Boarstorm
First Post
When I first started playing around with the new ruleset, I decided to run a few sample combats to get a feel for how combat worked. On a whim, I picked a handful of level 1 and 2 opponents and pitted them against a few PCs.
Among those opponents was a single lowly fire beetle -- a single lowly fire beetle who single-handedly (leggedly?) downed four of the five PCs. His breath weapon got a few lucky recharges and the pain commenced.
He was surprisingly difficult for his level. A "tough little bugger," in the parlance of this thread.
Now that we've played a bit, I have three more monsters to nominate to this list of unexpected PC killers:
-the needlefang drake swarm: High speed, ability to trip up opponents and high damage output;
-the hobgoblin soldier: This level 3 humanoid can muster a 22 AC and dish out a whopping 2d6+4 damage with a very reasonable chance of hitting, and with formation strike, flanking targets is just gravy;
-the deathjump spider: able to knock opponents prone, poison them AND deal 3d6+3 damage after shifting 6 squares... all as a single standard action. Yeouch.
So what standard monsters (no elites or solos, as they're designed to be challenging) have you encountered that are a lot tougher than their level would indicate?
Among those opponents was a single lowly fire beetle -- a single lowly fire beetle who single-handedly (leggedly?) downed four of the five PCs. His breath weapon got a few lucky recharges and the pain commenced.
He was surprisingly difficult for his level. A "tough little bugger," in the parlance of this thread.
Now that we've played a bit, I have three more monsters to nominate to this list of unexpected PC killers:
-the needlefang drake swarm: High speed, ability to trip up opponents and high damage output;
-the hobgoblin soldier: This level 3 humanoid can muster a 22 AC and dish out a whopping 2d6+4 damage with a very reasonable chance of hitting, and with formation strike, flanking targets is just gravy;
-the deathjump spider: able to knock opponents prone, poison them AND deal 3d6+3 damage after shifting 6 squares... all as a single standard action. Yeouch.
So what standard monsters (no elites or solos, as they're designed to be challenging) have you encountered that are a lot tougher than their level would indicate?