Rodrigo Istalindir said:
I had it, played it briefly when it came out, and never had the chance again. It had a lot of neat things going for it, as I recall, but had the misfortune of coming out right when a lot of the people I gamed with were at that age of life transitions post-college. It also required a substantial investment in sourcebooks if you were going to do a lot of the cross-genre stuff.
Yeah, and at the time, second edition of D&D and the Forgotten Realms, World of Darkness, and Earthdawn were all coming out over the period of its run. These overshadowed it's run. And not all of it's books were ever available everywhere. In Indiana, I was only able to acquire Aysle and a couple of the minor books for years.
Rodrigo Istalindir said:
A new edition was supposed to be forthcoming, but seems to have disappeared into the ether. There was a revised '1.5' version recently in PDF and some hard/softcovers I think.
Yeah, it's currently available on the westendgames site. And it does fix some rules issues, but not the setting issues as you mention below
Rodrigo Istalindir said:
I'd consider revisiting it (it has a lot of nostalgic value going for it if nothing else), but only if the rules really were consolidated and the bulk of the sourcebooks were only needed for fluff.
One of my goals was to consolidate the rules, fix a couple, then develop a new set of realms and have those consolidated as a second resource. After all, most of what was in those realms books should have been basic rules (Magic, technology, superpowers), and the settings should have just been the information necessary for running the realms themselves. Plus if the settings are all contained within a single set, they'll mesh better.
I was talking to someone about the rules and how after the main boxed set, it seemed every man for themselves. As an example, Aysle, which breaks rules right off the bat. In the main rulebook, it states that Darkness Devices are immobile, yet the device in Aysle is a crown that is worn and carried about.
Also, it starts off describing the cosm as being alternate realities. That each cosm varies from ours because at some point in it's history, something happened differently, such as the outcome of the Great Schism in the Cyberpapal reality. But Aysle is a whole totally different world, and stands completely out and different from every other realm in that fact.
I'd like the realms to all be an earth world that has evolved differently. And as such, play on the Everlaws more. An example of one Everlaw was that you cannot be alive and dead at the same time. As such, in each alternate cosm, there is the possibility that a copy of each person existed, but in a way that fits that reality, and should those two versions meet, then a conflict of the Everlaw occurs.