Yeah, I had a difficult time DM'ing this for my group. Like someone above said, it read relatively well, and I wanted a city-based adventure, but when it came down to actually running the thing...
I changed the BBEG to a tiefling fighter/wizard with a PrC from Book of Vile Darkness (forget which one - it's been awhile). He did a bit of monologuing to the group, but I pumped up his power level significantly because I wanted him to get awway. I fit the whole adventure into a much bigger overall story arc of my world which eventually led the group to Monte Cook's Banewarrens (I had the BBEG capture and kill the town's head librarian, from the web enhancement, I think it was, in order to find out the location of the Banewarrens, which is why the players had gone to the particular city where Speaker in Dreams is based). That helped a lot as far as motivation for the BBEG.
My players never dealt with the wererats, and because they were basically insignifcant to the overall story arc, I had the paladin-chick and her sidekick wipe them out behind the scenes.
The cultists summoning the huge worm-things (wystes?) was kinda strange, and those wystes were way too powerful for my group. Almost had a TPK.
I wasn't a big fan of the sheer variety of creatures crawling all over this city just for the fun of it: grimlocks, wererats, gibbering mouthers, huge crazy worm-things, mind-flayer, etc... It was just too much. I changed the grimlocks to some human assassin types and made them part of a world-spanning organization that my players have encountered before so they didn't seem to out-of-place.
Basically, I guess I ended up using the maps and I pretty much rewrote about 60% of the story and changed about 90% of the monsters.
I changed the BBEG to a tiefling fighter/wizard with a PrC from Book of Vile Darkness (forget which one - it's been awhile). He did a bit of monologuing to the group, but I pumped up his power level significantly because I wanted him to get awway. I fit the whole adventure into a much bigger overall story arc of my world which eventually led the group to Monte Cook's Banewarrens (I had the BBEG capture and kill the town's head librarian, from the web enhancement, I think it was, in order to find out the location of the Banewarrens, which is why the players had gone to the particular city where Speaker in Dreams is based). That helped a lot as far as motivation for the BBEG.
My players never dealt with the wererats, and because they were basically insignifcant to the overall story arc, I had the paladin-chick and her sidekick wipe them out behind the scenes.
The cultists summoning the huge worm-things (wystes?) was kinda strange, and those wystes were way too powerful for my group. Almost had a TPK.
I wasn't a big fan of the sheer variety of creatures crawling all over this city just for the fun of it: grimlocks, wererats, gibbering mouthers, huge crazy worm-things, mind-flayer, etc... It was just too much. I changed the grimlocks to some human assassin types and made them part of a world-spanning organization that my players have encountered before so they didn't seem to out-of-place.
Basically, I guess I ended up using the maps and I pretty much rewrote about 60% of the story and changed about 90% of the monsters.