Achan hiArusa
Explorer
I just got Savage Species and a lot of Torg books, so here are some basic conversions:
Technodemon
+12 Str, +2 Dex, +12 Con, +8 Int, +6 Wis, +2 Cha
Flight 30 ft/rd (average)
Bite 1d4 damage, Talons 1d6 damage
Night Vision (see x4 as well as a human in darkness)
+4 to saves vs. blindness from flashing lights
Native Outsider [evil subtype]
+5 ECL (Unbalanced ability scores [very high], natural attacks, flight)
Note: This does not cover the abilities of the Alphas, I made a prestige class to cover that, post that later when I have more time.
Ravagon
+12 Str, +4 Con, +2 Dex, +4 Wis
+3 Natural AC bonus
Flight 40 ft/rd (average)
Talons 1d6 damage
Dextrous feet (able to grab)
Darkvision 120 feet
+4 racial bonus to listen checks
+4 bonus to Survival checks when tracking possibility rated beings
Scent ability
+6 ECL (Unbalanced ability scores [high], flight, natural attacks, scent)
Edeninos
+6 Str, +4 Con, +2 Wis, +2 Int
Claws 1d6 damage, Bite 1d4 damage, Tail 1d4 damage (subdual only)
+2 ECL (Unbalanced ability scores, natural attacks)
Stalenger
+2 Wis, -2 Cha
Tentacles 1d6 damage (with 10 foot reach)
Fly 40 ft. per round (average)
Camoflague (+4 racial bonus to hide checks)
+1 ECL (Flight)
Lorbaat
+4 Str, -2 Wis, -2 Int, -2 Cha
Natural Armor +3
Mandibles 1d8 damage, Claws 1d6 damage
Baatase Secretion (DC 16 to break loose)
Trioacid Secretion (1d8 damage, 10 ft. range)
+4 Racial bonus vs. fear effects
+2 ECL (natural attacks, armor bonus)
Gudasko
+2 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -2 Cha
Low-light Vision (can see twice as far away as a human in low-light conditions)
Bite 1d6 damage, Claws 1d8 damage
+1 ECL (natural attacks)
Larendi
+2 Dex, -2 Cha
Flight 40 ft/round (average)
Claws 1d8 damage
+2 ECL (natural attacks, flight)
Draygakk
+4 Str, -2 Wis, -2 Cha
Rage as barbarian once per day
+3 Natural Armor
Claws 1d6 damage
+2 ECL (natural armor, natural attacks)
Technodemon
+12 Str, +2 Dex, +12 Con, +8 Int, +6 Wis, +2 Cha
Flight 30 ft/rd (average)
Bite 1d4 damage, Talons 1d6 damage
Night Vision (see x4 as well as a human in darkness)
+4 to saves vs. blindness from flashing lights
Native Outsider [evil subtype]
+5 ECL (Unbalanced ability scores [very high], natural attacks, flight)
Note: This does not cover the abilities of the Alphas, I made a prestige class to cover that, post that later when I have more time.
Ravagon
+12 Str, +4 Con, +2 Dex, +4 Wis
+3 Natural AC bonus
Flight 40 ft/rd (average)
Talons 1d6 damage
Dextrous feet (able to grab)
Darkvision 120 feet
+4 racial bonus to listen checks
+4 bonus to Survival checks when tracking possibility rated beings
Scent ability
+6 ECL (Unbalanced ability scores [high], flight, natural attacks, scent)
Edeninos
+6 Str, +4 Con, +2 Wis, +2 Int
Claws 1d6 damage, Bite 1d4 damage, Tail 1d4 damage (subdual only)
+2 ECL (Unbalanced ability scores, natural attacks)
Stalenger
+2 Wis, -2 Cha
Tentacles 1d6 damage (with 10 foot reach)
Fly 40 ft. per round (average)
Camoflague (+4 racial bonus to hide checks)
+1 ECL (Flight)
Lorbaat
+4 Str, -2 Wis, -2 Int, -2 Cha
Natural Armor +3
Mandibles 1d8 damage, Claws 1d6 damage
Baatase Secretion (DC 16 to break loose)
Trioacid Secretion (1d8 damage, 10 ft. range)
+4 Racial bonus vs. fear effects
+2 ECL (natural attacks, armor bonus)
Gudasko
+2 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -2 Cha
Low-light Vision (can see twice as far away as a human in low-light conditions)
Bite 1d6 damage, Claws 1d8 damage
+1 ECL (natural attacks)
Larendi
+2 Dex, -2 Cha
Flight 40 ft/round (average)
Claws 1d8 damage
+2 ECL (natural attacks, flight)
Draygakk
+4 Str, -2 Wis, -2 Cha
Rage as barbarian once per day
+3 Natural Armor
Claws 1d6 damage
+2 ECL (natural armor, natural attacks)
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