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*Pathfinder & Starfinder
Tracking debuffs and conditions w/poker chips
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<blockquote data-quote="SSquirrel" data-source="post: 5574049" data-attributes="member: 5202"><p>I was reading this thread <a href="http://www.enworld.org/forum/4e-discussion/304138-condition-cards-i-made-some.html#post5574038" target="_blank">http://www.enworld.org/forum/4e-discussion/304138-condition-cards-i-made-some.html#post5574038</a> and made a quick mention of how my group was working condition tracking, but decided to put my fully expanded version up here for anyone who was interested.</p><p></p><p>My Dark Sun group uses 7/8" poker chips w/things like -2/-4 on yellow or green for attack/defense debuffs, -5/-10 on orange for ongoing damage, white for immob, red for bloodied, blue and black for marks, etc. I really liked the simplicity of the plan, so I decided to steal it for a new group I was putting together, but I lacked some of the extra condition chits they had to supplement their colors, so I decided to expand the idea.</p><p></p><p>I looked around the web for awhile trying to find a good deal on the Koplow poker chips I wanted to use. Someone was selling the tubes thru Amazon for $1.50 each, but when I threw 11 tubes in the cart and checked the price w/shipping, I saw they were charging basically $5 a tube, so I kept looking. Paizo sells them for $1.90 a tube and I got my order in 2 days once it shipped, so I was very happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I decided to ignore things like Unconscious and surprised as turning the mini on its side for unconscious was too easy and a surprise round is handled too quickly to bother with. Here is what I came up with.</p><p></p><p>Brown - Marks</p><p>Purple - Marks</p><p>Black - Marks</p><p>Blue - Marks</p><p>Red - Bloodied</p><p>Yellow - Reduced Attack -2/-4</p><p>Green - Reduced Defenses -2/-4</p><p>Orange - Ongoing Damage 5/10</p><p>Pink - Stunned (St)/Dazed (Da)/Blind (Bl)/Deaf (De)/Dominated (Do) (All mental)</p><p>White - Immob (Im)/Prone (Pr)/Slowed (Sl)/Petrified (Pet)/Restrained (Re)/Weakened (We)</p><p>(All physical)</p><p></p><p></p><p>Yellow - 20 Reduced Attack -2/-4, 5 -1/-5 (25 chips)</p><p>Green - 20 Reduced Defenses -2/-4, 5 -1/-5 (25 chips)</p><p>Orange - 20 Ongoing Damage 5/10, 5 -1/-2 (25 chips)</p><p>Pink - 9 stun/daze, 6 blind/deaf 3 stun/dominated, 3 daze/dominated (21 chips)</p><p>White - 12 immob/prone, 4 slow/pet, 4 slow/restrained, 4 slow/weakened (24 chips)</p><p></p><p>As you can see, these tubes of 50 are no more than half used after I was done so there are plenty of spares. I just sort of guessed how many of different things I would want to have and then divided them out. Like Slow/immob/prone are all pretty common, but pet/restrained/weakened are more rare, so I did them on the back side of the slows. Originally I was just doing -2/-4 on the green and yellow, but there are some powers that apply one of your stats as the penalty, so I figured I'd include a couple of odds to balance things out.</p><p></p><p>The downside of chips is that the battle mat can get a bit cluttered, but if you manage to drop a slow effect on an entire group of monsters and it's till end of your next turn, one chip will suffice for the whole group as long as they're still clustered.</p><p></p><p>1 tube of each of the 10 colors was only $19+shipping, so not too expensive. I picked up a tackle box at Wal Mart to store my wet and dry erase markers, minis, chips and dice in. Really not too bad at all.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5574049, member: 5202"] I was reading this thread [url]http://www.enworld.org/forum/4e-discussion/304138-condition-cards-i-made-some.html#post5574038[/url] and made a quick mention of how my group was working condition tracking, but decided to put my fully expanded version up here for anyone who was interested. My Dark Sun group uses 7/8" poker chips w/things like -2/-4 on yellow or green for attack/defense debuffs, -5/-10 on orange for ongoing damage, white for immob, red for bloodied, blue and black for marks, etc. I really liked the simplicity of the plan, so I decided to steal it for a new group I was putting together, but I lacked some of the extra condition chits they had to supplement their colors, so I decided to expand the idea. I looked around the web for awhile trying to find a good deal on the Koplow poker chips I wanted to use. Someone was selling the tubes thru Amazon for $1.50 each, but when I threw 11 tubes in the cart and checked the price w/shipping, I saw they were charging basically $5 a tube, so I kept looking. Paizo sells them for $1.90 a tube and I got my order in 2 days once it shipped, so I was very happy :) I decided to ignore things like Unconscious and surprised as turning the mini on its side for unconscious was too easy and a surprise round is handled too quickly to bother with. Here is what I came up with. Brown - Marks Purple - Marks Black - Marks Blue - Marks Red - Bloodied Yellow - Reduced Attack -2/-4 Green - Reduced Defenses -2/-4 Orange - Ongoing Damage 5/10 Pink - Stunned (St)/Dazed (Da)/Blind (Bl)/Deaf (De)/Dominated (Do) (All mental) White - Immob (Im)/Prone (Pr)/Slowed (Sl)/Petrified (Pet)/Restrained (Re)/Weakened (We) (All physical) Yellow - 20 Reduced Attack -2/-4, 5 -1/-5 (25 chips) Green - 20 Reduced Defenses -2/-4, 5 -1/-5 (25 chips) Orange - 20 Ongoing Damage 5/10, 5 -1/-2 (25 chips) Pink - 9 stun/daze, 6 blind/deaf 3 stun/dominated, 3 daze/dominated (21 chips) White - 12 immob/prone, 4 slow/pet, 4 slow/restrained, 4 slow/weakened (24 chips) As you can see, these tubes of 50 are no more than half used after I was done so there are plenty of spares. I just sort of guessed how many of different things I would want to have and then divided them out. Like Slow/immob/prone are all pretty common, but pet/restrained/weakened are more rare, so I did them on the back side of the slows. Originally I was just doing -2/-4 on the green and yellow, but there are some powers that apply one of your stats as the penalty, so I figured I'd include a couple of odds to balance things out. The downside of chips is that the battle mat can get a bit cluttered, but if you manage to drop a slow effect on an entire group of monsters and it's till end of your next turn, one chip will suffice for the whole group as long as they're still clustered. 1 tube of each of the 10 colors was only $19+shipping, so not too expensive. I picked up a tackle box at Wal Mart to store my wet and dry erase markers, minis, chips and dice in. Really not too bad at all. Opinions? [/QUOTE]
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