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Totally underwhelmed by 5e bladesinger, am I missing something?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6928333" data-attributes="member: 6787650"><p>General warfare principle: kill the enemy's C&C (Command and Control) if you can. If you kill the wizard, you can expect the skeletons to go either passive or omnicidal (depending on how skeletons work in the DM's world). Either one is probably better than having them be cohesive and cooperating with the rest of the army/party.</p><p></p><p>"Kill the wizard" is no different than "kill the officers", which is a classic military goal if you can manage to achieve it. It's why casualty rates are so high among junior officers, or so I'm given to understand. Anyway, the point is that it's not a tactical innovation specifically for anti-necromancer; it's just something you can expect enemies to attempt as part of standard doctrine.</p><p></p><p>But of course you're right: not all enemies will have the same mindset, and many won't have a tactical doctrine. I'm implicitly referring here to highly-militaristic enemies like the drow (because that experience with drow and necromancer is now fresh in my mind) and hobgoblins, possibly giants. It's not something that you'd expect golems or gargoyles or normal monstrous foes to do, but you had mentioned that you were thinking about necromancer-countermeasures so I'm just ignoring all the foes that won't be interesting for a necromancer or anyone with an army, and talking about the ones that may be a tough nut to crack, which basically means "intelligent, militaristic enemies" and "powerful, mobile solo creatures".</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6928333, member: 6787650"] General warfare principle: kill the enemy's C&C (Command and Control) if you can. If you kill the wizard, you can expect the skeletons to go either passive or omnicidal (depending on how skeletons work in the DM's world). Either one is probably better than having them be cohesive and cooperating with the rest of the army/party. "Kill the wizard" is no different than "kill the officers", which is a classic military goal if you can manage to achieve it. It's why casualty rates are so high among junior officers, or so I'm given to understand. Anyway, the point is that it's not a tactical innovation specifically for anti-necromancer; it's just something you can expect enemies to attempt as part of standard doctrine. But of course you're right: not all enemies will have the same mindset, and many won't have a tactical doctrine. I'm implicitly referring here to highly-militaristic enemies like the drow (because that experience with drow and necromancer is now fresh in my mind) and hobgoblins, possibly giants. It's not something that you'd expect golems or gargoyles or normal monstrous foes to do, but you had mentioned that you were thinking about necromancer-countermeasures so I'm just ignoring all the foes that won't be interesting for a necromancer or anyone with an army, and talking about the ones that may be a tough nut to crack, which basically means "intelligent, militaristic enemies" and "powerful, mobile solo creatures". [/QUOTE]
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Totally underwhelmed by 5e bladesinger, am I missing something?
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