[TPK GAMES] presents the Tomb of Caragthax the Reaver

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TPK Games presents: The Tomb of Caragthax the Reaver – a Grave Undertakings™ adventure.

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The Tomb of Caragthax the Reaver

In this old school dungeon crawl, the players stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax’s malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution against those who try discovering the secrets sealed away in his tomb and for those who foolishly disturb his millennia of rest.

True to form, TPK Games delivers a unique and fun challenge that your players will not soon forget. As one of the favorite convention games we have run, our fans demanded this to be released so they could eat - I mean entertain their friends.

You asked for it -- your players can blame us.

Grave Undertakings™ Adventures

TPK Games unleashes the Grave Undertakings™ product line, a series of short adventures that are designed to test your player’s abilities and provide an exciting challenge for players of all calibers. Grave Undertakings™ are small adventures that can easily be inserted as exciting and memorable additions to any game. The events and encounters are scaled for the GM so they can accommodate a variety of player levels to the adventure.

Included in the adventure are 3 sets of stat blocks for challenges within a range of levels, full color cartography, unique TPK Games open content, treasure and other unique rewards! In addition, the adventures are intended to be simple for a GM to run, with plot hooks to easily insert your players into the action. All of the rules are also hyperlinked to the d20pfsrd.com website for ease of reference. A print friendly black and white version is also bundled for those that wish to print out the adventure.

Don’t let your players rest in peace, put them on the defensive with a Grave Undertaking today!

You can pick up a copy at Paizo.com or DrivethruRPG. Don't forget to follow us on Facebook and share your tales of the Tomb of Caragthax!
 

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A review from DriveThruRPG:

by Toyomi Utaku - 5/5 stars!

This is my first look a the TPK games modules and I must say that I was more than impressed. The content, layout, and artwork was very well thought out and executed. Artwork was full colour but not excessive. It was placed only when needed to compliment the content in the given section and the full colour maps are a pleasant addition.

The difficulty factor was bang on for character/player difficulty (3rd to 7th) although a party of 3rd level new players may find it challenging. This is not an issue however because events can be scaled back or beefed up easily as required. They even took the liberty of adding a scaling section in the module to make that DM's task, that much easier. A highly recommended module for new and experienced DM's and players. The price is more than reasonable based upon the time they must have put into it.
 

A review from DriveThruRPG:

by Jonathan Weismann - 4/5 stars!

Grave Undertakings: The Tomb of Caragthax The Reaver by TPK Games is a 20 page plug and play adventure. This series of modules starting with this one is TPK's way of providing a DM with a single small location equipped with a Big Bad Evil Guy and appropriate detail to help a DM who might need a quick adventure to fill in for a night.

We have a glorious front page artwork detailing the BBEG himself Caragthax who was trapped in his own tomb after trapping all his "loyal" henchmen with him. Following the usual details and generous plothooks to help motivate the players into why they should or could want to go in there (take a hint they don't) we get our small 9 room dungeon with scalable monsters and tactics on how to use them. TPK not only gives you a way to use this for higher or lower PCs but you get all the stats predone for you. Less work that I as a DM have to do the better. All the feats, abilities, spells, magic items have links to D20PFSRD so you don't have to hunt down what those items mean, it's all there for you only a click away.

In the Extras section we have one of my new favorite house rules: Natural Ones give Attacks of Opportunity and 20s=Auto Crit. I've used these exclusively over the course of a few games and they work out rather well and speed up lengthy combat. Does it make combat more "swingy"? Sure, but once you read the reasoning for it, yes it makes sense.

Overall this is a solid drop in adventure with good thought out monsters, generous and smart monster tactics, and a clean layout. The two things I did not like were the outdoor maps as they were rather generic and the multitude of fonts which caused my eyes to roam back over and reread subsections again.
 

I'll make a quick note: the generic outdoor maps are very small 2" x 2" clips of art, not really intended to be maps. The real map of the dungeon that is included is actually a full page, full color piece of cartography crafted by Top 8 Finalist RPG Superstar Richard A. Hunt.
 

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