Aholibamah
First Post
This is a little complicated, so please bear with me. I'd appreciate any advice or thoughts on this btw.
Context: There is a war going on involving several nations in my homebrew world. The main stage of it is in a small country called New Edom, a republic. It is being invaded by a celtic kingdom called Drennan along with goblinoid, giant and dark elf allies. (distinguished from drow--in my homebrew dark elves look like regular elves except for some of them having corrupted or fiendish qualities) The New Edomite republic is aligned with some dwarves, gnomes, elves, merfolk, locathah and lizardfolk. Both sides have dragon allies as well.
The dark elves' main concern is this: they believe that humans have crowded elvish folk out of the world. Long ago the elvish people had hidden away certain powerful weapons they had lest they be tempted to conquer the world with them. The dark elves have sought to provoke a great war that will overwhelm remaining humans friendly to elves and force the elvish people to release a powerful spell holding the very memory of where these weapons are kept.
The actual holding place is known in a sense--there is a mysterious tower made of glass in one of the New Edomite cities. It is apparently invulnerable, and though it will now and then permit totally helpless or wounded people inside (wherupon they fall into an enchanted sleep and wake up healed) a particular set of rooms it will not open any other doors no matter what spells are cast upon it. The dark elves want in but cannot get in without a special key called the Book of the Dragon.
It is called the Book of the Dragon mostly because of the secret guardian of the tower--an ancient crystal dragon. The mysterious and powerful weapons are held in some form of suspended time.
What I had been thinking is that in order to either destroy or gain control of these weapons first the Book of the Dragon must be used to break the magical codes that control the tower. Then the guardian must be reached, who can permit those carrying the book to travel to a place where 'the realities join'. Essentially this means that a gate is opened and a plane can be accessed where a person has been waiting who holds one of a number of objects that must be brought to the tower in order for it to leave its suspended time and enter reality proper. The other objects are in another reality altogether and those seeking to bring the tower out of time must go there and collect them then bring them back. This is the only way to gain control of the tower.
This is sort of the climactic plotline for my campaign, which has been going on a little over a year now. By the time my pcs have gained the Book of the Dragon it is clear that the war will not end anytime soon, and that the dark elves will never cease trying to gain it in order to get to the Tower of Glass. Obviously the ancient weapons must not be permitted to fall into their hands.
Context: There is a war going on involving several nations in my homebrew world. The main stage of it is in a small country called New Edom, a republic. It is being invaded by a celtic kingdom called Drennan along with goblinoid, giant and dark elf allies. (distinguished from drow--in my homebrew dark elves look like regular elves except for some of them having corrupted or fiendish qualities) The New Edomite republic is aligned with some dwarves, gnomes, elves, merfolk, locathah and lizardfolk. Both sides have dragon allies as well.
The dark elves' main concern is this: they believe that humans have crowded elvish folk out of the world. Long ago the elvish people had hidden away certain powerful weapons they had lest they be tempted to conquer the world with them. The dark elves have sought to provoke a great war that will overwhelm remaining humans friendly to elves and force the elvish people to release a powerful spell holding the very memory of where these weapons are kept.
The actual holding place is known in a sense--there is a mysterious tower made of glass in one of the New Edomite cities. It is apparently invulnerable, and though it will now and then permit totally helpless or wounded people inside (wherupon they fall into an enchanted sleep and wake up healed) a particular set of rooms it will not open any other doors no matter what spells are cast upon it. The dark elves want in but cannot get in without a special key called the Book of the Dragon.
It is called the Book of the Dragon mostly because of the secret guardian of the tower--an ancient crystal dragon. The mysterious and powerful weapons are held in some form of suspended time.
What I had been thinking is that in order to either destroy or gain control of these weapons first the Book of the Dragon must be used to break the magical codes that control the tower. Then the guardian must be reached, who can permit those carrying the book to travel to a place where 'the realities join'. Essentially this means that a gate is opened and a plane can be accessed where a person has been waiting who holds one of a number of objects that must be brought to the tower in order for it to leave its suspended time and enter reality proper. The other objects are in another reality altogether and those seeking to bring the tower out of time must go there and collect them then bring them back. This is the only way to gain control of the tower.
This is sort of the climactic plotline for my campaign, which has been going on a little over a year now. By the time my pcs have gained the Book of the Dragon it is clear that the war will not end anytime soon, and that the dark elves will never cease trying to gain it in order to get to the Tower of Glass. Obviously the ancient weapons must not be permitted to fall into their hands.