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Tough Minion variation
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<blockquote data-quote="Nifft" data-source="post: 5128123" data-attributes="member: 6562"><p>Good thinking.</p><p></p><p>IMHO this is a place to apply the original critter's role: a Brute Minion would have a high threshold for being one-shotted, while a Soldier would have a low threshold but high defenses, and an Artillery Minion would have a low threshold plus low defenses but usually rely on ranged attacks.</p><p></p><p>A 7th level Brute might have 25 HP, while a Soldier would have 20, which ought to be a number any Striker can hit reliably -- if a Striker is using an attack on a Minion, he ought to be able to drop it, since attacking a minion is usually a waste of his action.</p><p></p><p>As to what precisely the damage threshold ought to be, I strongly agree with your method: it should be a number that your PCs can reach, but not one they always surpass. One formula I've seen is (Level +10), but that seems on the low side. What kind of damage do your PCs tend to deal with their at-wills?</p><p></p><p>Finally, how many Minions do you use per XP chunk? The standard Minion formula is 4:1 vs. regular critters. For tough Minions, I've seen 3:1 used instead. What ratio did you use, and how well did it work?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5128123, member: 6562"] Good thinking. IMHO this is a place to apply the original critter's role: a Brute Minion would have a high threshold for being one-shotted, while a Soldier would have a low threshold but high defenses, and an Artillery Minion would have a low threshold plus low defenses but usually rely on ranged attacks. A 7th level Brute might have 25 HP, while a Soldier would have 20, which ought to be a number any Striker can hit reliably -- if a Striker is using an attack on a Minion, he ought to be able to drop it, since attacking a minion is usually a waste of his action. As to what precisely the damage threshold ought to be, I strongly agree with your method: it should be a number that your PCs can reach, but not one they always surpass. One formula I've seen is (Level +10), but that seems on the low side. What kind of damage do your PCs tend to deal with their at-wills? Finally, how many Minions do you use per XP chunk? The standard Minion formula is 4:1 vs. regular critters. For tough Minions, I've seen 3:1 used instead. What ratio did you use, and how well did it work? Cheers, -- N [/QUOTE]
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