Toying with The Speaker in Dreams (spoilers within)

Yeah, I had a difficult time DM'ing this for my group. Like someone above said, it read relatively well, and I wanted a city-based adventure, but when it came down to actually running the thing...

I changed the BBEG to a tiefling fighter/wizard with a PrC from Book of Vile Darkness (forget which one - it's been awhile). He did a bit of monologuing to the group, but I pumped up his power level significantly because I wanted him to get awway. I fit the whole adventure into a much bigger overall story arc of my world which eventually led the group to Monte Cook's Banewarrens (I had the BBEG capture and kill the town's head librarian, from the web enhancement, I think it was, in order to find out the location of the Banewarrens, which is why the players had gone to the particular city where Speaker in Dreams is based). That helped a lot as far as motivation for the BBEG.

My players never dealt with the wererats, and because they were basically insignifcant to the overall story arc, I had the paladin-chick and her sidekick wipe them out behind the scenes.

The cultists summoning the huge worm-things (wystes?) was kinda strange, and those wystes were way too powerful for my group. Almost had a TPK.

I wasn't a big fan of the sheer variety of creatures crawling all over this city just for the fun of it: grimlocks, wererats, gibbering mouthers, huge crazy worm-things, mind-flayer, etc... It was just too much. I changed the grimlocks to some human assassin types and made them part of a world-spanning organization that my players have encountered before so they didn't seem to out-of-place.

Basically, I guess I ended up using the maps and I pretty much rewrote about 60% of the story and changed about 90% of the monsters.
 

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Harmon said:
The adventure lacks a lot, I played in the Mod, and was more confused by the lacking of back story. The main baddy got away (Plane Shifted), I suspect that he will return and I hope that he tells us what he was doing, because I don't recall having understood.

Y'all kind of killed the crap out of anyone before they could do any gloating or anything. I think every fight was an ambush, by one side or the other...
 

In my game, the "devils taking over the city" was really stressed as a martial law. As a result, the characters had to sneak around town with their weapons stuck into a bag of holding. Their biggest fear were the barghests, who spotted them and were charging while each PC tried to wrestle his weapon from the bag.

The PCs (which included a ranger) arranged for the druids outside the city to stage an attack at the main gate at dawn, which would drawmost devils to the gate while they stormed the Church of Pelor to close up the planar gap. Since one of the PCs was a cleric of Pelor, things were personal at this point.

When they finished up the temple and were about to go to the keep to confront the Baron, the cleric said she was going to put on one of the clean cloaks of the Pelor clerics (found in a closet) in place of her dirty and torn one. She wanted to display clearly to the city that Pelor *was* protecting the city, no matter what the Baron said!

In the end each PC was acclaimed as a hero of the realm, they got a house to live in and each got a nice gift (the cleric got a +1 flaming heavy mace dedicated to Pelor).
 

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