Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Totally underwhelmed by 5e bladesinger, am I missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="discosoc" data-source="post: 6929918" data-attributes="member: 6801554"><p>The ruling seems pretty clear to me. The only potential problem is the way 5e deals with attacking invisible targets (which is effectively what the person would be with your eyes closed). The default rules have the player "guess" where they are attacking, and the GM has them roll (even if the target isn't there). That particular rule is one that is mechanically useless, and requires the usage of a combat grid, or some on-the-fly ruling.</p><p></p><p>If the GM is OK with the player being able to "guess" the right location of the real enemy with his eyes closed (sort of how actual blindfighting tends to work -- you aren't swinging wildly to your right when the guy is moving around to your left), then closing his eyes means he just gets the disadvantage to hit and otherwise ignores the images.</p><p></p><p>But if your GM does something like setup 4 extra identical pieces on the board, so that the player has to choose which square to attack in, then closing his eyes would make things worse by not only getting disadvantage, but also because he's still having to randomly figure out which square the mage is in.</p><p></p><p>Anyway, it's the kind of thing should probably be cleared up beforehand.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6929918, member: 6801554"] The ruling seems pretty clear to me. The only potential problem is the way 5e deals with attacking invisible targets (which is effectively what the person would be with your eyes closed). The default rules have the player "guess" where they are attacking, and the GM has them roll (even if the target isn't there). That particular rule is one that is mechanically useless, and requires the usage of a combat grid, or some on-the-fly ruling. If the GM is OK with the player being able to "guess" the right location of the real enemy with his eyes closed (sort of how actual blindfighting tends to work -- you aren't swinging wildly to your right when the guy is moving around to your left), then closing his eyes means he just gets the disadvantage to hit and otherwise ignores the images. But if your GM does something like setup 4 extra identical pieces on the board, so that the player has to choose which square to attack in, then closing his eyes would make things worse by not only getting disadvantage, but also because he's still having to randomly figure out which square the mage is in. Anyway, it's the kind of thing should probably be cleared up beforehand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Totally underwhelmed by 5e bladesinger, am I missing something?
Top