Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Totally underwhelmed by 5e bladesinger, am I missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6934638" data-attributes="member: 6788736"><p>Incidentally imagine how potent a Rogue with <em>greater invisibility</em> is.</p><p></p><p>Every round he gets to [attack] as his action [at advantage with sneak attack] and then [hide] as a bonus action [and move if he wants, both before and after the attack].</p><p></p><p>Coupled with a high Dex and expertise in Stealth [and maybe even the 11th level Rogue ability that lets him treat any dice roll on a skill check of less than 10 as a 10), he's virtually immune to any and all return attacks barring a very lucky guess or a passive perception score of 25+.</p><p></p><p>With elven boots on he also gets advantage on his stealth checks to Hide.</p><p></p><p>You and others kind of want to hand this ability out to anyone who becomes invisible with a 2nd level slot. They become more than just invisible, they become totally imperceptable, and with no Hide action required (or the Hide action being handed out as a free action].</p><p></p><p>In RAW, a Wizard with <em>greater invisiblity</em> needs to use every other action on the Hide action (and still needs to defeat the passive perception score of those he wants to hide from). Then as long as he stays hidden (no one succesfully uses the Search action to find him, and he doesnt otherwise reveal himself with an attack) he can run rampant.</p><p></p><p>As soon as he attacks, he remains invisible (greater invisiblity) but becomes attackable again (at disadvantage) for a single round until he uses another action on his following turn to again Hide. In effect, he opens himself up for a few seconds for an attack in return before he gets the chance to Hide again.</p><p></p><p>If he dipped 2 levels of Rogue for cunning action, he could [attack][hide][move] all on the same turn. Those Rogue levels make him... <em>a lot better at stealth</em>.</p><p></p><p>If you look closely, this is a feature and not a bug.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6934638, member: 6788736"] Incidentally imagine how potent a Rogue with [I]greater invisibility[/I] is. Every round he gets to [attack] as his action [at advantage with sneak attack] and then [hide] as a bonus action [and move if he wants, both before and after the attack]. Coupled with a high Dex and expertise in Stealth [and maybe even the 11th level Rogue ability that lets him treat any dice roll on a skill check of less than 10 as a 10), he's virtually immune to any and all return attacks barring a very lucky guess or a passive perception score of 25+. With elven boots on he also gets advantage on his stealth checks to Hide. You and others kind of want to hand this ability out to anyone who becomes invisible with a 2nd level slot. They become more than just invisible, they become totally imperceptable, and with no Hide action required (or the Hide action being handed out as a free action]. In RAW, a Wizard with [I]greater invisiblity[/I] needs to use every other action on the Hide action (and still needs to defeat the passive perception score of those he wants to hide from). Then as long as he stays hidden (no one succesfully uses the Search action to find him, and he doesnt otherwise reveal himself with an attack) he can run rampant. As soon as he attacks, he remains invisible (greater invisiblity) but becomes attackable again (at disadvantage) for a single round until he uses another action on his following turn to again Hide. In effect, he opens himself up for a few seconds for an attack in return before he gets the chance to Hide again. If he dipped 2 levels of Rogue for cunning action, he could [attack][hide][move] all on the same turn. Those Rogue levels make him... [I]a lot better at stealth[/I]. If you look closely, this is a feature and not a bug. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Totally underwhelmed by 5e bladesinger, am I missing something?
Top