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Totally underwhelmed by 5e bladesinger, am I missing something?
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<blockquote data-quote="flametitan" data-source="post: 6927400" data-attributes="member: 6822731"><p>I'm also thinking AOE also works if you're 8-9th level. Remember your ability to command skeleton is limited to 60 feet of you. With average hit points, even the extra Wiz level to hit points means they'll be one shotted by a Dragon breath regardless of success or failure (Though if somebody has the leadership feat, this is mitigated to being one shot by a failed save.) So this range limit does put an upper bound of probably around a dozen skeletons.</p><p></p><p>Additionally, I also noted the ability to reassert control has to be done <em>before</em> your control ends, not <em>when</em> it ends. This means that ever so slowly, the time you have before you can reassert control creeps back to before you can complete a long rest, which means you run the risk of them eventually turning against you in your sleep. This one is a bit easier to mitigate, however, and more of a pain to manage, so it's not the best balancing factor.</p><p></p><p>I do like your analogy to special ops teams, though. It does describe a better way to set up D&D missions, when abilities are balanced around the dungeon environment more than for the outside world. I do feel like the importance of 6-8 encounters to balance is overstated, though. 2 short rests per long rest seems to be the more important factor than how many specific fights you get into.</p><p></p><p>But this is all off topic to the Bladesinger.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6927400, member: 6822731"] I'm also thinking AOE also works if you're 8-9th level. Remember your ability to command skeleton is limited to 60 feet of you. With average hit points, even the extra Wiz level to hit points means they'll be one shotted by a Dragon breath regardless of success or failure (Though if somebody has the leadership feat, this is mitigated to being one shot by a failed save.) So this range limit does put an upper bound of probably around a dozen skeletons. Additionally, I also noted the ability to reassert control has to be done [i]before[/i] your control ends, not [i]when[/i] it ends. This means that ever so slowly, the time you have before you can reassert control creeps back to before you can complete a long rest, which means you run the risk of them eventually turning against you in your sleep. This one is a bit easier to mitigate, however, and more of a pain to manage, so it's not the best balancing factor. I do like your analogy to special ops teams, though. It does describe a better way to set up D&D missions, when abilities are balanced around the dungeon environment more than for the outside world. I do feel like the importance of 6-8 encounters to balance is overstated, though. 2 short rests per long rest seems to be the more important factor than how many specific fights you get into. But this is all off topic to the Bladesinger. [/QUOTE]
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Totally underwhelmed by 5e bladesinger, am I missing something?
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