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Torchbearer 2nd ed actual play
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<blockquote data-quote="Fenris-77" data-source="post: 8580026" data-attributes="member: 6993955"><p>So this is my first Torchbearer campaign. We just finished the Dread Crypt of Skogenby, and while the party got crushed early, the finish was one of the finest role playing moments I've been a part of in a long while. </p><p></p><p>Our party got brutally abused our first time down into the crypt. Honestly, I never seen a group of four players roll worse for a whole session. To sum that up (as I told this story in more detail upstream somewhere) we had one successful role all session. Great role playing, but brutal rolls. My Outcast had to bite the bullet after that first session. So the finale of last session was about as bad, despite a better on showing on the dice by us. My Outcast found the secret door just fine, but then the <em>whole party</em> failed rolls for the sleepy dust. TZzzzzzzK. We wake up confronted by the Big Bad and her 4 skeleton bigwigs. </p><p></p><p>Tonight was the grand finale, essentially just this one conflict. We elect to go Capture Conflict because the odds a seriously stacked against us. So we'll try to rescue the village girl, and the evil spirit comes after. Two of the PCs are from Skogenby, so this is a pretty easy choice. We manage through the first two rounds, deal a little damage and manage to lose and then regain a PC, and my Outcast manages to lose and then regain his weapon. Our combat leader, the Halfling, makes a great maneuver to add another couple of dice to my nature-channeling big shot. I end up rolling 16 dice and rolling well enough (against even at-best odds) to score a victory with a ton of compromise. In order to shield the party from a ton of bad consequences, and to save the girl, one of the PCs volunteers to sacrifice their PC to be a new vessel. What a finale! Anyway, it was great.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8580026, member: 6993955"] So this is my first Torchbearer campaign. We just finished the Dread Crypt of Skogenby, and while the party got crushed early, the finish was one of the finest role playing moments I've been a part of in a long while. Our party got brutally abused our first time down into the crypt. Honestly, I never seen a group of four players roll worse for a whole session. To sum that up (as I told this story in more detail upstream somewhere) we had one successful role all session. Great role playing, but brutal rolls. My Outcast had to bite the bullet after that first session. So the finale of last session was about as bad, despite a better on showing on the dice by us. My Outcast found the secret door just fine, but then the [I]whole party[/I] failed rolls for the sleepy dust. TZzzzzzzK. We wake up confronted by the Big Bad and her 4 skeleton bigwigs. Tonight was the grand finale, essentially just this one conflict. We elect to go Capture Conflict because the odds a seriously stacked against us. So we'll try to rescue the village girl, and the evil spirit comes after. Two of the PCs are from Skogenby, so this is a pretty easy choice. We manage through the first two rounds, deal a little damage and manage to lose and then regain a PC, and my Outcast manages to lose and then regain his weapon. Our combat leader, the Halfling, makes a great maneuver to add another couple of dice to my nature-channeling big shot. I end up rolling 16 dice and rolling well enough (against even at-best odds) to score a victory with a ton of compromise. In order to shield the party from a ton of bad consequences, and to save the girl, one of the PCs volunteers to sacrifice their PC to be a new vessel. What a finale! Anyway, it was great. [/QUOTE]
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