Celebrim
Legend
My version of toughness grants you 3 + your base fortitude save hit points.*
This is slightly worse than most upgrades of toughness that you'll typically see, but I think a lot of people underestimate the value of toughness as a feat simply because it doesn't scale. If your game isn't going past 3rd level or so, Toughness as written is one of the stronger feats available. Once you make the feat scale upward at all it becomes much more attractive.
For example, exactly what single feat in core with no prerequisites is better than +23 hit points at 20th level? That's like upgrading your class to the next higher hit die for a feat. Presumably rewritten thusly, you'd no longer be able to take Fortitude multiple times, but if you could I'd have a hard time resisting the urge to turn every general feat into Toughness. A human with +184 hit points sounds pretty nice to me. And think about it, what other feat with no prerequisites would be strong enough to consider taking it for every slot if you had the chance?
There is also some interesting synergy in my game with Great Fortitude, in that I've modified that feat to modify your base fortitude save by +2. So, if you take both feats that would be a maximum +7 h.p. at first level, with essentially one extra hit point every two levels after that.
This is slightly worse than most upgrades of toughness that you'll typically see, but I think a lot of people underestimate the value of toughness as a feat simply because it doesn't scale. If your game isn't going past 3rd level or so, Toughness as written is one of the stronger feats available. Once you make the feat scale upward at all it becomes much more attractive.
For example, exactly what single feat in core with no prerequisites is better than +23 hit points at 20th level? That's like upgrading your class to the next higher hit die for a feat. Presumably rewritten thusly, you'd no longer be able to take Fortitude multiple times, but if you could I'd have a hard time resisting the urge to turn every general feat into Toughness. A human with +184 hit points sounds pretty nice to me. And think about it, what other feat with no prerequisites would be strong enough to consider taking it for every slot if you had the chance?
There is also some interesting synergy in my game with Great Fortitude, in that I've modified that feat to modify your base fortitude save by +2. So, if you take both feats that would be a maximum +7 h.p. at first level, with essentially one extra hit point every two levels after that.