Err... I don't know what problem or previous edition you are talking about, but whatever you mean by it, it doesn't seem to be be a logical responce to what I just wrote. In fact, it seems to me to be the opposite of understanding what I wrote.
And what you wrote was... "Originally Posted by Celebrim
I've said from very early on that 4e was very carefully crafted to produce a particular play experience, which however enjoyable it might be, made it impossible to play D&D the way I'd played it for 20+ years across 3 editions. Conversations like this only reinforce that belief."
So talking about the exact same scenario in previous editions in reply to where you talk about 4e having this problem comes across as the exact opposite of understanding eh? Your reading is different than mine.
You just don't get it. I mean, this is just one of a long series of statements that are just utterly backwards. Characters who rely on armor ought be at an advantage in terms of how easy they are hit or suffer damage compared to those that don't rely on armor.
In a fantasy game where players are masters of magic, martial arts that can split steel, and back stab entities that have no vital organs... your wrong. In some generic recreational historical game, you'd be right. In D&D? Nope.
Conversely, those who don't rely on armor are at various advantages in terms of mobility compared to those who do. If those that wear armor have no advantage in protection, why would they wear it? And if wearing armor caused you no disadvantage in mobility, why would you not wear it?
As noted before, depending on their class, they'd wear if it that was where they gained their armor class. Not every class has this restriction. In 4e, those divisions are even reduced further with heavy armor not being the end all be all of previous editions and not being as much a rules enforcement as it sometimes was for those who played fighters and paladins.
Again, you just don't get it. I want to be entertained. I don't want 'to ambush' players. I rather dislike 'ambush' to begin with. If more than 1:4 or 1:5 encounters are ambushes, you are probably doing something wrong. What happened to meeting engagements, or does the villain have some supernatural sense of where the PC's are at all times and spends every moment waiting for them to show up?
Then it shouldn't be a problem. I'm stating that if you screw with the players based on their equipment, they will find ways to be more self sufficient and play classes that don't rely on if. If that's not a problem for your group then it's not something you have to worry about.
Players may or not be ambushed in town or out depending on their choices and the advantages or disadvantages of their character. I don't have some prearranged story that includes 'ambush in town', and if I do have an encounter in mind that involves 'ambush in town' it will probably - barring really bad choices by the player - be one which I expect the players and their characters to have the resources at their disposal to win (or at least survive) and that will include my calculation about the availability of armor.
So you don't want to ambush the players except when you ambush them... right.
What makes you think I'm putting them at a disadvantage? I'm not putting them at anything. Presumably, characters take their armor off because they realize it puts them at an advantage, and put it back on for the same reason. Again, I don't think you even get it. Didn't I rip apart the entire approach of, "Try to get the PC's to take their clothes off in order to ambush them." Yes, occasionally if you take your armor on and off rather than living in it 24 hours a day, you might find yourself fighting defensively/using the expertise feat/etc. when you might otherwise have prefered your armor, but what of it? You'll still probably rip apart whatever it is you are fighting, because, dude - you are a hero and the bad guys probably aren't clanking around in plate mail either.
And as I noted, if you do it too often, they'll avoid that by playing characters that don't need the armor and don't suffer the hindrance of it's loss.
In which case, they will be 'punished' when they get into game situations where you are 'punished' for not wearing armor - like I don't know, when the angry bugbear warband is trying to smash you flat with mauls or shoot you full of arrows fired from great bows. I suppose it is true that if I ran a desert focused campaign or nautical campaign (ran one and been a player in the other) that most people will find some alternative to heavy armor regardless of class, just because, for example, being strapped into to 60 lbs. of steel when you fall off a boat in 6000' feet of water is usually bad. Even if you manage to rip the buckles off, you are still losing that +4 plate mail. However, that doesn't mean that you don't own armor. You just don't wear it aboard the boat or anywhere else it doesn't make sense. And yes, if you are in a campaign where heavy armor doesn't make sense, you'll try to grow your character's abilities and gear to suit that situation. I wouldn't normally plan on wearing plate in a campaign that was centered on the jungle or desert, although I might consider that line of play opened up for me if I found a magic item that let me endure high temperatures.
And this is where a game system that doesn't rely on magic items and specifics, like say 4e, can shine. If your not playing characters that rely on heavy armor, then these scenarios you mention vanish. The Swordmange and other classes don't necessarily have to worry about the whole losing +4 plate. Same as ye old Monk, Psionicist, Sorcerer, Wizard, etc... didn't have to in previous editions.
Sorta. For example, your Paladin might get a ring of water breathing, which makes wearing armor aboard a ship a bit less suicidal. Also, that Paladin maybe has a +20 swim check, allowing them to heroically swim (if just barely) with 100 lbs of dead weight. But these are ways to compensate for the inherent disadvantages of armor; they don't elimenate their existence.
But they could. For example, high level characters, in most editions, tend to have similiar armor classes. It's generally a matter of player taste how that is accomplished mechanically. Those rogues and mages who have ACs almost or better than the fighters don't get them from plate mail. For those classes, yes, it's essentially eliminated from existence. Lower level play is even more like that as high ability scores can make up for mid level armors easily. Mages have very low level spells that mimick the benefits of armor without having to carry it.
The mechanics, if prone to GM abuse, of wearing armor, are easy to avoid for a group that doesn't want to deal with it.