clearstream
(He, Him)
What version of fictional positioning it is tested against seems to be where we don't agree.How is this different from what @pemerton is saying? Only play can or will determine what becomes canonical fiction, and that can only, definitionally by the laws of temporal mechanics, be something that occurred in the past.
I say that by the laws of temporal physics it can only occur in the present. It is tested, yes? We agree that. When is it tested? Now.
I say that only the present version of the fictional position is available to be tested against.
Language to describe time is notoriously confusing. Suppose that when 20:00 was now, D made a declaration. That's D's hypothesis. Here at 20:05 we test our beliefs about fictional positioning. Beliefs we can only have now i.e. given our present cognitive states.That is what is meant, only further play resolves it. Thus whatever we are thinking is the situation NOW is simply a hypothesis about the shared fiction, not established (again said establishment may be trivial, so the distinction is not always very important). In many game systems, like TB2, the importance of the distinction is pretty large, as only the use of specific mechanics and interaction with specific cues can resolve it.
Supposing all involved collectively forgot there was a wall, not a door at the end of a hall (and we're not using a drawn map.) When they say they go through the door now, what happens?I think it is determined by querying those states, and using the process of play to resolve these hypotheses and prove them true or false. Again, some will be relatively uncontroversial. Everyone may clearly understand they are in a hallway, and that the walls cannot be passed through or over, but I would say this is so BECAUSE IT HAS BEEN RESOLVED ALREADY. Now, in solo play the mechanisms of such resolution may be substantively different from say TB2, where you have a GM. OK, but I think the player still constructs some idea (hypothesis) about what the fiction will be/is and then tests it somehow. If no such test exists, whatsoever, then I'm not sure where the GAME part of an RPG would reside...
Last edited: