>A longsword and longbow crossed in front of an acorn-shaped shield</td></tr><tr><td>Letherna</td><td>LG</td><td>afterlife, knowledge, justice, ravens, order, death, destiny</td><td>Knowledge, Grave, Order</td><td>An onyx raven with its wings outstretched</td></tr><tr><td>Queen Umbra</td><td>CE</td><td>gloom, unseelie fey, fall, extreme envy, pride, and anger</td><td>Darkness*, Trickery</td><td>A black diamond with purple and black butterfly wings</td></tr><tr><td>Queen Tinaria</td><td>CG</td><td>illumination, seelie fey, summer, extreme passion, joy, and pleasure</td><td>Light, Trickery</td><td>A pair rainbow-colored butterfly wings (similar to <a href="https://www.google.com/search?q=heart-shaped+butterfly+wings&safe=active&sa=X&hl=en&tbm=isch&source=iu&ictx=1&fir=4ZjYTO3KaJi9hM%252Czko8jq46Bglb9M%252C_&vet=1&usg=AI4_-kSxzcH28xW4amFjb02zjDehwYnlew&ved=2ahUKEwi7p8bj9-zsAhW1Ln0KHQASBHEQ9QF6BAgCEDw&biw=1366&bih=625#imgrc=4ZjYTO3KaJi9hM" target="_blank">this</a>)</td></tr><tr><td>Saint Labellia</td><td>CN</td><td>aquatic fey and creatures, joy, natural beauty, warm oceans, lakes, and rivers</td><td>Life, Light, Peace, Water*</td><td>A crystalline merfolk tail</td></tr><tr><td>Ubtao</td><td>LN</td><td>nature, Chult, dinosaurs, mazes, primal magic, ancient creatures</td><td>Life, Nature, Peace</td><td>A <a href="https://www.google.com/search?q=ubtao&safe=active&tbm=isch&source=iu&ictx=1&fir=2_IiRZE-2YuwAM%252CxUisvdJXnnsk2M%252C_&vet=1&usg=AI4_-kSJL97zPJk6XBgYAzwqTOhg2Jlvnw&sa=X&ved=2ahUKEwiHha-A-uzsAhWtJDQIHX-EB-oQ9QF6BAgCEEc#imgrc=2_IiRZE-2YuwAM" target="_blank">maze</a></td></tr><tr><td>Vecna</td><td>NE</td><td>undead, secrets, selfishness, magic, avoiding death and fate</td><td>Arcana, Death</td><td>The Eye and Hand of Vecna</td></tr><tr><td>Vistaesh</td><td>—</td><td>transporting souls, life, death, the afterlife</td><td>Grave, Life, Order</td><td>A glass tendril</td></tr><tr><td>Yikare</td><td>N</td><td>magic, knowledge, progress</td><td>Arcana, Knowlege</td><td>A ball of tangled, arcane-blue yarn</td></tr></table><p>* - homebrew subclass</p><p></p><h4>Icaernei, the Prince of Frost</h4><p>Also known as "The Biting Winter" or "The Time Freezer," <strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fPrince_of_Frost" target="_blank">Icaernei, the Prince of Frost</a></strong>, is the master of winter, cold, ice, and freezing time. He dwells inside a ginormous castle of ice, known as the Frozen Palace, that is found both in the Far North of the Feywild and Frostfell. He is a frostbitten archfey who has a longstanding alliance with the Gloam Council, a previous member of the council that has gradually been moving towards independence. He is a bitter and cruel deity who demands veneration from those who dwell in the cold parts of the multiverse. Most of his temples are found in the cities of winter eladrin in the Feywild and arctic elves of the North. His followers commonly range from white dragons, frost giants, genasi, and elves, but his worshippers are scattered across the known multiverse.</p><p></p><p>However, his portfolio is not only limited to ice and cold, it also includes fate and freezing time. This is due to his attempt to catch his runaway love, <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fPrince_of_Frost%2523History" target="_blank">Sharaea, the first Daughter of Delight</a>. She was the former fiancé of Icaernei, back when he was known as the Sun Prince, who grew tired of the Feywild and fell in love with a mortal adventurer. She feared for her safety and the safety of her new lover, and made a deal with the Raven Queen, who agreed to send them far into the future to allow the Prince of Frost to calm down back to his previous form. The other Daughters of Delight, who become the Sisters of Lament for centuries, eventually regained their previous forms and were recruited to the Society of Radiance by Queen Tinaria.</p><p></p><p>Icaernei is the son of Queen Tinaria, and after the end of the Catastrophe he became a member of his aunt's Gloaming Court in order to further his goals. He believes that if he manages to freeze time long enough, he can stop Sharaea from escaping his grasp. He has began to teach his followers how to master chronurgy magic and is preparing to preform an epic ritual to freeze time long enought to catch his long-lost love, which he practices yearly on the winter solstice. He plans to perform the final ritual during a Solar Eclipse, permanently freezing the moon in front of the planet long enough to cool down the planet enough to empower his time-magic, which he hopes will allow him to catch Sharaea.</p><p></p><p><em><strong>Depiction.</strong> </em>Icaernei, the Prince of Frost resembled an eladrin with icy blue skin, long white hair, and piercing, glacier-blue eyes. He continually gives off an aura of freezing cold and can transform others into ice statues with a glance of his eyes. He wears dark armor forged out of stygian iron, wields a bastard sword made of ice, and typically is bare-chested.</p><p></p><p><strong><em>Holy Day.</em></strong> Icaernei's holy day, called the Pale Night, takes place on the winter solstice. As the sun sets on the day beforehand, he and his followers begin a worldwide ritual and prayer, which they use to extend the length of the day for an additional 24 hours, but with the planet only rotating once in these 48 hours. This slowed rotation causes the night to be colder than any other part of the year.</p><p></p><h4>Dogma of Icaernei</h4> <ul> <li data-xf-list-type="ul">Allow Icaernei's everlasting winter to numb the emotions that cloud your judgement.</li> <li data-xf-list-type="ul">Never let an enemy or betrayer to escape your wrath.</li> <li data-xf-list-type="ul">Dwell with ice and cold, as its permanence preserves all.</li> </ul><h4>King Orivan, the Green Hunter</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fOberon" target="_blank">King Orivan</a>, </strong>also known by the title of "The Spring Lord," is the king of the seelie fey and husband of the Summer Queen Tinaria of the Society of Radiance. He is the patron of rangers, <a href="https://www.dndbeyond.com/classes/paladin#OathoftheAncients" target="_blank">green knights</a>, dryads, spring eladrin, hunters, scouts, and others who wander the woodlands. He is the warlord of the Society of Radiance, commander of their armies and battle tactician. He dwells in the Palace of Senaliesse with Queen Tinaria, but often leaves to wander the woods and hunt.</p><p></p><p>His portfolio is of war, hunters, woodlands, and rangers, and he has many followers across the multiverse, particularly in the Feywild and Material Plane. His favorite fey are the Dryads, who make up much of his army, and he is also the master of treants, wood woads, and other feyish fauna. He is often worshipped by gnolls, elves, orcs, and other nature-devout races, and has many war and nature clerics among his followers, as well as hunter rangers, scout rogues, oath of the ancients paladins, and circle of land druids.</p><p></p><p><em><strong>Depiction.</strong> </em>King Orivan normally appears as a tall, attractive, muscular, green-skinned spring eladrin with hard, hazel eyes. He typically wields longbows while hunting, but dons an acorn-shaped shield and wooden longsword in battle.</p><p></p><p><strong><em>Holy Day.</em></strong> King Orivan's holy day, called the Green Hunt, takes place on the vernal equinox. Those who worship him start the day by waking up early and embarking on a long hunting trip, catching all they can slay in one day and having a feast at the end of the day, eating all that they caught and sharing it with their relatives and friends.</p><p></p><h4>Dogma of King Orivan</h4> <ul> <li data-xf-list-type="ul">Hunt for all you need, not for all you want.</li> <li data-xf-list-type="ul">Protect the wildlands and innocent humanoids.</li> <li data-xf-list-type="ul">Allow the forests to grow and spread across the world.</li> </ul><h4>Letherna, the Raven Queen</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fRaven_Queen" target="_blank">Letherna the Raven Queen</a></strong> is also known as the "Mistress of Death." She runs the afterlife system and makes sure every soul gets judged and kept track of. She was the main deity who managed to survive the Catastrophe, and has changed the least out of any of the other deities. She is primarily worshipped by Shadar-Kai, Nemrav, and Sharbolg, but is also venerated by many inhabitants of the Inner Planes, mostly good individuals who respect the balance of the multiverse.</p><p></p><p>Many of his followers are Grave Domain Clerics, Oath of Souls Paladins, Path of the Zealot Barbarians, Shadow Sorcerers, Hexblade Warlocks, and others like this. They make sure that there is balance in the multiverse and despise and destroy undead whenever they get the change. They are the nemeses of Vecna and his followers, and strive to counter them at any opportunity.</p><p></p><p><strong><em>Depiction</em>.</strong> Letherna, the Raven Queen typically appears as a bald-headed, slender-bodied, pale shadar-kai dressed in a <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fstatic.wikia.nocookie.net%252fforgottenrealms%252fimages%252f4%252f41%252fRaven_queen-4e.jpg%252frevision%252flatest%253fcb%253d20190322010542" target="_blank">shimmering-blue cloak</a>. Her eyes are a harsh and stormy-grey, and she typically travels with a pair of ravens mounted on her shoulders.</p><p></p><p><strong><em>Holy Day.</em></strong> Letherna's holy day, called the Reckoning, takes place on the anniversary of the day after the Great Sacrifice, which is also the start of the year. Those who worship her begin a tally of all those who have died in their settlement and deliver the record of those that have died to a raven by the end of the day, who then gives the records to the Raven Queen. She then creates an archive of the amount of deaths and compares them to the amount of souls she has processed in that region.</p><p></p><h4>Dogma of Letherna, the Raven Queen</h4> <ul> <li data-xf-list-type="ul">Death is the natural end of life. There is no pity for those who have fallen.</li> <li data-xf-list-type="ul">The path of Fate is sacrosanct. Those who pridefully attempt to cast off their destiny must be punished.</li> <li data-xf-list-type="ul">Undeath is an atrocity. Those who would pervert the transition of the soul must be brought down.</li> </ul><h4>Summer Queen Tinaria, the Lady of Faeries</h4><p><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fTitania" target="_blank"><strong>The Summer Queen Tinaria,</strong></a> also known as the "Bright Maiden," rules over the seelie fey as the leader of the Society of Radiance. Her husband is King Orivan, and she rules from the Palace of Senaliesse, where she holds meetings with the Society of Radiance. She is the lady of the fey, the bright sister of Queen Umbra, and mistress of summer. Her followers are typically elves, seelie fey, and those who revel in light and intense emotions.</p><p></p><p>Besides the fey, many of her worshippers are Eloquence and Glamour Bards, Light and Trickery Clerics, Dreams Druids, Sun Soul Monks, Devotion and the Ancients Paladins, Seelieborn Sorcerers, and Archfey Warlocks. They strive for joy, pleasure, and other bright and overwhelming emotions, and protecting the goals of the fey.</p><p></p><p><strong><em>Depiction</em>.</strong> Tinaria appears as a gold-skinned summer eladrin with gossamer butterfly wings and rainbow-colored eyes. She is typically dressed in a long, shimmering dress with a spectrum of brightly-colored sequins, and wears a shining crown composed completely of diamonds.</p><p></p><p><strong><em>Holy Day.</em></strong> Tinaria's holy day, called the Bright Revel, takes place on the Summer Solstice. Those who worship her throw a huge party and parade, filled with drinking, dancing, music, and other exciting activities. All are welcome, and those who attend are encouraged to pursue the desires.</p><p></p><h4>Dogma of the Summer Queen Tinaria</h4> <ul> <li data-xf-list-type="ul">Follow your heart and your instincts.</li> <li data-xf-list-type="ul">Act now, or act never. Let your impulses and emotions rule.</li> <li data-xf-list-type="ul">Spread music, light, and joy across the world.</li> </ul><h4>Dusk Queen Umbra, Lady of the Fall</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fQueen_of_Air_and_Darkness" target="_blank">Dusk Queen Umbra,</a> </strong>also known as "The Mistress of the Gloaming Night," rules over the unseelie fey as the queen of the gloam council. She rules in the Palace of Night inside the deep feydark city of Oagemfell, where her council is held. Unlike Queen Tinaria, Umbra does not have a husband, but has had many children over the last millenium, the most notable of which are Ustar the Shadow, the father of whom is Vecna, Neifon, whose father is Lord Strahd, Calaera the Nightmaiden, the granddaughter of <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fGlasya" target="_blank">Glasya </a>and <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fBlooden" target="_blank">Blooden</a>, and Larya the Warmaiden, daughter of <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fNyphithys" target="_blank">Nyphithys</a>.</p><p></p><p>Besides the unseelie fey, many of her worshippers are Whispers Bards, Darkness and Trickery Clerics, Oathbreaker and Conquest Paladins, Gloomstalker Rangers, Unseelie Blood Sorcerers, Archfey Warlocks, and others similar to these. They strive in the darkness and are terrorizing nightmares.</p><p></p><p><strong><em>Depiction</em>.</strong> Umbra appears as a black-haired, darker autumn eladrin with a black-diamond crown and black-silk dress.</p><p></p><p><strong><em>Holy Day.</em></strong> Umbra's holy day, called the "Deep Turning," takes place on the Autumnal Equinox. Those who worship her go out at night and revel in the woods.</p><p></p><h4>Dogma of Dusk Queen Umbra</h4> <ul> <li data-xf-list-type="ul">Darkness must rule.</li> <li data-xf-list-type="ul">Patience. We must have patience.</li> <li data-xf-list-type="ul">Anger, fear, and paranoia are the best motivators, and must be spread.</li> </ul><h4>Saint Labellia</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fLalibela" target="_blank">Saint Labellia,</a></strong>also known as "The Fair One," rules over the aquatic fey. She dwells in the warm oceans of the Feywild in a deep coral castle known as the Latallibelan Palace. Her followers are merfolk, nixies, and other aquatic feyfolk.</p><p></p><p>Besides the aquatic fey, many of her worshippers are Glamour Bards, Peace Domain Clerics, Monks, Ancients Paladins, Feywanderer Rangers, Seelieborn Sorcrerers, Archfey Warlocks, and Enchanter Wizards.</p><p></p><p><strong><em>Depiction</em>.</strong> Saint Labellia appears as a beautiful mermaid with long, pink hair, a turquoise-scaled tail, typically dressed only in pearl and coral jewelry. Otherwise, she does not wear clothes. While unclothed, Saint Labellia can strike any mortal dead in an instant.</p><p></p><p><strong><em>Holy Day.</em></strong> Saint Labellia's holy day is called "The Day of Warmth," and it takes place during the end of the spring. Her worshippers try to spread joy, love, and beauty across the realms.</p><p></p><h4>Dogma of Saint Labellia</h4> <ul> <li data-xf-list-type="ul">Spread love, joy, and warmth.</li> <li data-xf-list-type="ul">Natural beauty is above all else.</li> <li data-xf-list-type="ul">Song and happiness must spread across the world.</li> </ul><h4>Ubtao, the Wild One</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fUbtao" target="_blank">Ubtao</a>, </strong>also known as "The Wayfinder," is the master diety of nature and primal magic. He lives in Chult guarding the gate that keeps Dendar the Night Serpent from destroying the world. He is primarily worshipped by Chultans, Tabaxi, Saurials, and Grimlocks, but is revered by all who thrive in nature.</p><p></p><p>Besides inhabitants of Chult, Ubtao is also worshipped by Gnolls, Orcs, Barbarians, Nature Clerics, Druids, Rangers, Scout Rogues, and others who serve primal powers. His followers hate Yuan-Ti, and hunt down any that they find.</p><p></p><p><strong><em>Depiction</em>.</strong> Ubtao appears as a Chultan human wearing a cloak and hide armor made of dinosaur skin.</p><p></p><p><strong><em>Holy Day.</em></strong> Ubtao's holy day takes place at the beginning of spring and is called "The Day of the Ancients." On this day, Ubtao's followers plant trees and gardens.</p><p></p><h4>Dogma of Ubtao</h4> <ul> <li data-xf-list-type="ul">Protect and nurture the wilds.</li> <li data-xf-list-type="ul">Respect the balance of nature and the maze that is life.</li> <li data-xf-list-type="ul">Destroy those who would harm nature.</li> </ul><h4>Vecna, the Whispered One</h4><p><strong><a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fVecna" target="_blank">Lord Vecna,</a></strong> also known as the "Master of the Spider-Throne," and the "King of Undead," is the deity of necromancy, dark magic, secrets, and avoiding death. He is the archenemy of the Raven Queen, as it is his goal to slay her and take complete control over the afterlife. He was restored to life by his second-in-command, the now Lich-Priest named Zilya Darkcord, and has many other demipower followers, like Kossyeth the Unknown, Zelkos the Fallen, and Elvara the Helmed. He also has two races of people that follow him, the Vezyi and Fehntüm, both undeath-bound servitors of the Master of the Spider-Throne, as well as allies with the Gloam Council of the Unseelie and the Nagpae. His home is deep within the Underdark of the Shadowfell, called the Underfell, where his races and people dwell.</p><p></p><p>Besides the races who worship Vecna, his followers typically consist of Liches and other Undead, Lore Bards, Arcana and Death Clerics, Spores Druids, Long Death Monks, Oathbreaker Paladins, Phantom Rogues, Shadow Sorcerers, Undead and Arcane Warlocks, as well as Necromancer Wizards. His followers all strive to avoid death and thwart the afterlife system.</p><p></p><p><strong><em>Depiction</em>.</strong> Vecna appears as a withered lich that has lost his right eye. He wears black and purple arcane robes, typically wielding the <a href="https://www.dndbeyond.com/magic-items/wand-of-orcus" target="_blank">wand of orcus</a> and a <a href="https://www.dndbeyond.com/magic-items/tome-of-the-stilled-tongue" target="_blank">tome of the stilled tongue</a> while sitting atop his spider-shaped throne.</p><p></p><p><strong><em>Holy Day.</em></strong> Vecna's holy day takes place near the start of winter, beginning at dusk on the last full moon before the winter starts. It is called "The Night of the Watchful Eye," and on this is the only night of the year when Vecna allows his archmage followers to become liches.</p><p></p><h4>Dogma of Vecna</h4> <ul> <li data-xf-list-type="ul">Thwart the Raven Queen at all costs.</li> <li data-xf-list-type="ul">Practice dark magic and other occult acts.</li> <li data-xf-list-type="ul">Do all that you must to avoid the eternal death that is being snatched.</li> </ul><h4><strong>The Vistaesh</strong></h4><p><strong><a href="https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=127" target="_blank">The Vistaeah,</a> </strong>also known as the "Old One," is a "new" entity, only being present in its current form for the past 1,000 years. However, it did exist before this, as the many deities who eventually sacrificed themselves at the end of the Catastrophe in order to protect the world from an infernal incursion. The Vistaesh serves Letherna the Raven Queen, and is revered by her followers.</p><p></p><p><strong><em>Depiction</em>.</strong> Described <a href="https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=127" target="_blank">here</a>.</p><p></p><p><strong><em>Holy Day.</em></strong> Same as Letherna's.</p><p></p><h4>Dogma of the Vistaesh</h4> <ul> <li data-xf-list-type="ul">Keep the balance of the afterlife.</li> <li data-xf-list-type="ul">Slay all incorporeal and sentient undead.</li> <li data-xf-list-type="ul">Respect the cycle of life.</li> </ul><h4><strong>The Yikare</strong></h4><p><strong><a href="https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?page=7#c124" target="_blank">The Yikare,</a> </strong>also known as the "Great Link," is also a "new" deity, coming into existence after the destruction of the Weave with the death of Mystra, but only gaining the status of being a deity after a few centuries of being worshipped by the Yikkan Contingent. After the death of Mystra, the Weave was shattered and slashed to pieces, and the remnants of its threads became the jumbled ball of magic that is the Yikare. The Yikare has a sort of sentience unlike any other being in the multiverse, only wishing for the progress of magic, society, and learning. It is mostly worshipped by Yikkan Goblinoids, but is respected and revered by nearly all practitioners of magic.</p><p></p><p>Though the Yikkan Contingent has a long fued and rivalry with the <a href="https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=123" target="_blank">Sheiohn Foulen</a> and psionics, the Yikare holds no such grudge. It does not discriminate based on race as long as they are not working to destroy or possess it. This has led to the Yikare's dislike of Beholders and other aberrations who wish to prevent or destroy magic, as well as the Yikkan Contingent's hatred of Vecna, who wishes to own the Yikare.</p><p></p><p><strong><em>Depiction</em>.</strong> The Yikare has no physical form and cannot take one. One who can see magic will view the tangled blue cords that make up the Yikare, but this is not the metaphysical representation of this deity.</p><p></p><p><strong><em>Holy Day.</em></strong> The "Day of Progress" is the Yikare's Holy Day, taking place on the last day of the year. It is run by her followers, typically <a href="https://www.dndbeyond.com/monsters/mage" target="_blank">mage</a>s or Yikkan Goblinoids, and they record all the progress they have made this year towards the spread of magic and knowledge.</p><p></p><h4>Dogma of the Yikare</h4> <ul> <li data-xf-list-type="ul">Allow magic to spread across the world.</li> <li data-xf-list-type="ul">Protect all good practicioners of the Art.</li> <li data-xf-list-type="ul">Learn all that you can at all times and in all places.</li> </ul><p>Okay, that's it. Thanks for reading, and I would love to hear your thoughts before I make the huge section for Quasideities.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8121376, member: 7023887"] [HEADING=1]Deities and Demigods Part 1[/HEADING] Though most of the deities and quasideities of the Forgotten Realms perished due to the Catastrophe (most with the Great Sacrificed), some survived, others were reborn in some way, and others emerged as new entities after this calamitous event. The main deities and demipowers that survived were those that lived in the Inner Planes, but not all whose abodes were in the Inner Planes were spared, some of them dying before the Great Sacrifice, and some dying afterwards, for example; Auril who was killed by the PRince of Frost after the Catastrophe, Sardior chose to sacrifice himself to protect the Inner Planes, and so on. There are no longer hundreds of true deities or dozens of pantheons, as there were before the Great Sacrifice. There are also longer specific deities for different races and creatures, but some races do prefer specific deities and quasideities over others, such as the Yikkan Goblinoids who worship the Yikare, or the unseelie fey who revere Queen Umbra. [HEADING=2]True Deities[/HEADING] [TABLE] [TR] [TH]Deity[/TH] [TH]Alignment[/TH] [TH]Portfolio[/TH] [TH]Domains[/TH] [TH]Symbol[/TH] [/TR] [TR] [TD]Icaernei[/TD] [TD]LE[/TD] [TD]ice, fate, freezing time, cold, winter, control[/TD] [TD]Fate*, Frost, Order[/TD] [TD]An icicle wand with streaming magical effects[/TD] [/TR] [TR] [TD]King Orivan[/TD] [TD]NG[/TD] [TD]woodlands, tracking, hunters, wild-knights, survival[/TD] [TD]Nature, War[/TD] [TD]A longsword and longbow crossed in front of an acorn-shaped shield[/TD] [/TR] [TR] [TD]Letherna[/TD] [TD]LG[/TD] [TD]afterlife, knowledge, justice, ravens, order, death, destiny[/TD] [TD]Knowledge, Grave, Order[/TD] [TD]An onyx raven with its wings outstretched[/TD] [/TR] [TR] [TD]Queen Umbra[/TD] [TD]CE[/TD] [TD]gloom, unseelie fey, fall, extreme envy, pride, and anger[/TD] [TD]Darkness*, Trickery[/TD] [TD]A black diamond with purple and black butterfly wings[/TD] [/TR] [TR] [TD]Queen Tinaria[/TD] [TD]CG[/TD] [TD]illumination, seelie fey, summer, extreme passion, joy, and pleasure[/TD] [TD]Light, Trickery[/TD] [TD]A pair rainbow-colored butterfly wings (similar to [URL='https://www.google.com/search?q=heart-shaped+butterfly+wings&safe=active&sa=X&hl=en&tbm=isch&source=iu&ictx=1&fir=4ZjYTO3KaJi9hM%252Czko8jq46Bglb9M%252C_&vet=1&usg=AI4_-kSxzcH28xW4amFjb02zjDehwYnlew&ved=2ahUKEwi7p8bj9-zsAhW1Ln0KHQASBHEQ9QF6BAgCEDw&biw=1366&bih=625#imgrc=4ZjYTO3KaJi9hM']this[/URL])[/TD] [/TR] [TR] [TD]Saint Labellia[/TD] [TD]CN[/TD] [TD]aquatic fey and creatures, joy, natural beauty, warm oceans, lakes, and rivers[/TD] [TD]Life, Light, Peace, Water*[/TD] [TD]A crystalline merfolk tail[/TD] [/TR] [TR] [TD]Ubtao[/TD] [TD]LN[/TD] [TD]nature, Chult, dinosaurs, mazes, primal magic, ancient creatures[/TD] [TD]Life, Nature, Peace[/TD] [TD]A [URL='https://www.google.com/search?q=ubtao&safe=active&tbm=isch&source=iu&ictx=1&fir=2_IiRZE-2YuwAM%252CxUisvdJXnnsk2M%252C_&vet=1&usg=AI4_-kSJL97zPJk6XBgYAzwqTOhg2Jlvnw&sa=X&ved=2ahUKEwiHha-A-uzsAhWtJDQIHX-EB-oQ9QF6BAgCEEc#imgrc=2_IiRZE-2YuwAM']maze[/URL][/TD] [/TR] [TR] [TD]Vecna[/TD] [TD]NE[/TD] [TD]undead, secrets, selfishness, magic, avoiding death and fate[/TD] [TD]Arcana, Death[/TD] [TD]The Eye and Hand of Vecna[/TD] [/TR] [TR] [TD]Vistaesh[/TD] [TD]—[/TD] [TD]transporting souls, life, death, the afterlife[/TD] [TD]Grave, Life, Order[/TD] [TD]A glass tendril[/TD] [/TR] [TR] [TD]Yikare[/TD] [TD]N[/TD] [TD]magic, knowledge, progress[/TD] [TD]Arcana, Knowlege[/TD] [TD]A ball of tangled, arcane-blue yarn[/TD] [/TR] [/TABLE] * - homebrew subclass [HEADING=3]Icaernei, the Prince of Frost[/HEADING] Also known as "The Biting Winter" or "The Time Freezer," [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fPrince_of_Frost']Icaernei, the Prince of Frost[/URL][/B], is the master of winter, cold, ice, and freezing time. He dwells inside a ginormous castle of ice, known as the Frozen Palace, that is found both in the Far North of the Feywild and Frostfell. He is a frostbitten archfey who has a longstanding alliance with the Gloam Council, a previous member of the council that has gradually been moving towards independence. He is a bitter and cruel deity who demands veneration from those who dwell in the cold parts of the multiverse. Most of his temples are found in the cities of winter eladrin in the Feywild and arctic elves of the North. His followers commonly range from white dragons, frost giants, genasi, and elves, but his worshippers are scattered across the known multiverse. However, his portfolio is not only limited to ice and cold, it also includes fate and freezing time. This is due to his attempt to catch his runaway love, [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fPrince_of_Frost%2523History']Sharaea, the first Daughter of Delight[/URL]. She was the former fiancé of Icaernei, back when he was known as the Sun Prince, who grew tired of the Feywild and fell in love with a mortal adventurer. She feared for her safety and the safety of her new lover, and made a deal with the Raven Queen, who agreed to send them far into the future to allow the Prince of Frost to calm down back to his previous form. The other Daughters of Delight, who become the Sisters of Lament for centuries, eventually regained their previous forms and were recruited to the Society of Radiance by Queen Tinaria. Icaernei is the son of Queen Tinaria, and after the end of the Catastrophe he became a member of his aunt's Gloaming Court in order to further his goals. He believes that if he manages to freeze time long enough, he can stop Sharaea from escaping his grasp. He has began to teach his followers how to master chronurgy magic and is preparing to preform an epic ritual to freeze time long enought to catch his long-lost love, which he practices yearly on the winter solstice. He plans to perform the final ritual during a Solar Eclipse, permanently freezing the moon in front of the planet long enough to cool down the planet enough to empower his time-magic, which he hopes will allow him to catch Sharaea. [I][B]Depiction.[/B] [/I]Icaernei, the Prince of Frost resembled an eladrin with icy blue skin, long white hair, and piercing, glacier-blue eyes. He continually gives off an aura of freezing cold and can transform others into ice statues with a glance of his eyes. He wears dark armor forged out of stygian iron, wields a bastard sword made of ice, and typically is bare-chested. [B][I]Holy Day.[/I][/B] Icaernei's holy day, called the Pale Night, takes place on the winter solstice. As the sun sets on the day beforehand, he and his followers begin a worldwide ritual and prayer, which they use to extend the length of the day for an additional 24 hours, but with the planet only rotating once in these 48 hours. This slowed rotation causes the night to be colder than any other part of the year. [HEADING=3]Dogma of Icaernei[/HEADING] [LIST] [*]Allow Icaernei's everlasting winter to numb the emotions that cloud your judgement. [*]Never let an enemy or betrayer to escape your wrath. [*]Dwell with ice and cold, as its permanence preserves all. [/LIST] [HEADING=3]King Orivan, the Green Hunter[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fOberon']King Orivan[/URL], [/B]also known by the title of "The Spring Lord," is the king of the seelie fey and husband of the Summer Queen Tinaria of the Society of Radiance. He is the patron of rangers, [URL='https://www.dndbeyond.com/classes/paladin#OathoftheAncients']green knights[/URL], dryads, spring eladrin, hunters, scouts, and others who wander the woodlands. He is the warlord of the Society of Radiance, commander of their armies and battle tactician. He dwells in the Palace of Senaliesse with Queen Tinaria, but often leaves to wander the woods and hunt. His portfolio is of war, hunters, woodlands, and rangers, and he has many followers across the multiverse, particularly in the Feywild and Material Plane. His favorite fey are the Dryads, who make up much of his army, and he is also the master of treants, wood woads, and other feyish fauna. He is often worshipped by gnolls, elves, orcs, and other nature-devout races, and has many war and nature clerics among his followers, as well as hunter rangers, scout rogues, oath of the ancients paladins, and circle of land druids. [I][B]Depiction.[/B] [/I]King Orivan normally appears as a tall, attractive, muscular, green-skinned spring eladrin with hard, hazel eyes. He typically wields longbows while hunting, but dons an acorn-shaped shield and wooden longsword in battle. [B][I]Holy Day.[/I][/B] King Orivan's holy day, called the Green Hunt, takes place on the vernal equinox. Those who worship him start the day by waking up early and embarking on a long hunting trip, catching all they can slay in one day and having a feast at the end of the day, eating all that they caught and sharing it with their relatives and friends. [HEADING=3]Dogma of King Orivan[/HEADING] [LIST] [*]Hunt for all you need, not for all you want. [*]Protect the wildlands and innocent humanoids. [*]Allow the forests to grow and spread across the world. [/LIST] [HEADING=3]Letherna, the Raven Queen[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fRaven_Queen']Letherna the Raven Queen[/URL][/B] is also known as the "Mistress of Death." She runs the afterlife system and makes sure every soul gets judged and kept track of. She was the main deity who managed to survive the Catastrophe, and has changed the least out of any of the other deities. She is primarily worshipped by Shadar-Kai, Nemrav, and Sharbolg, but is also venerated by many inhabitants of the Inner Planes, mostly good individuals who respect the balance of the multiverse. Many of his followers are Grave Domain Clerics, Oath of Souls Paladins, Path of the Zealot Barbarians, Shadow Sorcerers, Hexblade Warlocks, and others like this. They make sure that there is balance in the multiverse and despise and destroy undead whenever they get the change. They are the nemeses of Vecna and his followers, and strive to counter them at any opportunity. [B][I]Depiction[/I].[/B] Letherna, the Raven Queen typically appears as a bald-headed, slender-bodied, pale shadar-kai dressed in a [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fstatic.wikia.nocookie.net%252fforgottenrealms%252fimages%252f4%252f41%252fRaven_queen-4e.jpg%252frevision%252flatest%253fcb%253d20190322010542']shimmering-blue cloak[/URL]. Her eyes are a harsh and stormy-grey, and she typically travels with a pair of ravens mounted on her shoulders. [B][I]Holy Day.[/I][/B] Letherna's holy day, called the Reckoning, takes place on the anniversary of the day after the Great Sacrifice, which is also the start of the year. Those who worship her begin a tally of all those who have died in their settlement and deliver the record of those that have died to a raven by the end of the day, who then gives the records to the Raven Queen. She then creates an archive of the amount of deaths and compares them to the amount of souls she has processed in that region. [HEADING=3]Dogma of Letherna, the Raven Queen[/HEADING] [LIST] [*]Death is the natural end of life. There is no pity for those who have fallen. [*]The path of Fate is sacrosanct. Those who pridefully attempt to cast off their destiny must be punished. [*]Undeath is an atrocity. Those who would pervert the transition of the soul must be brought down. [/LIST] [HEADING=3]Summer Queen Tinaria, the Lady of Faeries[/HEADING] [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fTitania'][B]The Summer Queen Tinaria,[/B][/URL] also known as the "Bright Maiden," rules over the seelie fey as the leader of the Society of Radiance. Her husband is King Orivan, and she rules from the Palace of Senaliesse, where she holds meetings with the Society of Radiance. She is the lady of the fey, the bright sister of Queen Umbra, and mistress of summer. Her followers are typically elves, seelie fey, and those who revel in light and intense emotions. Besides the fey, many of her worshippers are Eloquence and Glamour Bards, Light and Trickery Clerics, Dreams Druids, Sun Soul Monks, Devotion and the Ancients Paladins, Seelieborn Sorcerers, and Archfey Warlocks. They strive for joy, pleasure, and other bright and overwhelming emotions, and protecting the goals of the fey. [B][I]Depiction[/I].[/B] Tinaria appears as a gold-skinned summer eladrin with gossamer butterfly wings and rainbow-colored eyes. She is typically dressed in a long, shimmering dress with a spectrum of brightly-colored sequins, and wears a shining crown composed completely of diamonds. [B][I]Holy Day.[/I][/B] Tinaria's holy day, called the Bright Revel, takes place on the Summer Solstice. Those who worship her throw a huge party and parade, filled with drinking, dancing, music, and other exciting activities. All are welcome, and those who attend are encouraged to pursue the desires. [HEADING=3]Dogma of the Summer Queen Tinaria[/HEADING] [LIST] [*]Follow your heart and your instincts. [*]Act now, or act never. Let your impulses and emotions rule. [*]Spread music, light, and joy across the world. [/LIST] [HEADING=3]Dusk Queen Umbra, Lady of the Fall[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fQueen_of_Air_and_Darkness']Dusk Queen Umbra,[/URL] [/B]also known as "The Mistress of the Gloaming Night," rules over the unseelie fey as the queen of the gloam council. She rules in the Palace of Night inside the deep feydark city of Oagemfell, where her council is held. Unlike Queen Tinaria, Umbra does not have a husband, but has had many children over the last millenium, the most notable of which are Ustar the Shadow, the father of whom is Vecna, Neifon, whose father is Lord Strahd, Calaera the Nightmaiden, the granddaughter of [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fGlasya']Glasya [/URL]and [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fBlooden']Blooden[/URL], and Larya the Warmaiden, daughter of [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fNyphithys']Nyphithys[/URL]. Besides the unseelie fey, many of her worshippers are Whispers Bards, Darkness and Trickery Clerics, Oathbreaker and Conquest Paladins, Gloomstalker Rangers, Unseelie Blood Sorcerers, Archfey Warlocks, and others similar to these. They strive in the darkness and are terrorizing nightmares. [B][I]Depiction[/I].[/B] Umbra appears as a black-haired, darker autumn eladrin with a black-diamond crown and black-silk dress. [B][I]Holy Day.[/I][/B] Umbra's holy day, called the "Deep Turning," takes place on the Autumnal Equinox. Those who worship her go out at night and revel in the woods. [HEADING=3]Dogma of Dusk Queen Umbra[/HEADING] [LIST] [*]Darkness must rule. [*]Patience. We must have patience. [*]Anger, fear, and paranoia are the best motivators, and must be spread. [/LIST] [HEADING=3]Saint Labellia[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fLalibela']Saint Labellia,[/URL][/B]also known as "The Fair One," rules over the aquatic fey. She dwells in the warm oceans of the Feywild in a deep coral castle known as the Latallibelan Palace. Her followers are merfolk, nixies, and other aquatic feyfolk. Besides the aquatic fey, many of her worshippers are Glamour Bards, Peace Domain Clerics, Monks, Ancients Paladins, Feywanderer Rangers, Seelieborn Sorcrerers, Archfey Warlocks, and Enchanter Wizards. [B][I]Depiction[/I].[/B] Saint Labellia appears as a beautiful mermaid with long, pink hair, a turquoise-scaled tail, typically dressed only in pearl and coral jewelry. Otherwise, she does not wear clothes. While unclothed, Saint Labellia can strike any mortal dead in an instant. [B][I]Holy Day.[/I][/B] Saint Labellia's holy day is called "The Day of Warmth," and it takes place during the end of the spring. Her worshippers try to spread joy, love, and beauty across the realms. [HEADING=3]Dogma of Saint Labellia[/HEADING] [LIST] [*]Spread love, joy, and warmth. [*]Natural beauty is above all else. [*]Song and happiness must spread across the world. [/LIST] [HEADING=3]Ubtao, the Wild One[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fUbtao']Ubtao[/URL], [/B]also known as "The Wayfinder," is the master diety of nature and primal magic. He lives in Chult guarding the gate that keeps Dendar the Night Serpent from destroying the world. He is primarily worshipped by Chultans, Tabaxi, Saurials, and Grimlocks, but is revered by all who thrive in nature. Besides inhabitants of Chult, Ubtao is also worshipped by Gnolls, Orcs, Barbarians, Nature Clerics, Druids, Rangers, Scout Rogues, and others who serve primal powers. His followers hate Yuan-Ti, and hunt down any that they find. [B][I]Depiction[/I].[/B] Ubtao appears as a Chultan human wearing a cloak and hide armor made of dinosaur skin. [B][I]Holy Day.[/I][/B] Ubtao's holy day takes place at the beginning of spring and is called "The Day of the Ancients." On this day, Ubtao's followers plant trees and gardens. [HEADING=3]Dogma of Ubtao[/HEADING] [LIST] [*]Protect and nurture the wilds. [*]Respect the balance of nature and the maze that is life. [*]Destroy those who would harm nature. [/LIST] [HEADING=3]Vecna, the Whispered One[/HEADING] [B][URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fforgottenrealms.fandom.com%252fwiki%252fVecna']Lord Vecna,[/URL][/B] also known as the "Master of the Spider-Throne," and the "King of Undead," is the deity of necromancy, dark magic, secrets, and avoiding death. He is the archenemy of the Raven Queen, as it is his goal to slay her and take complete control over the afterlife. He was restored to life by his second-in-command, the now Lich-Priest named Zilya Darkcord, and has many other demipower followers, like Kossyeth the Unknown, Zelkos the Fallen, and Elvara the Helmed. He also has two races of people that follow him, the Vezyi and Fehntüm, both undeath-bound servitors of the Master of the Spider-Throne, as well as allies with the Gloam Council of the Unseelie and the Nagpae. His home is deep within the Underdark of the Shadowfell, called the Underfell, where his races and people dwell. Besides the races who worship Vecna, his followers typically consist of Liches and other Undead, Lore Bards, Arcana and Death Clerics, Spores Druids, Long Death Monks, Oathbreaker Paladins, Phantom Rogues, Shadow Sorcerers, Undead and Arcane Warlocks, as well as Necromancer Wizards. His followers all strive to avoid death and thwart the afterlife system. [B][I]Depiction[/I].[/B] Vecna appears as a withered lich that has lost his right eye. He wears black and purple arcane robes, typically wielding the [URL='https://www.dndbeyond.com/magic-items/wand-of-orcus']wand of orcus[/URL] and a [URL='https://www.dndbeyond.com/magic-items/tome-of-the-stilled-tongue']tome of the stilled tongue[/URL] while sitting atop his spider-shaped throne. [B][I]Holy Day.[/I][/B] Vecna's holy day takes place near the start of winter, beginning at dusk on the last full moon before the winter starts. It is called "The Night of the Watchful Eye," and on this is the only night of the year when Vecna allows his archmage followers to become liches. [HEADING=3]Dogma of Vecna[/HEADING] [LIST] [*]Thwart the Raven Queen at all costs. [*]Practice dark magic and other occult acts. [*]Do all that you must to avoid the eternal death that is being snatched. [/LIST] [HEADING=3][B]The Vistaesh[/B][/HEADING] [B][URL='https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=127']The Vistaeah,[/URL] [/B]also known as the "Old One," is a "new" entity, only being present in its current form for the past 1,000 years. However, it did exist before this, as the many deities who eventually sacrificed themselves at the end of the Catastrophe in order to protect the world from an infernal incursion. The Vistaesh serves Letherna the Raven Queen, and is revered by her followers. [B][I]Depiction[/I].[/B] Described [URL='https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=127']here[/URL]. [B][I]Holy Day.[/I][/B] Same as Letherna's. [HEADING=3]Dogma of the Vistaesh[/HEADING] [LIST] [*]Keep the balance of the afterlife. [*]Slay all incorporeal and sentient undead. [*]Respect the cycle of life. [/LIST] [HEADING=3][B]The Yikare[/B][/HEADING] [B][URL='https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?page=7#c124']The Yikare,[/URL] [/B]also known as the "Great Link," is also a "new" deity, coming into existence after the destruction of the Weave with the death of Mystra, but only gaining the status of being a deity after a few centuries of being worshipped by the Yikkan Contingent. After the death of Mystra, the Weave was shattered and slashed to pieces, and the remnants of its threads became the jumbled ball of magic that is the Yikare. The Yikare has a sort of sentience unlike any other being in the multiverse, only wishing for the progress of magic, society, and learning. It is mostly worshipped by Yikkan Goblinoids, but is respected and revered by nearly all practitioners of magic. Though the Yikkan Contingent has a long fued and rivalry with the [URL='https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/75376-tor-eal-lore-if-the-devils-won-the-blood-war-in?comment=123']Sheiohn Foulen[/URL] and psionics, the Yikare holds no such grudge. It does not discriminate based on race as long as they are not working to destroy or possess it. This has led to the Yikare's dislike of Beholders and other aberrations who wish to prevent or destroy magic, as well as the Yikkan Contingent's hatred of Vecna, who wishes to own the Yikare. [B][I]Depiction[/I].[/B] The Yikare has no physical form and cannot take one. One who can see magic will view the tangled blue cords that make up the Yikare, but this is not the metaphysical representation of this deity. [B][I]Holy Day.[/I][/B] The "Day of Progress" is the Yikare's Holy Day, taking place on the last day of the year. It is run by her followers, typically [URL='https://www.dndbeyond.com/monsters/mage']mage[/URL]s or Yikkan Goblinoids, and they record all the progress they have made this year towards the spread of magic and knowledge. [HEADING=3]Dogma of the Yikare[/HEADING] [LIST] [*]Allow magic to spread across the world. [*]Protect all good practicioners of the Art. [*]Learn all that you can at all times and in all places. [/LIST] Okay, that's it. Thanks for reading, and I would love to hear your thoughts before I make the huge section for Quasideities. [/QUOTE]
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