AbdulAlhazred
Legend
It rather goes against Ruby's 'sneaky hoarding thief filled with suspicion' gig, but on the pure objective "what is likely to work" level of playing 1000 games of D&D, yeah, we should leave a bit of something for the goddess on our way out.Yes, these tough decisions are clearly part of the game design's intent. It "should" have been such an easy call to snoop around the ruined shrine, but with a character Afraid and unable to help, and another without the skill needed, you just didn't have the dice to be confident in pulling it off. (A shame too, I did want to interact in some way with that shrine. Maybe we should have left an offering anyhow! From our copious treasure hoard....)
ROFL! Yeah, I should probably acquire a helmet, and maybe a missile weapon. I'm still trying to figure out a good shtick for employing criminal 4 though! hehe. Also I only have 3 health, so not the toughest of all PCs either.Yes, our party is decently built for fights (which don't give the option of passing, like the shrine did). A warm hat is a heck of a reward for the risk, though, isn't it?
Yeah, maybe that's what we employ our "make obeisance to the goddess" thing for. hehe. I'm sure someone can figure out a trait to play against that. If we can combine it with Nature, well that seems to be the golden formula right there. I mean, I got 8 dice for an Ob3 and that was after I knocked one off for being Quick Witted to earn a check. So, I think basically the key to TB2 success is to develop a couple of these patterns your character can repeat often. I'm assuming, I'll have to reread a bit, that this eventually runs into the danger of jacking your Nature up to 7, and that's presumably the point of THAT rule, mechanically. In an RP sense I guess you become such a cliche that you just sort of implode, lol.From other session recaps I've read, we did all right. Apart from getting checks when we could have; that's gonna bite us hard unless we manage to get a few before we camp, or get some better loot before returning to town.