Torg d20 Race Stats

Achan hiArusa

Explorer
I just got Savage Species and a lot of Torg books, so here are some basic conversions:

Technodemon
+12 Str, +2 Dex, +12 Con, +8 Int, +6 Wis, +2 Cha
Flight 30 ft/rd (average)
Bite 1d4 damage, Talons 1d6 damage
Night Vision (see x4 as well as a human in darkness)
+4 to saves vs. blindness from flashing lights
Native Outsider [evil subtype]
+5 ECL (Unbalanced ability scores [very high], natural attacks, flight)
Note: This does not cover the abilities of the Alphas, I made a prestige class to cover that, post that later when I have more time.

Ravagon
+12 Str, +4 Con, +2 Dex, +4 Wis
+3 Natural AC bonus
Flight 40 ft/rd (average)
Talons 1d6 damage
Dextrous feet (able to grab)
Darkvision 120 feet
+4 racial bonus to listen checks
+4 bonus to Survival checks when tracking possibility rated beings
Scent ability
+6 ECL (Unbalanced ability scores [high], flight, natural attacks, scent)

Edeninos
+6 Str, +4 Con, +2 Wis, +2 Int
Claws 1d6 damage, Bite 1d4 damage, Tail 1d4 damage (subdual only)
+2 ECL (Unbalanced ability scores, natural attacks)

Stalenger
+2 Wis, -2 Cha
Tentacles 1d6 damage (with 10 foot reach)
Fly 40 ft. per round (average)
Camoflague (+4 racial bonus to hide checks)
+1 ECL (Flight)

Lorbaat
+4 Str, -2 Wis, -2 Int, -2 Cha
Natural Armor +3
Mandibles 1d8 damage, Claws 1d6 damage
Baatase Secretion (DC 16 to break loose)
Trioacid Secretion (1d8 damage, 10 ft. range)
+4 Racial bonus vs. fear effects
+2 ECL (natural attacks, armor bonus)

Gudasko
+2 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -2 Cha
Low-light Vision (can see twice as far away as a human in low-light conditions)
Bite 1d6 damage, Claws 1d8 damage
+1 ECL (natural attacks)

Larendi
+2 Dex, -2 Cha
Flight 40 ft/round (average)
Claws 1d8 damage
+2 ECL (natural attacks, flight)

Draygakk
+4 Str, -2 Wis, -2 Cha
Rage as barbarian once per day
+3 Natural Armor
Claws 1d6 damage
+2 ECL (natural armor, natural attacks)
 
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I don't have my TORG books here, but I'm really not sure about the +6 to Strength for edeinos. As I recall from the game, they weren't much stronger than a human (especially since the game didn't use racial modifiers to stats). I'd probably limit it to +2. Also, edeinos getting a bonus to Int? Are we talking about the same savage dino-humanoids? Wisdom bonus, definitely (given that they're probably the most spiritual people in all of TORG-dom), but Intelligence?
 

Edeninos

It is the world laws of the Living Lands that keep the Edeninos primitive, not their innate intelligence (see the Edeninos Tech Prodigy in the Living Lands Sourcebook). Also I base the ability scores as follows:

Torg d20
5 2-3
6 4-5
7 6-7
8 8-9
9 10-11
10 12-13
11 14-15
12 16-17
13 18-19

I did this because the lowest ability score I could find for a human was 6 and a 5 was generally animal level for mental stats, and this makes for a good fit (even though 8 seems to be the Torg average). I could reduce the strength to +4 and eliminate the Intelligence bonus, but it won't change the ECL.
 

Land Below Races

You know as a Graduate Student in Physics you would think I have better things to do. Anyway:

Darooni
+2 Dex, +2 Wis, -2 Str, -2 Cha
+2 to Listen and Search checks
+2 to Survival checks when tracking
Spot is always a cross class skill for Darooni

Keefee
+2 Int, Cha, -4 Str
+2 to Bluff and Perform Checks
Tiny-sized

Leopard Man
+4 Str, +4 Dex, +2 Wis
Needs only 1 hour of sleep for every 30 hours awake
Weapon Familiarity with Leopard Claws
+1 ECL (Unbalanced Ability Scores)

Ohibi and Pyrian Fire Tamers
Treat as normal humans, Pyrian Fire Tamers typically have Educated as their bonus feat (see FRCS for details)
 

cool info...now, if someone from the previous Torg d20 discussion board comes on here and can redirect me to the website where the real discussion on the new version is going on I would really appreciate it.

I lost the link in the process of getting a new computer.
 

It also occurs to me that perhaps Technodemons are best served as having a few Outsider HD, and maybe a bit lower Con (since their high toughness can instead be represented by HD).
 

Last Race

Giant
+18 Str, +18 Con, -4 Int, -4 Wis, -4 Cha
Large-sized
+2 ECL (Unbalanced Ability Scores, Large-Sized)

The problem with giving Technodemons outsider dice, is the fact that if I eliminate the Con penalty and give hit dice then the ECL will skyrocket. I wanted to keep ECLs as low as possible.

E-mail James Garr at james@chainmailbikini.com to get the info you need. The URL is http://www.chainmailbikini.com/cgi-bin/ultraboard/UltraBoard.cgi and you have to e-mail him to get access to the Torg message boards.
 
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