ph0rk
Friendship is Magic, and Magic is Heresy.
Hypersmurf said:The other was a rolled wizard, whose stats were the equivalent of about a 44 point buy, or something. The cleric rolled poorly, getting the equivalent of point buy in the low 20s.
Even though the cleric maxed out Knowledge: Religion skill ranks, and was played as a religious scholar, the wizard surpassed the cleric in this area with a rank or two and a big Int bonus.
Well, that would only be temporary, unless the wizard kept the skill up in the long run.
However, that anecdote illustrates why rolling instead of point buy is unfair and can be abused beautifully!
FYI, for the stat-buffs out there, most die-rolling systems where you drop ones (i.e. 3d6 reroll 1's, 4d6 drop the lowest, etc) essentially change the 3d6 average score from 10.5 to 12, and so unless there is some, *ahem* abuse, scores should not vary that badly. IMHO, in any game where die rolling for stats is used it is the DM's job to look over characters and make sure that there aren't any glaring differences in ability points. (i.e. if the best the cleric can put in wisdom is a 14, give the guy a break!) otherwise you as the DM are wilfully starting your players on an uneven playing field, and even if someone doesn't act like a jerk about it, someone is likely to get irked over their reduced effectiveness.
Ability scores are (almost) forever! Don't leave them to random chance!