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*Pathfinder & Starfinder
Tough Minion variation
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<blockquote data-quote="Zinovia" data-source="post: 5130991" data-attributes="member: 57373"><p>That's a great idea as well. I will take a look at the typical numbers and see how that compares to 2*level +10. I think it will be a little lower, but that could be all to the good since my initial value may have been just a bit too high. </p><p></p><p>My objective with these guys is that they are mostly normal bad guys, but that two hits will take them out, and the occasional big hit will one-shot them. I like the no hp tracking feature of the tough minions. The point is to speed up combats but keep them tense and dangerous. I'm adding half-level damage to most of the bad guys, and shaving hit points on normal foes by somewhere between 10 and 25% on top of this tough minion mechanic. </p><p></p><p>My group has 2 dedicated strikers, a seeker and swordmage who both minor in striker, a warlord, and a sword and board fighter. They can lay down the hurt, but combats were *still* running long. Using lower HP, higher damage, and the minion variant worked well and the fight was relatively quick, while still being scary. I'll keep playing with the numbers a bit, but so far I think this is accomplishing what I set out to do with it.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5130991, member: 57373"] That's a great idea as well. I will take a look at the typical numbers and see how that compares to 2*level +10. I think it will be a little lower, but that could be all to the good since my initial value may have been just a bit too high. My objective with these guys is that they are mostly normal bad guys, but that two hits will take them out, and the occasional big hit will one-shot them. I like the no hp tracking feature of the tough minions. The point is to speed up combats but keep them tense and dangerous. I'm adding half-level damage to most of the bad guys, and shaving hit points on normal foes by somewhere between 10 and 25% on top of this tough minion mechanic. My group has 2 dedicated strikers, a seeker and swordmage who both minor in striker, a warlord, and a sword and board fighter. They can lay down the hurt, but combats were *still* running long. Using lower HP, higher damage, and the minion variant worked well and the fight was relatively quick, while still being scary. I'll keep playing with the numbers a bit, but so far I think this is accomplishing what I set out to do with it. [/QUOTE]
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Tough Minion variation
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