pming
Legend
Hiya!
It's the intention/reason of the DM for "choosing to do something specific"...in stead of just running the game as they normally do, which everyone finds fun.
It's all about consistency. If the DM is running the game 'normally'...meaning, for me, running it "logically for the world as a whole", then I am not 'specifically choosing' something I think at that moment as "I could do A, which would be logical, or B, which would be fun, so I'll choose B, even though it's not very logical for the world/situation". If I do think that, I will choose option A...because even if B would be 'more' fun at the moment...it would ultimately harm our enjoyment of the game in the long run. This would cause us, as a group, to enjoy gaming less and less unless I then constantly start choosing the "instant gratification". And that is a loosing proposition. Eventually everyone's going to have this sort of "numbness" to what was fun...and need an "even MORE fun" thing to happen in order to feel excited again.
Kinda like an adrenalin junky...always trying to "1-Up" the last 'high'...eventually getting to the point where nothing really does it for them.
Same kind of idea. Stick with "long term fun" over "immediate gratification" and the game will be fun and last a MUCH longer time...and, imnsho, be much more satisfying and rewarding.
^_^
Paul L. Ming
Well, yes and no.I am deeply confused here.
If it's a group style thing, wouldn't even choosing the 'logical for the world' approach from that angle be 'doing what's most fun for the group'?
It's the intention/reason of the DM for "choosing to do something specific"...in stead of just running the game as they normally do, which everyone finds fun.
It's all about consistency. If the DM is running the game 'normally'...meaning, for me, running it "logically for the world as a whole", then I am not 'specifically choosing' something I think at that moment as "I could do A, which would be logical, or B, which would be fun, so I'll choose B, even though it's not very logical for the world/situation". If I do think that, I will choose option A...because even if B would be 'more' fun at the moment...it would ultimately harm our enjoyment of the game in the long run. This would cause us, as a group, to enjoy gaming less and less unless I then constantly start choosing the "instant gratification". And that is a loosing proposition. Eventually everyone's going to have this sort of "numbness" to what was fun...and need an "even MORE fun" thing to happen in order to feel excited again.
Kinda like an adrenalin junky...always trying to "1-Up" the last 'high'...eventually getting to the point where nothing really does it for them.
Same kind of idea. Stick with "long term fun" over "immediate gratification" and the game will be fun and last a MUCH longer time...and, imnsho, be much more satisfying and rewarding.
^_^
Paul L. Ming