Fraction Rating: 4.85
This .pdf file contains 29 games + variants to each of the. It also have new feats and spells to use with the games.
Chapter 1: Rules of the Game
A new concept called "Degree of Succes" (reffered to as DoS) is a way to determine how close you are to winning. Almost every game has a "Target number", and when you DoS reaches the games "Target number", you have won. This works very well.
Also included in this chapter, is the indispensable drinking rules. How much you drink is measured in "shots", and the drinks strength is measured on a scale from 1 to 10. Shots times the strength gives you the AU (Alcohol Units). When the AU reaches your Alcohol Treshold, which normally is your Constitution score, you become Tipsy. Every time it reaches your Alcohol Treshold again, you reach a new state of drunkeness, with its penalties. I find this system logic.
A thing i dont find so logic, is that you get more hitpoints, the more drunk you get. I don't think that is right, because to me HP is not your pain, but youre health.
You also find feats as the "Hard Drinking" feat, which enables you to drink double as much before you become drunk.
Chapter 2: Classic Games
In this chapter you find rules for good old classic games, like armwrestling and drinking games. If you as a DM has the ability to flesh out a good game of arm-wrestling, it can be really fun for the players.
"Long Throw" is also included with this chapter, and as a variant, you can toss half-lings instead. I don't know if this is a joke, but whatever...
Chapter 3: Martial Tournaments
This chapter contains games of physichly tests. To mention a few, there's an Archery game and Drinksmash. Drinksmash is a simple game, where the first player of the game drinks a large mug of Orcish Ale Stout. Then he hits the other as hard as he can. Then its the others turn, and he does the same thing to the first player. Last man standing wins this brutal game, which i look forward to use in my next adventure
Chapter 4: Tavern Games
A noteworthy game here is Drunken Daggers, where two players stand about 10 feet from each other, in front of a target. Before each's turn, he drink a mug of whisky, and must then hit a target behind the other player with a dagger. The first on to miss the target looses. That includes hitting the player in front of it! It is possible for rogues to use sneak attack on the other player in this game, so be careful who you challenges!
Also a game called "Stageless Play" comes with this chapter. It is actually a roleplaying game, within your roleplaying game campaign! Sounds crazy, well, there is some reasonable rules included.
Chapter 5: Magical Competitions
Harry Potter plays Quidditch, and D&D mages play Baal'meral'ruun. Its a game for two teams, who use theire magic powers to throw the ball into tree different goal hoops. Nice! ;D
Other magic games are also to find here plus a few extra spells.
Chapter 6: Festival Games
This chapter comes with games, often open to everyone at the festival. Kids, women and men, all can they play in most of these games. "Board Tumbling Game" is kind of a bowling game, where players try to knock down a piece of wood down, to win money.
Chapter 7: Running Games & Festive Encounters
Here it is described how to best run an open encounter that Tournaments, Fairs and Taverns are. How to keep players on the track and keeping things moving. Also some useable instructions on how to create such a hard place.
Three sample places are included, one Tournament, one Fair and one Tavern, with plots and ideas on how to create an adventure in a such setting.
HOT
This is VERY cheap supplement to your campaign, which brings lives and happy days to any adventure. F U N games !
NOT
Well, you have to print it out in order to read it in your bed!
Worth a buy?
Sure, it truly is! Whether you are hardcore dungeons crawlers, or are deeply immersed into political discussions, this is very nice substitute.
These games are fun, if fleshed out by an active DM who should describe all the details like "You see how your opponents eye swells up, as his muscular arm is fighting to knock yours that last inch down" if you are playing a game of arm wrestling. This is very important, else they can just become another form of combat with other rules.
But the games is what this product is all about, and they are really great and fun.