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Totally underwhelmed by 5e bladesinger, am I missing something?
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<blockquote data-quote="neogod22" data-source="post: 6927519" data-attributes="member: 6857879"><p>Ok here's a few things, every wizard ability is are niche abilities. All are situational. Portent is a 1x a day roll 2 dice, you have to choose to use the dice before a roll takes place, so it's a gamble. Evoker's ability to exclude their friends out of spells only applies to invocation/evocation spells, still situational. You can say bladesong is situational, but when a creature gets into melee range, I'm popping shield a lot less than a wizard with say a 13 AC. As a matter of fact, my 18 AC is hard enough to hit without bladesong, so if the fight don't look overly difficult, I'm probably not worried about popping bladesong. </p><p></p><p>You don't fight creatures with +11-17 to hit until tiers 3 and 4. Bosses in tier 2 are usually around +7-10. </p><p></p><p>Here's the thing you forget, while all wizard unique abilities are situational, the Bladesinger ALWAYS have good AC whether I'm in bladesong or not. At this point I ALWAYS have 2 melee attacks, and my 1d8+5 per attack does more damage than all cantrips until I get to 11 where I'll switch primarily to GFB and BB, but when I get to level 14 and I can add my INT bonus to my melee damage, again I fail to see how it's not more versatile. Bladesingers are full wizards thst can be a legit melee character when he wants to be. </p><p></p><p>The wizard being the most powerful class in every edition but 4th only had 1 weakness, which is low HP and low AC, making them the glass Cannon. Bladesingers eliminated the low AC and have measures that deal with their low HP making them the perfect class, and they sacrifice what? Nothing. </p><p></p><p>Sent from my SM-T813 using Tapatalk</p></blockquote><p></p>
[QUOTE="neogod22, post: 6927519, member: 6857879"] Ok here's a few things, every wizard ability is are niche abilities. All are situational. Portent is a 1x a day roll 2 dice, you have to choose to use the dice before a roll takes place, so it's a gamble. Evoker's ability to exclude their friends out of spells only applies to invocation/evocation spells, still situational. You can say bladesong is situational, but when a creature gets into melee range, I'm popping shield a lot less than a wizard with say a 13 AC. As a matter of fact, my 18 AC is hard enough to hit without bladesong, so if the fight don't look overly difficult, I'm probably not worried about popping bladesong. You don't fight creatures with +11-17 to hit until tiers 3 and 4. Bosses in tier 2 are usually around +7-10. Here's the thing you forget, while all wizard unique abilities are situational, the Bladesinger ALWAYS have good AC whether I'm in bladesong or not. At this point I ALWAYS have 2 melee attacks, and my 1d8+5 per attack does more damage than all cantrips until I get to 11 where I'll switch primarily to GFB and BB, but when I get to level 14 and I can add my INT bonus to my melee damage, again I fail to see how it's not more versatile. Bladesingers are full wizards thst can be a legit melee character when he wants to be. The wizard being the most powerful class in every edition but 4th only had 1 weakness, which is low HP and low AC, making them the glass Cannon. Bladesingers eliminated the low AC and have measures that deal with their low HP making them the perfect class, and they sacrifice what? Nothing. Sent from my SM-T813 using Tapatalk [/QUOTE]
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Totally underwhelmed by 5e bladesinger, am I missing something?
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