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General Tabletop Discussion
*Dungeons & Dragons
Totally underwhelmed by 5e bladesinger, am I missing something?
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<blockquote data-quote="Chaosmancer" data-source="post: 6927077" data-attributes="member: 6801228"><p>Some slight Devil's advocating. </p><p></p><p>Portent is great, but not nearly as powerful as people are making it sound. It guarantees nothing unless you rolled very well/very poorly at the start of the day. If your portent is a 10 and an 11, then you might still fail what you attempt to do. </p><p></p><p>Sculpting spells is wonderful, but a lot of the time you can place AOE's to still be effective and not have to worry about allies in the blast, or, your allies are very well equipped to handle the save and/or damage (High dex rogue rarely worries about fireballs after lv 7, Bear Barbarian laughs at them)</p><p></p><p></p><p>And frankly, 1d8+5 is not bad damage, a sword and board fighter is only going to have 1d8+7 at best, and by level 8 also only have 2 attacks. </p><p></p><p></p><p>Now, my problem with Bladesong is to get the most bang for your buck, you end up a little MAD. Dex, Con, Int, all need to be +2 or +3 and Int really should be a +4 or +5. </p><p></p><p>And yeah, it is a way to turn a wizard into a melee combatant. Get to 14th level and you hit for 1d8+dex+int twice, AC is 13+dex+int with mage armor, your concentration checks are con+int, and if you get smashed for a big hit, you could burn a spell slot to reduce the damage or even cancel the attack. Those times the +5 AC from shield won't save you, reduce the damage by 5 points instead. It is a solid set of abilities to add onto the wizard, because you are still a 14th level wizard on top of it. Arcane Recovery, Ritual Casting and all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6927077, member: 6801228"] Some slight Devil's advocating. Portent is great, but not nearly as powerful as people are making it sound. It guarantees nothing unless you rolled very well/very poorly at the start of the day. If your portent is a 10 and an 11, then you might still fail what you attempt to do. Sculpting spells is wonderful, but a lot of the time you can place AOE's to still be effective and not have to worry about allies in the blast, or, your allies are very well equipped to handle the save and/or damage (High dex rogue rarely worries about fireballs after lv 7, Bear Barbarian laughs at them) And frankly, 1d8+5 is not bad damage, a sword and board fighter is only going to have 1d8+7 at best, and by level 8 also only have 2 attacks. Now, my problem with Bladesong is to get the most bang for your buck, you end up a little MAD. Dex, Con, Int, all need to be +2 or +3 and Int really should be a +4 or +5. And yeah, it is a way to turn a wizard into a melee combatant. Get to 14th level and you hit for 1d8+dex+int twice, AC is 13+dex+int with mage armor, your concentration checks are con+int, and if you get smashed for a big hit, you could burn a spell slot to reduce the damage or even cancel the attack. Those times the +5 AC from shield won't save you, reduce the damage by 5 points instead. It is a solid set of abilities to add onto the wizard, because you are still a 14th level wizard on top of it. Arcane Recovery, Ritual Casting and all. [/QUOTE]
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Totally underwhelmed by 5e bladesinger, am I missing something?
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