Or, at least, begin as such.The whole shtick seems to be, thematically, 'adventurers are all scum'.
I haven't thought much about Might yet, but I think you can improve your Precedence by gaining a noble title or other social status, which then yields a corresponding Precedence on the chart.You have 'standing' 0 (and I see no mechanism to improve it)
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Your might and presence do increase by one at higher levels.
From p 244 of the Lore Master's Manual"
Titles and deeds are valuable because they grant you access to enterprises like businesses, religious offices and nobility. If properly assumed, these titles can lift an adventurer’s Precedence out of the muck and into something quite formidable.
In my books (DHB, SG) it says "prostitutes", not "harlots".harlots (yay we have not advanced yet since Gygax)
If a check is failed, a condition is only suffered if the GM also decides that the PC gets what they wanted: so its success (if the player makes the roll); success with a condition (if the the player fails the roll and the GM chooses this); or a failure in the form of a twist (if the player fails the roll and the GM chooses this).you're DEFINITELY going to fail a lot of checks, and those will impose MORE conditions.
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I figure you could probably play for years without reaching level 10, simply because this game gonna kill every character dead pretty quick! lol. I could be wrong, maybe items and whatnot, and lucky big treasure hauls, can set you up. I guess we shall see...
I've only looked at the maths a little bit. I think Help is incredibly important, and so is Gear and also using Nature.